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The Four Hounds

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
This article is about the chapter in Fire Emblem Engage. For the group that this chapter is named after, see Four Hounds.
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The Four Hounds

No image available.

Location

Lava Fields

Boss(es)

Zephia, Griss

Previous chapter(s)

The Fell & the Divine

Next chapter(s)

Recollections

The Four Hounds (Japanese: 四狗 Four Hounds) is the twenty-third chapter of Fire Emblem Engage. In this chapter, Alear and Veyle set out to destroy one of the Fell Dragon Shards, when they encounter Zephia and Griss for one last time.

Plot

Main article: The Four Hounds/Script

Veyle brings Alear to a volcanic region of Gradlon, where she senses a Fell Dragon Shard. She then sees Zephia and Griss guarding it, and resolves herself to confront the two. After speaking briefly with Zephia, Griss calls her a "defect", which Alear objects to. When Zephia and Griss are surprised by Alear's survival, they then reveal that they were revived as an Emblem. The two refuse to back down from the Shard, so Veyle states her intention to kill them. Griss is baffled that she singled them out in particular, which Veyle responds to by calling Mauvier and Marni her knights, and admonishing Zephia for killing the latter. Zephia then claims that she saw the Four Hounds as her family, who needed to be punished whenever they went astray, though Alear rejects the idea of it being real love. Zephia and Griss reaffirm their loyalty to Sombron, so Veyle and Alear steel themselves to fight and kill the two.

Alear and Veyle defeat Zephia and Griss, which causes the Fell Dragon Shard they were defending to immediately shatter. Veyle says her goodbyes to the two, though Zephia replies that Griss is dead and cannot hear it. Zephia tells Veyle that the next Fell Dragon Shard is unreachable, at the bottom of a lake. She then gives her and Alear an enchanted crystal that will alter the terrain for a few hours, which will allow them to reach it. Zephia explains that, as the most powerful of the Mage Dragons, she drained the last of her life to create it, and recounts that she only realized her full powers after her parents and many others died. Dumbfounded by Zephia's sudden kindness, Veyle asks her why she could not have changed her ways sooner, to which she replies that she could only do so because it was the end. Zephia urges Veyle to forget about her, but she refuses to do so, says her last goodbyes to Zephia, then leaves alongside Alear.

As Zephia lays dying, Griss wakes up, saying that he played dead so he could savor as much pain as possible. He asks her repeatedly why she suddenly changed ideals, to which she responds that she wanted to get revenge against Sombron, whom she wanted to give her a child and a family to care for. She states that she genuinely saw the Four Hounds as her family. Griss chastises her for not acting sooner, though he expresses his undying loyalty to her, and that as an orphan, he viewed her as the closest thing to a mother. Zephia laments that she had not realized she already had the family she sought, then thanks Griss, and the two then die together.

Beginning log

Seeking to break the barrier in the sky above Elyos, the party hunts down a Fell Dragon Shard.

Chapter data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat Zephia and Griss Player Partner Other Enemy
Defeat: Alear dies 1–14 {{{partner}}} {{{other}}} 31+18
File:Cm fe17 23.png
Map dimensions:
30 columns by 25 rows

This chapter features volcanic bombs; at the end of every odd-numbered enemy phase, three sets of 3×3 square areas will be highlighted as a warning to show where a volcanic bomb will fall, which will occur at the end of the next player phase. Volcanic bombs destroy any boulder terrain and deal (40 − defense) damage to all units within their range, leaving units with 1 HP if the damage would otherwise kill them. They tend to randomly target clusters of boulder terrain that are close to player units, or groups of player units that are close together, though they may on occasion target groups of only enemy units.

Character data

Characters
New units

None

Required characters
Alear f ​
Available characters
Vander ​Clanne ​Framme ​Alfred ​Etie ​Boucheron ​Céline ​Louis ​Chloé ​Yunaka ​Alcryst ​Citrinne ​Lapis ​Diamant ​Amber ​Jade ​Ivy ​Zelkov ​Kagetsu ​Fogado ​Pandreo ​Bunet ​Timerra ​Merrin ​Panette ​Hortensia ​Seadall ​Rosado ​Goldmary ​Lindon ​Saphir ​Mauvier ​Veyle ​

Emblem Ring data

Characters
New units

None

Required characters
Alear f emblem ​
Available characters
Lucina ​Lyn ​Ike ​Byleth ​Corrin ​Eirika ​Sigurd ​Leif ​Micaiah ​Roy ​Celica ​Marth ​

Additionally, Emblem Energy appears in the following locations:

  • Column 7, row 12: Just north of the two western Swordmasters
  • Column 11, row 15: On the southwestern shore of the central lava lake
  • Column 12, row 11: On the western shore of the central lava lake
  • Column 18, row 5: On the northern shore of the central lava lake
  • Column 22, row 11: Just west of the eastern Berserker
  • Column 23, row 5: Near the northeastern shore of the central lava lake

Item data

Items
Name Obtainment Method
Is ns02 nova.png Nova Dropped by Griss
Is ns02 georgios.png Georgios Dropped by Zephia
Is ns02 goddess icon.png Goddess Icon Dropped by enemy Mage Knight

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Bld Mov Inventory and Skills
Ma ns02 sage griss.png Griss Sage 17 1 44
Revival StoneRevival Stone
16 37 21 20−5 21 32 12 9 5 NovaThis item is dropped upon this unit's defeat. Fortify
Begins moving if Zephia is provoked.
Ma ns02 melusine zephia sword.png Zephia Melusine 37 1 55
Revival StoneRevival Stone
23 27 25 35−8 27 27 10 10 6 GeorgiosThis item is dropped upon this unit's defeat. Thoron
Begins moving if Griss is provoked.
Ma ns02 mage knight corrupted female tome.png Corrupted Mage Knight 14 1 34 12 17 19 21−4 12 18 8 7 6 Bolganone Silver Sword
Immediately begins moving unprovoked.
Ma ns02 swordmaster corrupted female.png Corrupted Swordmaster 15 3 44 18 4 28 31−2 15 11 16 9 5 Silver Sword
• The eastern one immediately begins moving unprovoked.
• The western two both begin moving unprovoked on turn 4, or if either of them or the nearby Mage Knight is provoked.
Ma ns02 swordmaster corrupted female.png Corrupted Swordmaster 15 1 44 18 4 28 31−4 15 11 16 9 5 Brave Sword
Immediately begins moving unprovoked.
Ma ns02 great knight corrupted axe.png Corrupted Great Knight 16 1 52 22 2 27 17−2 24 9 12 14 6 Tomahawk
Begins moving unprovoked on turn 2.
Ma ns02 great knight corrupted lance.png Corrupted Great Knight 16 1 52 22 2 27 17−1 24 9 12 14 6 Silver Greatlance
Begins moving unprovoked on turn 2.
Ma ns02 royal knight corrupted female lance.png Corrupted Royal Knight 14 1 45 18 14 29 25−4 13 16 13 9 6 Silver Lance Recover Freeze
Begins moving unprovoked on turn 2, or if the nearby Royal Knight is provoked.
Ma ns02 royal knight corrupted female lance.png Corrupted Royal Knight 14 1 45 18 14 29 25−7 13 16 13 9 6 Flame Lance Recover
Begins moving unprovoked on turn 2, or if the nearby Royal Knight is provoked.
Ma ns02 berserker corrupted.png Corrupted Berserker 11 1 58 25 0 15 18 11 4 5 15 5 Silver Axe
Begins moving unprovoked on turn 4, or if the nearby Martial Master is provoked.
Ma ns02 martial master corrupted art.png Corrupted Martial Master 11 1 41 15 15 16 17 14 17 10 10 5 Silver-Spirit Art Recover
Begins moving unprovoked on turn 4, or if the nearby Berserker is provoked.
Ma ns02 martial master corrupted art.png Corrupted Martial Master 11 2 41 15 15 16 17 14 17 10 10 5 Silver-Spirit Art Physic
Both begin moving unprovoked on turn 6, or if either is provoked.
Ma ns02 mage knight corrupted female tome.png Corrupted Mage Knight 14 1 34 12 17 19 21−4 12 18 8 7 6 Bolganone Goddess IconThis item is dropped upon this unit's defeat.
Begins moving unprovoked on turn 6, or if the nearby Bow Knight is provoked.
Ma ns02 bow knight corrupted.png Corrupted Bow Knight 14 2 44 17 3 29 23−1 12 12 11 9 6 Silver Bow Silver Lance
• The western one begins moving unprovoked on turn 3, or if the nearby Bow Knight is provoked.
• The eastern one begins moving unprovoked on turn 6, or if the nearby Mage Knight is provoked.
Ma ns02 corrupted wyrm corrupted.png Corrupted Wyrm Corrupted Wyrm 37 4 54 0 16 13 4 17 17 5 20 2 Fire Breath Fireball
• Automatically equips Fire Breath after initiating combat with Fireball.
• The southern one immediately begins moving unprovoked.
• The northwestern two begin moving unprovoked on turn 5.
• The northernmost one begins moving unprovoked on turn 7.
Ma ns02 griffin knight corrupted female lance.png Corrupted Griffin Knight 15 1 45 19 13 30 31−4 13 18 15 9 6 Silver Lance Physic Freeze
Immediately begins moving unprovoked.
Ma ns02 griffin knight corrupted female lance.png Corrupted Griffin Knight 15 1 45 19 13 30 31−6 13 18 15 9 6 Spear Physic
Immediately begins moving unprovoked.
Ma ns02 wolf knight corrupted female knife.png Corrupted Wolf Knight 11 1 43 17 6 25 26 14 14 13 9 6 Silver Dagger Peshkatz
Begins moving unprovoked on turn 2, or if the nearby Great Knight is provoked.
Ma ns02 great knight corrupted axe.png Corrupted Great Knight 16 1 52 22 2 27 17−3 24 9 12 14 6 Silver Greataxe
Begins moving unprovoked on turn 2, or if the nearby Wolf Knight is provoked.
Ma ns02 mage knight corrupted female tome.png Corrupted Mage Knight 14 1 34 12 17 19 21−4 12 18 8 7 6 Bolganone
Begins moving unprovoked on turn 4, or if a nearby Swordmaster is provoked.
Ma ns02 bow knight corrupted.png Corrupted Bow Knight 14 2 44 17 3 29 23−1 12 12 11 9 6 Longbow Silver Sword
Begins moving unprovoked on turn 3, or if the nearby Bow Knight is provoked.
Ma ns02 wyvern knight corrupted female axe.png Corrupted Wyvern Knight 14 1 53 22 8 27 24−3 18 10 9 12 6 Silver Axe
Begins moving unprovoked on turn 5, or if a nearby Wyvern Knight is provoked.
Ma ns02 wyvern knight corrupted female lance.png Corrupted Wyvern Knight 14 1 53 22 8 27 24−3 18 10 9 12 6 Spear
Begins moving unprovoked on turn 5, or if a nearby Wyvern Knight is provoked.
Ma ns02 wyvern knight corrupted female lance.png Corrupted Wyvern Knight 14 1 53 22 8 27 24−2 18 10 9 12 6 Brave Lance
Begins moving unprovoked on turn 5, or if a nearby Wyvern Knight is provoked.
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Bld Mov Inventory and Skills
Ma ns02 paladin corrupted lance.png Corrupted Paladin 15 1 51 23 2 29 25−4 15 12 12 11 6 Silver Greatlance
--
Ma ns02 bow knight corrupted.png Corrupted Bow Knight 14 2 44 17 3 29 23−1 12 12 11 9 6 Silver Bow Silver Lance
--
Ma ns02 paladin corrupted axe.png Corrupted Paladin 15 1 51 23 2 29 25−6 15 12 12 11 6 Silver Greataxe
--
Ma ns02 wyvern knight corrupted female axe.png Corrupted Wyvern Knight 14 1 53 22 8 27 24−3 18 10 9 12 6 Silver Axe
--
Ma ns02 wyvern knight corrupted female axe.png Corrupted Wyvern Knight 14 1 53 22 8 27 24−3 18 10 9 12 6 Hurricane Axe
--
Ma ns02 griffin knight corrupted female sword.png Corrupted Griffin Knight 15 1 45 19 13 30 31−2 13 18 15 9 6 Silver Sword Physic Freeze
--
Ma ns02 griffin knight corrupted female sword.png Corrupted Griffin Knight 15 1 45 19 13 30 31−2 13 18 15 9 6 Silver Sword Physic
--
Ma ns02 swordmaster corrupted female.png Corrupted Swordmaster 15 2 44 18 4 28 31−2 15 11 16 9 5 Silver Sword
--
Ma ns02 berserker corrupted.png Corrupted Berserker 11 1 58 25 0 15 18 11 4 5 15 5 Silver Axe
--
Ma ns02 berserker corrupted.png Corrupted Berserker 11 1 58 25 0 15 18−1 11 4 5 15 5 Tomahawk
--
Ma ns02 wolf knight corrupted female knife.png Corrupted Wolf Knight 11 1 43 17 6 25 26 14 14 13 9 6 Silver Dagger
--
Ma ns02 wolf knight corrupted female knife.png Corrupted Wolf Knight 11 1 43 17 6 25 26 14 14 13 9 6 Peshkatz
--
Ma ns02 paladin corrupted lance.png Corrupted Paladin 15 2 51 23 2 29 25−2 15 12 12 11 6 Silver Lance
--
Ma ns02 mage knight corrupted female tome.png Corrupted Mage Knight 14 2 34 12 17 19 21−4 12 18 8 7 6 Bolganone
--

Reinforcements

Boss data

Main article: Zephia

Normal Hard Maddening

Ma ns02 melusine zephia sword.png Melusine
Level 37
Movement 6
Stats
Max HP 55
Revival StoneRevival Stone
Defense 27
Strength 23 Resistance 27
Magic 27 Luck 10
Dexterity 25 Build 10
Speed 35−8
Inventory Skills
GeorgiosThis item is dropped upon this unit's defeat.
Thoron
--
Weapon Levels
Swords S Lances -- Axes -- Bows --
Knives -- Tomes A Staves -- Arts -- Special --
Main article: Griss

Normal Hard Maddening

Ma ns02 sage griss.png Sage
Level 17
Movement 5
Stats
Max HP 44
Revival StoneRevival Stone
Defense 21
Strength 16 Resistance 32
Magic 37 Luck 12
Dexterity 21 Build 9
Speed 20−5
Inventory Skills
NovaThis item is dropped upon this unit's defeat.
Fortify
--
Weapon Levels
Swords -- Lances -- Axes -- Bows --
Knives -- Tomes S Staves A Arts -- Special --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Four Hounds

--

Japanese

四狗

Four Hounds

Spanish

Los Cuatro Mastines

The Four Mastiffs

French

Les Quatre Chacals

The Four Jackals

German

Die Vier Bluthunde

The Four Bloodhounds

Italian

I Quattro Segugi

The Four Hounds

Korean

사구

Four Hounds

Simplified Chinese

四狗

Four Hounds

Traditional Chinese

四狗

Four Hounds

References

← The Fell & the Divine • The Four Hounds • Recollections →
Fire Emblem Engage
Playable characters AlcrystAlearAlfredAmberAnnaBoucheronBunetCélineChloéCitrinneClanneDiamantEtieFogadoFrammeGoldmaryGregoryHortensiaIvyJadeJeanKagetsuLapisLindonLouisMadelineMauvierMerrinNelNilPandreoPanetteRafalRosadoSaphirSeadallTimerraVanderVeyleYunakaZelestiaZelkov
Non-playable characters AnisseAnjeCalneyDurthonÈvePinetSeanSeforiaSommie
Bosses AlcrystAlfredAbymeBylethCamillaCelicaCélineChromCorrinDiamantEirikaFogadoGrissHectorHortensiaHyacinthIkeIvyLeifLucinaLumeraLynMarniMarthMauvierMicaiahMitanMorionNelucceNilPast AlearRobinRodineRoySigurdSombronSorenTerondaTetchieTikiTimerraTotchieVeronicaVeyleZephia
Background characters Nil
Emblems AlearBylethCamillaCelicaChromClaudeCorrinDimitriEdelgardEirikaEphraimHectorIkeLeifLucinaLynMarthMicaiahRobinRoySigurdSorenTikiVeronica
Regalia and personal weapons LibérationMisericordeObscuritéWille Glanz
Chapters Main story P: The Emblems • 1: Awake at Last • 2: Queen Lumera • 3: Hostilities • 4: A Land in Bloom • 5: Retaking the Castle • 6: The Stolen Ring • 7: Dark Emblem • 8: The Kingdom of Might • 9: A Clash of Forces • 10: The Fell Dragon Sombron • 11: Retreat • 12: The Sentinels • 13: Heroes of the Oasis • 14: The Battle for Solm • 15: Dancer in the Ruins • 16: Seashore Travels • 17: Serenity in Ruin • 18: The Cold Voyage • 19: The Dead Town • 20: The Kingless Castle • 21: The Return • 22: The Fell & the Divine • 23: The Four Hounds • 24: Recollections • 25: The Final Guardian • 26: The Last Engage
Paralogues Budding TalentMysterious MerchantThe ExaltThe Lady of the PlainsThe Radiant HeroThe InstructorThe Crux of FateThe Azure TwinThe Holy KnightThe Sage LordThe Dawn MaidenThe Young LionThe Caring PrincessThe Hero-KingThe Connector
Divine Paralogues The AncestorThe Brash GeneralThe Lonely HeirThe Radiant StrategistThe Doting SisterThe Shepherd Exalt
Fell Xenologue 1: Dragons from Afar • 2: Seeds of Unrest • 3: Path to War • 4: Clash of Queens • 5: The Fell Heir • 6: Seven Bracelets
Locations ElyosBrodiaElusiaFireneGradlonLythosSolmSomniel
Groups, objects, and concepts CorruptedEmblem RingsFour HoundsFour WindsFirst Fell Dragon War
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics Downloadable contentMangaName chart • Other games (Fire Emblem series) • Pre-release informationTimelineWorld map