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The Four Hounds
- This article is about the chapter in Fire Emblem Engage. For the group that this chapter is named after, see Four Hounds.
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The Four Hounds (Japanese: 四狗 Four Hounds) is the twenty-third chapter of Fire Emblem Engage. In this chapter, Alear and Veyle set out to destroy one of the Fell Dragon Shards, when they encounter Zephia and Griss for one last time.
Plot
- Main article:
The Four Hounds/Script
Veyle brings Alear to a volcanic region of Gradlon, where she senses a Fell Dragon Shard. She then sees Zephia and Griss guarding it, and resolves herself to confront the two. After speaking briefly with Zephia, Griss calls her a "defect", which Alear objects to. When Zephia and Griss are surprised by Alear's survival, they then reveal that they were revived as an Emblem. The two refuse to back down from the Shard, so Veyle states her intention to kill them. Griss is baffled that she singled them out in particular, which Veyle responds to by calling Mauvier and Marni her knights, and admonishing Zephia for killing the latter. Zephia then claims that she saw the Four Hounds as her family, who needed to be punished whenever they went astray, though Alear rejects the idea of it being real love. Zephia and Griss reaffirm their loyalty to Sombron, so Veyle and Alear steel themselves to fight and kill the two.
Alear and Veyle defeat Zephia and Griss, which causes the Fell Dragon Shard they were defending to immediately shatter. Veyle says her goodbyes to the two, though Zephia replies that Griss is dead and cannot hear it. Zephia tells Veyle that the next Fell Dragon Shard is unreachable, at the bottom of a lake. She then gives her and Alear an enchanted crystal that will alter the terrain for a few hours, which will allow them to reach it. Zephia explains that, as the most powerful of the Mage Dragons, she drained the last of her life to create it, and recounts that she only realized her full powers after her parents and many others died. Dumbfounded by Zephia's sudden kindness, Veyle asks her why she could not have changed her ways sooner, to which she replies that she could only do so because it was the end. Zephia urges Veyle to forget about her, but she refuses to do so, says her last goodbyes to Zephia, then leaves alongside Alear.
As Zephia lays dying, Griss wakes up, saying that he played dead so he could savor as much pain as possible. He asks her repeatedly why she suddenly changed ideals, to which she responds that she wanted to get revenge against Sombron, whom she wanted to give her a child and a family to care for. She states that she genuinely saw the Four Hounds as her family. Griss chastises her for not acting sooner, though he expresses his undying loyalty to her, and that as an orphan, he viewed her as the closest thing to a mother. Zephia laments that she had not realized she already had the family she sought, then thanks Griss, and the two then die together.
Beginning log
Seeking to break the barrier in the sky above Elyos, the party hunts down a Fell Dragon Shard.
Chapter data
Normal Hard Maddening
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Victory: Defeat Zephia and Griss | Player | Enemy | ||||
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Defeat: Alear dies | 1–14 | 31+18 | ||||
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Map dimensions: 30 columns by 25 rows | ||||||
This chapter features volcanic bombs; at the end of every odd-numbered enemy phase, three sets of 3×3 square areas will be highlighted as a warning to show where a volcanic bomb will fall, which will occur at the end of the next player phase. Volcanic bombs destroy any boulder terrain and deal (40 − defense) damage to all units within their range, leaving units with 1 HP if the damage would otherwise kill them. They tend to randomly target clusters of boulder terrain that are close to player units, or groups of player units that are close together, though they may on occasion target groups of only enemy units.
Character data
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New units
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Required characters
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Available characters
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Emblem Ring data
Characters | |
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New units
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Required characters
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Available characters
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Additionally, Emblem Energy appears in the following locations:
- Column 7, row 12: Just north of the two western Swordmasters
- Column 11, row 15: On the southwestern shore of the central lava lake
- Column 12, row 11: On the western shore of the central lava lake
- Column 18, row 5: On the northern shore of the central lava lake
- Column 22, row 11: Just west of the eastern Berserker
- Column 23, row 5: Near the northeastern shore of the central lava lake
Item data
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Enemy data
Normal Hard Maddening
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Reinforcements
- Turn 6
- 1 Paladin with a Silver Blade and Axebreaker from the western border of the map (Maddening only)
- 1 Paladin with a Silver Greatlance from the western border of the map
- 2 Bow Knights with Silver Bows and Silver Lances; one from the western border of the map, one from the north side of the eastern border of the map
- 1 Paladin with a Silver Blade and Swordbreaker from the north side of the eastern border of the map (Maddening only)
- 1 Paladin with a Silver Greataxe from the north side of the eastern border of the map
- Turn 7
- 2 Wyvern Knights from the northwestern lava lake
- 2 Griffin Knights with Silver Swords from the northeastern lava lake
- Turn 8
- 2 Swordmasters from the western border of the map
- 2 Martial Masters; one from the western border of the map, one from the north side of the eastern border of the map (Maddening only)
- 1 Berserker with a Silver Axe from the north side of the eastern border of the map
- 1 Berserker with a Tomahawk from the north side of the eastern border of the map
- Turn 9
- 1 Wolf Knight with a Silver Dagger from north of Griss's starting position
- 1 Wolf Knight with a Peshkatz and Poison Strike from north of the Fell Dragon Shard (Maddening only)
- 1 Wolf Knight with a Silver Dagger and Poison Strike from near the center of the northern border of the map (Maddening only)
- 1 Wolf Knight with a Peshkatz from near the center of the northern border of the map
- Turn 11
- 2 Paladins with Silver Lances; one from north of Griss's starting position, one from near the center of the northern border of the map
- 2 Mage Knights; one from north of the Fell Dragon Shard, one from near the center of the northern border of the map
- Turns 13, 15, and 17 (Hard/Maddening only)
- 1 Griffin Knight with a Silver Lance from west of the northwesternmost boulder patch
- 1 Berserker with a Silver Axe from near the center of the northern border of the map
- Turns 14, 16, and 18 (Hard/Maddening only)
- 1 Bow Knight with a Silver Bow from the western border of the map
- 1 Mage Knight from the north side of the eastern border of the map
- Every odd-numbered turn starting from turn 19 (Hard/Maddening only)
- 1 Griffin Knight with a Silver Lance and Void Curse from west of the northwesternmost boulder patch
- 1 Berserker with a Silver Axe and Void Curse from near the center of the northern border of the map
- Every even-numbered turn starting from turn 20 (Hard/Maddening only)
- 1 Bow Knight with a Silver Bow and Void Curse from the western border of the map
- 1 Mage Knight with Void Curse from the north side of the eastern border of the map
Boss data
- Main article:
Zephia
Normal Hard Maddening
- Main article:
Griss
Normal Hard Maddening
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This section has been marked as a stub. Please help improve the page by adding information.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
The Four Hounds |
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Japanese |
四狗 |
Four Hounds |
Spanish |
Los Cuatro Mastines |
The Four Mastiffs |
French |
Les Quatre Chacals |
The Four Jackals |
German |
Die Vier Bluthunde |
The Four Bloodhounds |
Italian |
I Quattro Segugi |
The Four Hounds |
Korean |
사구 |
Four Hounds |
Simplified Chinese |
四狗 |
Four Hounds |
Traditional Chinese |
四狗 |
Four Hounds |
References
← The Fell & the Divine • | The Four Hounds | • Recollections → |
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