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Awake at Last
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“ | Of course. It is good to see you. I was able to answer your call, because you remembered me. | ” | — Marth |
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Awake at Last (Japanese: 目覚め Waking) is the first chapter of Fire Emblem Engage. This chapter serves as the proper beginning to the story, and introduces the main characters and world. It additionally introduces gameplay concepts such as terrain, unit types, and further explains the Emblems.
Plot
- Main article:
Awake at Last/Script
Alear awakens from a thousand-year long sleep with amnesia. They are met by their stewards: Clanne, Framme, and Vander, who attempt to explain that Alear is a Divine Dragon, the child of Queen Lumera, and that they once fought the Fell Dragon, Sombron, one thousand years ago. The four head off from their current location, the Somniel, to Lythos down below to meet Lumera. They briefly converse to further explain about the world to Alear, when they notice a strange ring on their hand.
Before they can meet Lumera, the four are ambushed by aggressive humanoid monsters. Alear, worried by them, urges the stewards to run, but Clanne and Framme instead rush ahead to distract them to little avail. Alear and Vander then move in to drive the monsters away. As they move to save the other two, more monsters ambush them, and Alear is left despondent. At this moment, the ring speaks to them and urges them to remember the Emblems. Alear rushes forward and invokes Emblem Marth, who immediately joins the battle alongside them. With their combined might, the two are able to drive away the monsters with ease and save Clanne and Framme.
After the battle, Clanne and Framme apologize to Alear for running ahead, only for more monsters to appear. The four are saved by a dragon, who reveals itself to be Lumera. She and Alear finally reunite, and the former promises to help the latter regain their memories. Lumera transforms back into a dragon and carries the four back to the castle. During the flight, she tells Alear about the world of Elyos and its countries: Firene, Brodia, Elusia, Solm, Lythos, and the fallen Gradlon. She explains that, one thousand years ago, Sombron waged war on Elyos, who fought back and imprisoned him by summoning the twelve Emblems from other worlds. She warns that Sombron may be beginning to reawaken, and must be defeated again.
Chapter data
Normal Hard Maddening
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Victory: Rout the enemy | Player | Other | Enemy | |||
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Defeat: Alear dies | 2 | 2−2 | 3+3 | |||
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Map dimensions: 10 columns by 14 rows | ||||||
Character data
Characters | ||||||||||||||||||||||
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New units
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Available characters
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None |
Emblem Ring data
Characters | |||||||||||
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New units
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Available characters
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None |
Enemy data
Normal Hard Maddening
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Reinforcements
- Turn 4
- 3 Barbarians; one from the western border of the map, one from the northern border of the map, one from near the eastern border of the map
NPC data
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
Your first two units are Alear and Vander. Alear is the game's main hero. They have a solid supporting personal skill in Divinely Inspiring and can get some truly potent abilities from Emblems. Vander is a standard-issue Jagen archetype. He is useful in the early-game due to his high bulk, but will fall off by the mid-game. You also get Emblem Marth in the middle of the battle. He specializes in swords, evasion, and death of a thousand cuts. A level 10 bond with him also grants access to Mercurius, which doubles experience gained—a welcome tool.
Start by moving Alear one step north and having Vander attack the nearby Barbarian. On Maddening difficulty, the enemies won't bother wasting their time attacking an enemy they can't damage, so Vander effectively has no enemy phase if he's next to Alear. Don't worry about Framme and Clanne—they will be able to escape to the north without player intervention. Spend the next few turns holding position, knocking down Barbarians, and drinking your Vulnerary if you need to. On turn 4, a story event will move Alear to the north half of the map and give them access to Emblem Marth. Have Vander mop up any stragglers in the south. Engage Alear with Emblem Marth, move them into the rightmost forest, and have them kill the rightmost Barbarian with the Rapier. You will kill another one on enemy phase—finish the last one off on Turn 5 to win the map.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Awake at Last |
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Japanese |
目覚め |
Waking |
Spanish |
El ansiado despertar |
The long-awaited awakening |
French |
Éveil tant attendu |
Long-awaited awakening |
German |
Endlich erwacht |
Finally awake |
Italian |
Il risveglio |
The awakening |
Korean |
각성 |
Awakening |
Simplified Chinese |
苏醒 |
Waking |
Traditional Chinese |
甦醒 |
Waking |
Gallery
← The Emblems • | Awake at Last | • Queen Lumera → |
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