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The Cold Voyage
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The Cold Voyage (Japanese: 冷たい海路 Cold sea route) is the eighteenth chapter of Fire Emblem Engage. In this chapter, Alear's army sets out to assail Elusia.
Plot
- Main article: The Cold Voyage/Script
Sombron berates Zephia and the Four Hounds for losing two of the Emblem Rings. He hands an enchanted helmet to her, which she is to put on Veyle in order to reawaken her violent personality. Zephia then informs him that Veyle believes one of her siblings still lives, despite Sombron initially believing her to be his only living child. She reminisces about another of his children, who had fiery hair and eyes, but Sombron attests that he killed that one himself. As Zephia did not collect that child's body at the time of their death a thousand years ago, Sombron orders her to find the child and bring their corpse to him.
Out at sea, Alear thanks Alfred for procuring their army a ship. The two of them discuss their plan of action alongside Diamant and Ivy: they would learn about Veyle's and Elusia's current standings from Elusia's own people before approaching the castle. Vander interrupts the group to inform them that Elusian ships are approaching theirs, and they soon prepare for an upcoming battle.
After fending off the invaders, Alear and Ivy take notice of Givre Port in sight. While Ivy goes off to inform the others, Alear contemplates their return to Elusia without Marth, Celica, Micaiah, or Roy. Later, Sigurd and the other Emblems discuss how to use their once-per-millennium power once all twelve reunite, as well as a special "miracle". Eirika and Leif suggest performing this miracle on Lumera, though Ike and Lyn disagree. Lucina notes that they have never performed the miracle before, and Sigurd remarks that the cost of using it may be too great to consider.
Beginning log
Having learned the truth about Veyle, the party heads to Elusia, where the Fell Dragon waits.
Chapter data
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Victory: Defeat Abyme
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Alear dies
|
1–12
|
{{{partner}}}
|
{{{other}}}
|
32
|
{{{third}}}
|
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Map dimensions: 29 columns by 28 rows
|
|
|
|
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Victory: Defeat Abyme
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Alear dies
|
1–12
|
{{{partner}}}
|
{{{other}}}
|
36+2
|
{{{third}}}
|
|
Map dimensions: 29 columns by 28 rows
|
|
|
|
|
Victory: Defeat Abyme
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Alear dies
|
1–12
|
{{{partner}}}
|
{{{other}}}
|
41+4
|
{{{third}}}
|
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Map dimensions: 29 columns by 28 rows
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This chapter features Flame Cannons and Magic Artillery. They are located as follows:
- Column 6, row 16: Magic Artillery with 3–7 Rng, +20 Hit, 10 (Normal)/7 (Hard)/5 (Maddening) uses
- Column 15, row 16: Flame Cannon with 3–8 Rng, 25 Atk, 110 Hit, 10 (Normal)/7 (Hard)/5 (Maddening) uses
- Column 24, row 14: Magic Artillery with 3–7 Rng, +20 Hit, 10 (Normal)/7 (Hard)/5 (Maddening) uses
Character data
Additionally, Emblem Energy appears in the following locations:
- Column 7, row 16: Just east of the western Magic Artillery
- Column 12, row 12: In the northwest corner of the center ship's center deck
- Column 13, row 20: Near the southwest corner of the center ship's center deck
- Column 17, row 20: Near the southeast corner of the center ship's center deck
- Column 18, row 12: In the northeast corner of the center ship's center deck
- Column 22, row 14: West of the eastern Magic Artillery
Item data
Marketplace data
Marketplace
Armory Item Shop Flea Market
|
Name
|
Stock
|
Price
|
|
Slim Sword
|
∞
|
500
|
|
Iron Sword
|
∞
|
1,000
|
|
Steel Sword
|
∞
|
2,000
|
|
Silver Sword
|
3 (+2)
|
4,000
|
|
Armorslayer
|
3
|
2,500
|
|
Killing Edge
|
2
|
2,500
|
|
Levin Sword
|
2 (+1)
|
3,000
|
|
Wo Dao
|
1
|
2,500
|
|
Wyrmslayer
|
2 (+1)
|
2,500
|
|
Iron Blade
|
6
|
1,500
|
|
Steel Blade
|
1
|
3,000
|
|
Slim Lance
|
∞
|
500
|
|
Iron Lance
|
∞
|
1,000
|
|
Steel Lance
|
∞
|
2,000
|
|
Silver Lance
|
3 (+2)
|
4,000
|
|
Javelin
|
6
|
1,800
|
|
Ridersbane
|
3
|
2,500
|
|
Killer Lance
|
2
|
3,000
|
|
Flame Lance
|
1
|
3,000
|
|
Spear
|
2 (+1)
|
4,500
|
|
Iron Greatlance
|
6
|
1,500
|
|
Steel Greatlance
|
1
|
3,000
|
|
Compact Axe
|
∞
|
500
|
|
Iron Axe
|
∞
|
1,000
|
|
Steel Axe
|
∞
|
2,000
|
|
Silver Axe
|
3 (+2)
|
4,000
|
|
Hand Axe
|
6
|
1,800
|
|
Hammer
|
3
|
2,500
|
|
Poleaxe
|
3
|
2,500
|
|
Killer Axe
|
2
|
3,000
|
|
Tomahawk
|
2 (+1)
|
4,500
|
|
Iron Greataxe
|
6
|
1,500
|
|
Steel Greataxe
|
1
|
3,000
|
|
Hurricane Axe
|
1
|
3,000
|
|
Mini Bow
|
∞
|
500
|
|
Iron Bow
|
∞
|
1,000
|
|
Steel Bow
|
∞
|
2,000
|
|
Silver Bow
|
3 (+2)
|
4,000
|
|
Longbow
|
3
|
2,000
|
|
Killer Bow
|
2
|
3,000
|
|
Radiant Bow
|
1
|
3,000
|
|
Short Knife
|
∞
|
500
|
|
Iron Dagger
|
∞
|
1,000
|
|
Steel Dagger
|
∞
|
2,000
|
|
Silver Dagger
|
3 (+2)
|
4,000
|
|
Kard
|
3
|
1,000
|
|
Stiletto
|
2 (+1)
|
2,000
|
|
Surge
|
∞
|
1,500
|
|
Fire
|
∞
|
1,000
|
|
Thunder
|
∞
|
1,000
|
|
Wind
|
∞
|
1,000
|
|
Elsurge
|
3 (+1)
|
2,500
|
|
Elfire
|
3 (+1)
|
2,000
|
|
Elthunder
|
2 (+1)
|
2,000
|
|
Elwind
|
2 (+1)
|
2,000
|
|
Bolganone
|
1
|
4,000
|
|
Initiate Art
|
∞
|
500
|
|
Iron-Body Art
|
∞
|
1,000
|
|
Steel-Hand Art
|
∞
|
2,000
|
|
Silver-Spirit Art
|
3 (+2)
|
4,000
|
|
Shielding Art
|
∞
|
2,500
|
|
Flashing Fist Art
|
1
|
6,000
|
|
Name
|
Stock
|
Price
|
|
Heal
|
∞
|
500
|
|
Mend
|
∞
|
1,000
|
|
Physic
|
7 (+3)
|
3,000
|
|
Recover
|
1
|
3,000
|
|
Fortify
|
1
|
5,000
|
|
Restore
|
∞
|
500
|
|
Warp
|
2 (+1)
|
2,000
|
|
Rewarp
|
2
|
1,200
|
|
Rescue
|
1
|
2,000
|
|
Illume
|
∞
|
500
|
|
Freeze
|
2
|
1,500
|
|
Silence
|
2
|
1,500
|
|
Obstruct
|
∞
|
500
|
|
Fracture
|
3 (+2)
|
1,200
|
|
Vulnerary
|
∞
|
300
|
|
Antitoxin
|
12 (+3)
|
400
|
|
Elixir
|
5 (+3)
|
800
|
|
Pure Water
|
12 (+3)
|
600
|
|
Torch
|
∞
|
300
|
|
HP Tonic
|
∞
|
150
|
|
Strength Tonic
|
∞
|
150
|
|
Dexterity Tonic
|
∞
|
150
|
|
Speed Tonic
|
∞
|
150
|
|
Luck Tonic
|
∞
|
150
|
|
Defense Tonic
|
∞
|
150
|
|
Magic Tonic
|
∞
|
150
|
|
Resistance Tonic
|
∞
|
150
|
|
Master Seal
|
∞
|
2,500
|
|
Second Seal
|
∞
|
2,500
|
Enemy data
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Dex
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Bld
|
Mov
|
Inventory and Skills
|
|
Abyme
|
Berserker
|
10
|
1
|
64
|
25
|
0
|
15
|
18
|
11
|
2
|
5
|
17
|
5
|
Tomahawk Cornered Beast
|
Will not move until turn 6, or until a unit is in range.
|
|
Lindon
|
Sage
|
5
|
1
|
38
|
8
|
19
|
21
|
19−6
|
12
|
21
|
8
|
10
|
5
|
Thoron • Vulnerary Weapon Insight • Spell Harmony
|
Will not move until turn 3, or until a unit is in range.
|
|
Elusian Soldier
|
Sage
|
7
|
3
|
30
|
3
|
20
|
19
|
17
|
5
|
17
|
10
|
7
|
5
|
Elwind
|
• The southern two both will not move until turn 2, or until a unit is in range of either of them or an southeastern Sage, at which point both begin moving. • The northern one is immobile; she mans a Magic Artillery.
|
|
Thief
|
Thief
|
17
|
1
|
32
|
11
|
1
|
21
|
18−1
|
10
|
4
|
7
|
6
|
5
|
Silver Dagger
|
• Prioritizes opening the western chest, then escaping via the southwest. • Will not move until turn 2.
|
|
Elusian Soldier
|
General
|
7
|
2
|
52
|
21
|
1
|
20
|
8
|
20
|
2
|
8
|
16
|
4
|
Silver Lance
|
Immediately begins moving unprovoked.
|
|
Elusian Soldier
|
General
|
7
|
1
|
52
|
21
|
1
|
20
|
8
|
20
|
2
|
8
|
16
|
4
|
Spear
|
Immediately begins moving unprovoked.
|
|
Elusian Soldier
|
General
|
7
|
1
|
52
|
21
|
1
|
20
|
8
|
20
|
2
|
8
|
16
|
4
|
Hammer
|
Will not move until turn 7, or until a unit is in range.
|
|
Elusian Soldier
|
General
|
7
|
1
|
52
|
21
|
1
|
20
|
8
|
20
|
2
|
8
|
16
|
4
|
Silver Sword
|
Will not move until turn 7, or until a unit is in range.
|
|
Elusian Soldier
|
Berserker
|
7
|
1
|
57
|
23
|
0
|
13
|
16
|
8
|
2
|
4
|
15
|
5
|
Hand Axe
|
Will not move until turn 4, or until a unit is in range.
|
|
Elusian Soldier
|
Berserker
|
7
|
3
|
57
|
23
|
0
|
13
|
16
|
8
|
2
|
4
|
15
|
5
|
Silver Axe
|
• The northern two will not move until turn 2, or until a unit is in range. • The southern one will not move until turn 4, or until a unit is in range.
|
|
Elusian Soldier
|
Berserker
|
7
|
1
|
57
|
23
|
0
|
13
|
16
|
8
|
2
|
4
|
15
|
5
|
Killer Axe
|
Immediately begins moving unprovoked.
|
|
Elusian Soldier
|
Sniper
|
7
|
3
|
41
|
19
|
1
|
28
|
17−1
|
9
|
6
|
9
|
9
|
5
|
Silver Bow
|
• The southern two immediately begin moving unprovoked. • The northern one will not move until turn 7, or until a unit is in range.
|
|
Elusian Soldier
|
Sage
|
7
|
4
|
30
|
3
|
20
|
19
|
17
|
5
|
17
|
10
|
7
|
5
|
Elfire
|
• The southern two both will not move until turn 2, or until a unit is in range of either of them or a western Sage, at which point both begin moving. • The northern one will not move until turn 7, or until a unit is in range. • The center one is immobile; she mans a Magic Artillery.
|
|
Elusian Soldier
|
Hero
|
7
|
3
|
45
|
18
|
0
|
20
|
22
|
8
|
6
|
11
|
11
|
5
|
Silver Sword
|
• The western one immediately begins moving unprovoked. • The eastern two will not move until turn 2, or until a unit is in range.
|
|
Elusian Soldier
|
Hero
|
7
|
2
|
45
|
18
|
0
|
20
|
22−2
|
8
|
6
|
11
|
11
|
5
|
Silver Lance
|
Will not move until turn 5, or until a unit is in range.
|
|
Elusian Soldier
|
Wyvern Knight
|
7
|
2
|
49
|
19
|
7
|
22
|
21−4
|
12
|
7
|
8
|
11
|
6
|
Silver Axe
|
Will not move until turn 2, or until a unit is in range.
|
|
Elusian Soldier
|
Wyvern Knight
|
7
|
2
|
49
|
19
|
7
|
22
|
21
|
12
|
7
|
8
|
11
|
6
|
Silver Sword
|
Will not move until turn 5, or until a unit is in range.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Dex
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Bld
|
Mov
|
Inventory and Skills
|
|
Abyme
|
Berserker
|
10
|
1
|
64
|
31
|
3
|
15
|
18
|
12
|
7
|
5
|
17
|
5
|
Tomahawk Smash+ • Cornered Beast
|
Will not move until turn 6, or until a unit is in range.
|
|
Lindon
|
Sage
|
5
|
1
|
38
|
8
|
19
|
21
|
19−6
|
12
|
21
|
8
|
10
|
5
|
Thoron • Vulnerary Weapon Insight • Spell Harmony
|
Will not move until turn 3, or until a unit is in range.
|
|
Elusian Soldier
|
Sage
|
7
|
3
|
30
|
7
|
25
|
19
|
17
|
11
|
24
|
11
|
8
|
5
|
Elwind Spell Harmony
|
• The southern two both will not move until turn 2, or until a unit is in range of either of them or an southeastern Sage, at which point both begin moving. • The northern one is immobile; she mans a Magic Artillery.
|
|
Thief
|
Thief
|
17
|
1
|
32
|
15
|
3
|
21
|
19−1
|
13
|
8
|
7
|
6
|
5
|
Silver Dagger
|
Prioritizes opening the western chest, then escaping via the southwest.
|
|
Elusian Soldier
|
General
|
7
|
2
|
53
|
26
|
2
|
21
|
8
|
32
|
7
|
8
|
16
|
4
|
Silver Lance Swap
|
Immediately begins moving unprovoked.
|
|
Elusian Soldier
|
General
|
7
|
1
|
53
|
26
|
2
|
21
|
8
|
32
|
7
|
8
|
16
|
4
|
Spear Swap
|
Immediately begins moving unprovoked.
|
|
Elusian Soldier
|
General
|
7
|
1
|
53
|
26
|
2
|
21
|
8
|
32
|
7
|
8
|
16
|
4
|
Hammer Swap
|
Will not move until turn 7, or until a unit is in range.
|
|
Elusian Soldier
|
General
|
7
|
1
|
53
|
26
|
2
|
21
|
8
|
32
|
7
|
8
|
16
|
4
|
Silver Sword Swap
|
Will not move until turn 7, or until a unit is in range.
|
|
Elusian Soldier
|
Berserker
|
7
|
1
|
58
|
28
|
3
|
14
|
16
|
14
|
6
|
5
|
15
|
5
|
Hand Axe Smash+
|
Will not move until turn 4, or until a unit is in range.
|
|
Elusian Soldier
|
Berserker
|
7
|
3
|
58
|
28
|
3
|
14
|
16
|
14
|
6
|
5
|
15
|
5
|
Silver Axe Smash+
|
• The northern two will not move until turn 2, or until a unit is in range. • The southern one will not move until turn 4, or until a unit is in range.
|
|
Elusian Soldier
|
Berserker
|
7
|
2
|
58
|
28
|
3
|
14
|
16
|
14
|
6
|
5
|
15
|
5
|
Killer Axe Smash+
|
• The northern one immediately begins moving unprovoked. • The southern one will not move until a unit is in range.
|
|
Elusian Soldier
|
Sniper
|
7
|
5
|
42
|
23
|
5
|
29
|
17−1
|
14
|
11
|
9
|
9
|
5
|
Silver Bow No Distractions
|
• The northwestern one and the center-eastern one immediately begin moving unprovoked. • The southwestern one, the northeastern one, and the southeastern one will not move until turn 7, or until a unit is in range.
|
|
Elusian Soldier
|
Sage
|
7
|
4
|
30
|
7
|
25
|
19
|
17
|
11
|
24
|
11
|
8
|
5
|
Elfire Spell Harmony
|
• The southern two both will not move until turn 2, or until a unit is in range of either of them or a western Sage, at which point both begin moving. • The northern one will not move until turn 7, or until a unit is in range. • The center one is immobile; she mans a Magic Artillery.
|
|
Elusian Soldier
|
Sniper
|
7
|
1
|
42
|
23
|
15
|
29
|
17−3
|
14
|
11
|
9
|
9
|
5
|
Radiant Bow No Distractions
|
Will not move until turn 7, or until a unit is in range.
|
|
Elusian Soldier
|
Hero
|
7
|
3
|
46
|
23
|
4
|
21
|
23
|
15
|
11
|
12
|
11
|
5
|
Silver Sword Brave Assist
|
• The western one immediately begins moving unprovoked. • The eastern two will not move until turn 2, or until a unit is in range.
|
|
Elusian Soldier
|
Hero
|
7
|
2
|
46
|
23
|
4
|
21
|
23−2
|
15
|
11
|
12
|
11
|
5
|
Silver Lance Brave Assist
|
Will not move until turn 5, or until a unit is in range.
|
|
Elusian Soldier
|
Wyvern Knight
|
7
|
2
|
50
|
24
|
11
|
23
|
22−4
|
19
|
13
|
8
|
11
|
6
|
Silver Axe Air Raid
|
Immediately begins moving unprovoked.
|
|
Elusian Soldier
|
Wyvern Knight
|
7
|
2
|
50
|
24
|
11
|
23
|
22
|
19
|
13
|
8
|
11
|
6
|
Silver Sword Air Raid
|
Will not move until turn 5, or until a unit is in range.
|
|
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Dex
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Bld
|
Mov
|
Inventory and Skills
|
|
Abyme
|
Berserker
|
10
|
1
|
68
|
37
|
8
|
20
|
23
|
18
|
11
|
5
|
17
|
5
|
Tomahawk Veteran+ • Smash+ • Cornered Beast
|
Will not move until turn 6, or until a unit is in range.
|
|
Lindon
|
Sage
|
5
|
1
|
38
|
8
|
19
|
21
|
19−6
|
12
|
21
|
8
|
10
|
5
|
Thoron • Vulnerary Weapon Insight • Spell Harmony
|
Will not move until turn 3, or until a unit is in range.
|
|
Elusian Soldier
|
Sage
|
7
|
2
|
35
|
12
|
32
|
24
|
19
|
14
|
29
|
11
|
8
|
5
|
Elwind Spell Harmony
|
Both will not move until turn 2, or until a unit is in range of either of them or an southeastern Sage, at which point both begin moving.
|
|
Elusian Soldier
|
Sage
|
7
|
1
|
35
|
12
|
32
|
24
|
19
|
14
|
29
|
11
|
8
|
5
|
Elwind Spell Harmony • Seal Resistance
|
Immobile; mans a Magic Artillery.
|
|
Thief
|
Thief
|
17
|
1
|
36
|
19
|
6
|
25
|
23
|
18
|
12
|
7
|
7
|
5
|
Silver Dagger
|
Prioritizes opening the western chest, then escaping via the southwest.
|
|
Elusian Soldier
|
General
|
7
|
1
|
59
|
33
|
6
|
26
|
10
|
37
|
10
|
8
|
17
|
4
|
Silver Lance Swap
|
Immediately begins moving unprovoked.
|
|
Elusian Soldier
|
General
|
7
|
1
|
59
|
33
|
6
|
26
|
10
|
37
|
10
|
8
|
17
|
4
|
Spear Swap
|
Immediately begins moving unprovoked.
|
|
Elusian Soldier
|
General
|
7
|
1
|
59
|
33
|
6
|
26
|
10
|
37
|
10
|
8
|
17
|
4
|
Hammer Swap
|
Will not move until turn 7, or until a unit is in range.
|
|
Elusian Soldier
|
General
|
7
|
1
|
59
|
33
|
6
|
26
|
10
|
37
|
10
|
8
|
17
|
4
|
Silver Sword Swap
|
Will not move until turn 7, or until a unit is in range.
|
|
Elusian Soldier
|
Berserker
|
7
|
1
|
64
|
35
|
7
|
18
|
21
|
17
|
11
|
5
|
16
|
5
|
Hand Axe Smash+
|
Will not move until turn 4, or until a unit is in range.
|
|
Elusian Soldier
|
Berserker
|
7
|
3
|
64
|
35
|
7
|
18
|
21
|
17
|
11
|
5
|
16
|
5
|
Silver Axe Smash+
|
• The northern two will not move until turn 2, or until a unit is in range. • The southern one will not move until turn 4, or until a unit is in range.
|
|
Elusian Soldier
|
Berserker
|
7
|
1
|
64
|
35
|
7
|
18
|
21
|
17
|
11
|
5
|
16
|
5
|
Killer Axe Smash+
|
Immediately begins moving unprovoked.
|
|
Elusian Soldier
|
Berserker
|
7
|
1
|
64
|
35
|
7
|
18
|
21
|
17
|
11
|
5
|
16
|
5
|
Killer Axe Smash+ • Cornered Beast
|
Will not move until a unit is in range.
|
|
Elusian Soldier
|
Sniper
|
7
|
2
|
48
|
28
|
9
|
34
|
22−1
|
18
|
17
|
10
|
9
|
5
|
Silver Bow No Distractions • Seal Defense
|
Immediately begins moving unprovoked.
|
|
Elusian Soldier
|
Sniper
|
7
|
3
|
48
|
28
|
9
|
34
|
22−1
|
18
|
17
|
10
|
9
|
5
|
Silver Bow No Distractions
|
Will not move until turn 7, or until a unit is in range.
|
|
Elusian Soldier
|
Sage
|
7
|
3
|
35
|
12
|
32
|
24
|
19
|
14
|
29
|
11
|
8
|
5
|
Elfire Spell Harmony
|
• The southern two both will not move until turn 2, or until a unit is in range of either of them or a western Sage, at which point both begin moving. • The northern one will not move until turn 7, or until a unit is in range.
|
|
Elusian Soldier
|
Sage
|
7
|
3
|
35
|
12
|
32
|
24
|
19
|
14
|
29
|
11
|
8
|
5
|
Elfire Spell Harmony • Seal Resistance
|
Immobile; mans a Magic Artillery.
|
|
Elusian Soldier
|
Sniper
|
7
|
1
|
48
|
28
|
9
|
34
|
22−3
|
21
|
17
|
10
|
9
|
5
|
Radiant Bow No Distractions
|
Will not move until turn 7, or until a unit is in range.
|
|
Elusian Soldier
|
Hero
|
7
|
1
|
51
|
27
|
8
|
26
|
25
|
21
|
14
|
12
|
11
|
5
|
Silver Sword Brave Assist • Triangle Adept
|
Immediately begins moving unprovoked.
|
|
Elusian Soldier
|
Hero
|
7
|
1
|
51
|
27
|
8
|
26
|
25−2
|
21
|
14
|
12
|
11
|
5
|
Armorslayer Brave Assist • Triangle Adept
|
Immediately begins moving unprovoked.
|
|
Elusian Soldier
|
Hero
|
7
|
2
|
51
|
27
|
8
|
26
|
25
|
21
|
14
|
12
|
11
|
5
|
Silver Sword Brave Assist
|
Will not move until turn 2, or until a unit is in range.
|
|
Elusian Soldier
|
Hero
|
7
|
2
|
51
|
27
|
8
|
26
|
25−2
|
21
|
14
|
12
|
11
|
5
|
Silver Lance Brave Assist
|
Will not move until turn 5, or until a unit is in range.
|
|
Elusian Soldier
|
General
|
7
|
1
|
59
|
33
|
6
|
26
|
10
|
37
|
10
|
8
|
17
|
4
|
Silver Lance Swap • Steady Stance
|
Immediately begins moving unprovoked.
|
|
Elusian Soldier
|
Wyvern Knight
|
7
|
2
|
56
|
31
|
16
|
28
|
24
|
23
|
15
|
8
|
11
|
6
|
Silver Sword Air Raid
|
• The western one will not move until turn 2, or until a unit is in range. • The eastern one will not move until turn 5, or until a unit is in range.
|
|
Elusian Soldier
|
Wyvern Knight
|
7
|
2
|
56
|
31
|
16
|
28
|
24−4
|
23
|
15
|
8
|
11
|
6
|
Silver Axe Air Raid • Certain Blow
|
• The eastern one will not move until turn 2, or until a unit is in range. • The western one will not move until turn 5, or until a unit is in range.
|
|
Elusian Soldier
|
Griffin Knight
|
7
|
1
|
48
|
25
|
21
|
32
|
30−6
|
17
|
27
|
14
|
9
|
6
|
Silver Axe Clear the Way
|
Will not move until turn 5, or until a unit is in range.
|
|
Elusian Soldier
|
Griffin Knight
|
7
|
1
|
48
|
25
|
21
|
32
|
30−6
|
17
|
27
|
14
|
9
|
6
|
Silver Axe Clear the Way • Darting Blow
|
Will not move until turn 2, or until a unit is in range.
|
|
Elusian Soldier
|
Griffin Knight
|
7
|
1
|
48
|
25
|
21
|
32
|
30−2
|
17
|
27
|
14
|
9
|
6
|
Silver Sword Clear the Way • Darting Blow
|
Will not move until turn 2, or until a unit is in range.
|
|
Elusian Soldier
|
Griffin Knight
|
7
|
1
|
48
|
25
|
21
|
32
|
30−2
|
17
|
27
|
14
|
9
|
6
|
Silver Sword Clear the Way
|
Will not move until turn 2, or until a unit is in range.
|
|
|
|
Reinforcements
- Turn 6 (Hard/Maddening only)
Boss data
- Main article: Abyme
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
|
This section has been marked as a stub. Please help improve the page by adding information.
Etymology and other languages
Names, etymology, and in other regions
|
Language
|
Name
|
Definition, etymology, and notes
|
English
|
The Cold Voyage
|
--
|
Japanese
|
冷たい海路
|
Cold sea route
|
Spanish
|
El frío camino
|
A cold journey
|
French
|
Traversée glaciale
|
Freezing crossing
|
German
|
Eine kalte Reise
|
A cold voyage
|
Italian
|
Il freddo cammino
|
The cold road
|
Korean
|
차가운 해로
|
Cold sea route
|
Simplified Chinese
|
冰冷的航线
|
Cold sea route
|
Traditional Chinese
|
冰冷的航線
|
Cold sea route
|
|
References