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The Dead Town

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Revision as of 18:06, 19 March 2024 by Seikatsu (talk | contribs) (→‎Enemy data)
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The Dead Town (Japanese: 死の港町 Port town of death) is the ninteenth chapter of Fire Emblem Engage. In this chapter, Alear and their army arrive on Elusia's shores and confront the Four Hounds once again.

The Dead Town

No image available.

Location

Givre Port

New units

Saphir

Boss(es)

Marni, Mauvier

Previous chapter(s)

The Cold Voyage

Next chapter(s)

The Kingless Castle

In addition to the next main chapter, completing this chapter will also unlock the eleventh and twelfth paralogue chapters.

Plot

Main article: The Dead Town/Script

At Elusia castle, the Four Hounds reconvene to discuss their report to Sombron as well as the spell put on Veyle. Mauvier urges Zephia to disperse the spell, but she presents them with the enchanted helmet Sombron gave her. After Griss relays news that Alear's army is sailing at Elusia, Marni volunteers to fend them off, with Zephia assigning Mauvier to her side. After the two leave, Zephia and Griss talk about Veyle's dragonstone.

Alear and company arrive at Givre Port in Elusia, which Ivy finds to be suspiciously empty. They then encounter the Corrupted, which makes Alear conclude that they have spread through the rest of the town. Ivy recommends the group leave the town, and although Alfred and Timerra object on the basis of protecting its people, she assures them that the entire town is dead and not worth wasting time on. As the group is about to leave, Marni and Mauvier confront them and demand them to hand over the Emblem Rings. Alear refuses and instead asks them about Veyle's status, which Marni also refuses to elaborate on. Marni then brings an army of Corrupted, and hands Mauvier and herself two Emblem Rings that she stole from Zephia. The two armies clash.

Marni and Mauvier are defeated and lose their rings. Alear asks Mauvier again to tell them about Veyle, and he finally exposits about the helmet, expressing worry over her safety. He and Marni then flee the premises. Afterwards, Alear reconvenes with Emblems Micaiah and Roy, the latter of whom revealing that the Corrupted are being created by Elusian citizens that Sombron has drained the life from. Alear resolves themself to enter Elusia Castle.

Beginning log

The Divine Dragon's army arrives at a lively Elusian port after fending off attackers at sea.

Chapter data

Normal/Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat Marni and Mauvier Player Partner Other Enemy
Defeat: Alear dies 1–12+1 {{{partner}}} 1−1 28+15
File:Cm fe17 19.png
Map dimensions:
24 columns by 22 rows

This chapter features Flame Cannons. They are located as follows:

  • Column 1, row 5: Flame Cannon with 3–10 Rng, 40 Atk, +80 Hit, 3 uses
  • Column 1, row 19: Flame Cannon with 3–10 Rng, 40 Atk, +80 Hit, 3 uses
  • Column 2, row 12: Flame Cannon with 3–10 Rng, 40 Atk, +80 Hit, 3 uses

Character data

Characters
New units
Saphir
 
Warrior
HP
51
Inventory
  Brave Axe
  Tomahawk
  Elixir
Level
7
NPC, talk to with Alear, Diamant, or Alcryst
Required characters
 
Available characters
                              

Emblem Ring data

Characters
New units
Micaiah
 
Emblem
HP
N/A
Inventory
  Shine
  Cleric
  Augment
  Great Sacrifice
Level
N/A
Automatically at the end of the chapter
Roy
 
Emblem
HP
N/A
Inventory
  Lancereaver
  Hold Out
  Rise Above
  Blazing Lion
Level
N/A
Automatically at the end of the chapter
Available characters
        

Additionally, Emblem Energy appears in the following locations:

  • Column 13, row 2: Just west of the northern visitable house
  • Column 14, row 22: At the southern border of the map, near two Great Knights
  • Column 15, row 22: At the southern border of the map, near two Great Knights
  • Column 16, row 2: Just east of the northern visitable house
  • Column 18, row 3: Just north of a building near a Corrupted Wyrm
  • Column 20, row 1: Near the northeast corner of the map
  • Column 20, row 21: Near the southeast corner of the map

Item data

Items
Name Obtainment Method
  Goddess Icon Dropped by Marni
  Brave Lance Dropped by Mauvier
  Elixir Dropped by enemy Warrior (reinforcement)
  Dracoshield Dropped by enemy Berserker (reinforcement)

Marketplace data

Marketplace

Armory Item Shop Flea Market

Name Stock Price
  Slim Sword 500
  Iron Sword 1,000
  Steel Sword 2,000
  Silver Sword 3 4,000
  Armorslayer 3 2,500
  Killing Edge 2 2,500
  Levin Sword 2 3,000
  Wo Dao 1 2,500
  Wyrmslayer 2 2,500
  Iron Blade 6 1,500
  Steel Blade 1 3,000
  Slim Lance 500
  Iron Lance 1,000
  Steel Lance 2,000
  Silver Lance 3 4,000
  Javelin 6 1,800
  Ridersbane 3 2,500
  Killer Lance 2 3,000
  Flame Lance 1 3,000
  Spear 2 4,500
  Iron Greatlance 6 1,500
  Steel Greatlance 1 3,000
  Compact Axe 500
  Iron Axe 1,000
  Steel Axe 2,000
  Silver Axe 3 4,000
  Hand Axe 6 1,800
  Hammer 3 2,500
  Poleaxe 3 2,500
  Killer Axe 2 3,000
  Tomahawk 2 4,500
  Iron Greataxe 6 1,500
  Steel Greataxe 1 3,000
  Hurricane Axe 1 3,000
  Mini Bow 500
  Iron Bow 1,000
  Steel Bow 2,000
  Silver Bow 3 4,000
  Longbow 3 2,000
  Killer Bow 2 3,000
  Radiant Bow 1 3,000
  Short Knife 500
  Iron Dagger 1,000
  Steel Dagger 2,000
  Silver Dagger 3 4,000
  Kard 3 1,000
  Stiletto 2 2,000
  Surge 1,500
  Fire 1,000
  Thunder 1,000
  Wind 1,000
  Elsurge 3 2,500
  Elfire 3 2,000
  Elthunder 2 2,000
  Elwind 2 2,000
  Bolganone 1 4,000
  Initiate Art 500
  Iron-Body Art 1,000
  Steel-Hand Art 2,000
  Silver-Spirit Art 3 4,000
  Shielding Art 2,500
  Flashing Fist Art 1 6,000

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Bld Mov Inventory and Skills
  Marni & Roy General 12+3 1 50+13
 
20+8 9+1 10+1 8+1 26+26 8+21 6+1 15 4   Lancereaver  Wyrmslayer  Silver Greataxe  Goddess Icon 
  Hold Out++  Sink Below  Blazing Lion
• Starts in miasma.
• Begins moving unprovoked on turn 8.
• Moves to be adjacent to Mauvier if no units are in range.
• Obtains the   Binding Blade after using one of her Revival Stones.
• Can use Blazing Lion again if she has not used it on the previous turn.
  Corrupted Great Knight 9 6 46 17 2 20 13−2 19 5 10 13 6   Silver Axe
• The southern two begin moving unprovoked on turn 3.
• The eastern four begin moving unprovoked on turn 8; they move to be adjacent to Mauvier if no units are in range.
  Mauvier & Micaiah Royal Knight 12 1 59
  
19 19+4 24 22 22+20 17+25 11+6 12 6   Shine  Nosferatu  Brave Lance   Warp  Rescue*
  Contemplative  Cleric  Augment  Great Sacrifice
• Starts in miasma.
• Immobile until a unit reaches the central area (columns 8–24, rows 7–16), at which point he will use Rescue on Marni, then begins moving one turn later.
• Obtains   Thani and   Silence Ward after using one of his Revival Stones.
  Corrupted Royal Knight 7 6 40 15 11 18 20−5 9 11 6 8 6   Silver Lance
• The western two begin moving unprovoked on turn 3.
• The eastern four begin moving unprovoked on turn 5.
  Corrupted Hero 9 6 44 17 0 20 22−1 12 5 11 10 5   Silver Sword
• The northern three begin moving unprovoked on turn 3.
• The southern three begin moving unprovoked on turn 5.
  Corrupted Wyrm Corrupted Wyrm 29 2 51 0 15 10 2 14 14 4 17 2   Fire Breath  Fireball
• Automatically equips Fire Breath after initiating combat with Fireball.
• The northern one begins moving unprovoked on turn 5.
• The southern one begins moving unprovoked on turn 7.
  Corrupted Royal Knight 7 3 40 15 11 18 20−7 9 11 6 8 6   Spear  Physic
Immobile.
  Corrupted Wolf Knight 7 2 40 13 5 18 23 8 10 11 8 6   Silver Dagger
Begins moving unprovoked on turn 2.
  Corrupted Wolf Knight 7 1 40 13 5 18 23 8 10 11 8 6   Stiletto
Begins moving unprovoked on turn 2.
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Bld Mov Inventory and Skills
  Corrupted Royal Knight 7 2 40 15 11 18 20−5 9 11 6 8 6   Silver Lance
Moves to be adjacent to Mauvier if no units are in range.
  Corrupted Great Knight 9 2 46 17 2 20 13−2 19 5 10 13 6   Silver Axe
Moves to be adjacent to Mauvier if no units are in range.
  Corrupted Wolf Knight 7 3 40 13 5 18 23−7 8 10 11 8 6   Silver Axe
Moves to be adjacent to Mauvier if no units are in range.
  Corrupted Hero 9 2 44 17 0 20 22−1 12 5 11 10 5   Silver Sword
Moves to be adjacent to Mauvier if no units are in range.
  Corrupted Warrior 9 2 53 20 1 8 17−2 7 4 4 13 5   Silver Axe
--
  Corrupted Warrior 9 1 53 20 1 8 17−2 7 4 4 13 5   Silver Axe  Elixir 
--
  Corrupted Berserker 7 2 53 21 0 0 14−1 5 2 4 14 5   Silver Axe
--
  Corrupted Berserker 7 1 53 21 0 0 14−1 5 2 4 14 5   Silver Axe  Dracoshield 
--

Reinforcements

  • Turn 3 (Hard/Maddening)/4 (Normal)
    • 2 (Normal/Hard)/3 (Maddening) Royal Knights from near the southeast corner of the map
  • Turn 4 (Hard/Maddening)/6 (Normal)
    • 2 (Normal/Hard)/3 (Maddening) Great Knights from near the northeast corner of the map
  • Turns 10 (Hard/Maddening only) and 12 (Normal/Maddening only)
    • 3 Wolf Knights from the eastern border of the map
    • 2 Heroes from near the eastern border of the map
  • Upon visiting the southern visitable house
    • 3 (Normal/Hard)/4 (Maddening) Warriors from south of the house
  • Upon visiting the northern visitable house
    • 3 (Normal/Hard)/4 (Maddening) Berserkers from south of the house

NPC data

NPC Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Bld Mov Inventory and Skills
  Saphir Warrior 7 1 51 24 2 23 19−1 19 9 15 15 5   Brave Axe  Tomahawk  Elixir
  Will to Win  Merciless
Begins moving to be west of Marni's initial position on turn 2.

Boss data

Main article: Marni

Normal Hard Maddening

  General
Level 12+3
Movement 4
Emblem  
Stats
Max HP 50+13
 
Defense 26+26
Strength 20+8 Resistance 8+21
Magic 9+1 Luck 6+1
Dexterity 10+1 Build 15
Speed 8+1
Inventory Skills
  Lancereaver
  Wyrmslayer
  Silver Greataxe
  Goddess Icon 
  Hold Out++
  Sink Below
  Blazing Lion
Weapon Levels
  --   --   S   --
  --   --   --   --   --
Note: Marni gets the   Binding Blade after using one of her Revival Stones.
Main article: Mauvier

Normal Hard Maddening

Note: Mauvier gets   Thani and   Silence Ward after using one of his revivival stones.

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Dead Town

--

Japanese

死の港町

Port town of death

Spanish

La ciudad muerta

The dead town

French

Ville morte

Dead town

German

Die tote Stadt

The deceased town

Italian

La città morta

The dead city

References

← The Cold Voyage • The Dead Town • The Kingless Castle →
Fire Emblem Engage
Playable characters AlcrystAlearAlfredAmberAnnaBoucheronBunetCélineChloéCitrinneClanneDiamantEtieFogadoFrammeGoldmaryGregoryHortensiaIvyJadeJeanKagetsuLapisLindonLouisMadelineMauvierMerrinNelNilPandreoPanetteRafalRosadoSaphirSeadallTimerraVanderVeyleYunakaZelestiaZelkov
Non-playable characters AnisseAnjeCalneyDurthonÈvePinetSeanSeforiaSommie
Bosses AlcrystAlfredAbymeBylethCamillaCelicaCélineChromCorrinDiamantEirikaFogadoGrissHectorHortensiaHyacinthIkeIvyLeifLucinaLumeraLynMarniMarthMauvierMicaiahMitanMorionNelucceNilPast AlearRobinRodineRoySigurdSombronSorenTerondaTetchieTikiTimerraTotchieVeronicaVeyleZephia
Background characters Nil
Emblems AlearBylethCamillaCelicaChromClaudeCorrinDimitriEdelgardEirikaEphraimHectorIkeLeifLucinaLynMarthMicaiahRobinRoySigurdSorenTikiVeronica
Regalia and personal weapons LibérationMisericordeObscuritéWille Glanz
Chapters Main story P: The Emblems • 1: Awake at Last • 2: Queen Lumera • 3: Hostilities • 4: A Land in Bloom • 5: Retaking the Castle • 6: The Stolen Ring • 7: Dark Emblem • 8: The Kingdom of Might • 9: A Clash of Forces • 10: The Fell Dragon Sombron • 11: Retreat • 12: The Sentinels • 13: Heroes of the Oasis • 14: The Battle for Solm • 15: Dancer in the Ruins • 16: Seashore Travels • 17: Serenity in Ruin • 18: The Cold Voyage • 19: The Dead Town • 20: The Kingless Castle • 21: The Return • 22: The Fell & the Divine • 23: The Four Hounds • 24: Recollections • 25: The Final Guardian • 26: The Last Engage
Paralogues Budding TalentMysterious MerchantThe ExaltThe Lady of the PlainsThe Radiant HeroThe InstructorThe Crux of FateThe Azure TwinThe Holy KnightThe Sage LordThe Dawn MaidenThe Young LionThe Caring PrincessThe Hero-KingThe Connector
Divine Paralogues The AncestorThe Brash GeneralThe Lonely HeirThe Radiant StrategistThe Doting SisterThe Shepherd Exalt
Fell Xenologue 1: Dragons from Afar • 2: Seeds of Unrest • 3: Path to War • 4: Clash of Queens • 5: The Fell Heir • 6: Seven Bracelets
Locations ElyosBrodiaElusiaFireneGradlonLythosSolmSomniel
Groups, objects, and concepts CorruptedEmblem RingsFour HoundsFour WindsFirst Fell Dragon War
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics Downloadable contentMangaName chart • Other games (Fire Emblem series) • Pre-release informationTimelineWorld map