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Playful Pinwheel
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Playful Pinwheel (Japanese: 風車 Pinwheel) is a weapon skill in the dagger category which debuted in Fire Emblem Heroes; it is a personal weapon of the wind variation of Claude. When its user's HP is not low, Playful Pinwheel neutralizes effects that guarantee the foe's follow-up attacks, prevent its user's follow-up attacks, or convert bonuses to penalties; boosts its user's stats; and reduces its user's special cooldown count when their attack could trigger their special.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes |
14 | 2 | 400 | -- | Silver Dagger | -- | ✗ | Grants −1 special cooldown count. If user's HP ≥ 25% at start of turn, grants "if user's speed > foe's speed during combat, neutralizes effects that guarantee the foe's follow-up attack or prevent the user's follow-up attack for 1 turn" and "if user's bonuses are converted to penalties, neutralizes effect for 1 turn".If user's HP ≥ 25% at start of combat, grants +5 each to user's attack, speed, defense, and resistance, grants +([number of bonuses active on user + number of penalties active on foe] × 2) each to user's attack and speed during combat, and if user's attack can trigger their special, grants −(number of bonuses active on user + number of penalties active on foe) special cooldown count to user before user's fist attack and grants −(number of bonuses active on user − user's special cooldown count at start of combat; minimum: 0) to user before user's first follow-up attack. If user attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions. |
Availability
Method | Data |
---|---|
Unit (★★★★★) | Claude: Golden Breeze |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes | Accelerates Special trigger (cooldown count-1).
At start of turn, if unit's HP ≥ 25%, grants 【Null Follow-Up】and【Null Panic】to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and grants bonus to unit's Atk/Spd during combat = number of Bonus effects active on unit and Penalty effects active on foe (excluding stat bonuses and stat penalties) × 2, and also, if unit's attack can trigger unit's Special, grants Special cooldown count-X to unit before unit's first attack and Special cooldown count-Y to unit before unit's first follow-up attack during combat (X = number of Bonus effects active on unit, excluding stat bonuses; max = unit's Special cooldown count value at start of combat; Y = number of Bonus effects active on unit (excluding stat bonuses) - unit's Special cooldown count value at start of combat; min: 0). After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) |
奥義が発動しやすい(発動カウント-1)
ターン開始時、自身のHPが25%以上なら、 自分に【見切り・追撃効果】、 【見切り・パニック】を付与 戦闘開始時、自身のHPが25%以上なら、 戦闘中、攻撃、速さ、守備、魔防+5、 さらに、攻撃、速さが、 自分が受けている強化を除いた【有利な状態】の数と 敵が受けている弱化を除いた【不利な状態異常】の数の 合計値の2倍だけ増加、かつ 攻撃時に発動する奥義を装備している時、戦闘中、 自分の最初の攻撃前に奥義発動カウント-A、 自分の最初の追撃前に奥義発動カウント-B (Aは、自分が受けている強化を除いた【有利な状態】の数 (上限は、戦闘開始時の自分の奥義発動カウントの値) Bは、自分が受けている強化を除いた【有利な状態】の数 から、戦闘開始時の自分の奥義発動カウントの値を 引いた値(下限0)) 戦闘中に攻撃していれば、戦闘後に 敵と、その周囲2マスの敵の 守備、魔防-7(敵の次回行動終了まで) 【見切り・追撃効果】 戦闘中、速さが敵より1以上高い時、 敵の絶対追撃を無効、かつ、 自分の追撃不可を無効 (1ターン) 【見切り・パニック】 「パニック」(強化を+ではなく-とする状態異常)を 付与されている時、 その「強化を+ではなく-とする」効果を無効化 (1ターン) (「パニック」と「見切り・パニック」の 両方が付与された場合、 「パニック」の効果は無効化するものの、 「不利な状態異常」は付与されていると扱う) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Playful Pinwheel |
-- |
Japanese |
風車 |
Pinwheel |
Spanish (Spain) |
Molinillo travieso |
Playful pinwheel |
Spanish (Latin America) |
Molinete travieso |
Playful pinwheel |
French |
Moulinet enjoué |
Cheerful pinwheel |
German |
Lustiges Windrad |
Fun pinwheel |
Italian |
Girandola gioiosa |
Joyful pinwheel |
Portuguese |
Cata-vento ledo |
Joyful pinwheel |
Traditional Chinese |
風車 |
Pinwheel |
Gallery
Playful Pinwheel as it appears in Heroes.