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Wind Tribe Club

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Wind Tribe Club

Is feh wind tribe club.png
The Wind Tribe Club as it appears in Heroes.

Type

Axe

First game

Heroes

Wind Tribe Club (Japanese: 風の部族の金棒 Wind tribe club) is a weapon skill in the axe category which debuted in Fire Emblem Heroes. When its user's HP is not low, Wind Tribe Club guarantees its user a follow-up attack, neutralizes effects that convert bonuses to penalties, and boosts its user's attack and defense based on the number of the user's bonuses and foe's penalties.

Stats

Game Icon Type Might Range SP cost Refine cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
(Wind Tribe Club)
Is feh skill weapon.png Axes 10 1 200 -- Steel Axe -- If user's HP ≥ 25% at start of turn, grants "if user initiates combat, user makes guaranteed follow-up attack" and "if user's bonuses are converted to penalties, neutralizes effect" for 1 turn.
If user's HP ≥ 25% at start of combat, grants +⁠([(number of bonuses active on user + number of penalties active on foe) × 2] + 5) each to user's attack and defense during combat.
Heroes
(Wind Tribe Club+; refine: Unrefined)
Is feh skill weapon.png Axes 14 1 300 -- Wind Tribe Club -- If user's HP ≥ 25% at start of turn, grants "if user initiates combat, user makes guaranteed follow-up attack" and "if user's bonuses are converted to penalties, neutralizes effect" for 1 turn.
If user's HP ≥ 25% at start of combat, grants +⁠([(number of bonuses active on user + number of penalties active on foe) × 2] + 5) each to user's attack and defense during combat.
Heroes
(Wind Tribe Club+; refine: +Atk)
Is feh wpn atk refined.png Axes 16 1 350 500 Arena Medal
50 Refining Stone
-- -- If user's HP ≥ 25% at start of turn, grants "if user initiates combat, user makes guaranteed follow-up attack" and "if user's bonuses are converted to penalties, neutralizes effect" for 1 turn.
If user's HP ≥ 25% at start of combat, grants +⁠([(number of bonuses active on user + number of penalties active on foe) × 2] + 5) each to user's attack and defense during combat.
Grants +5 HP.
Heroes
(Wind Tribe Club+; refine: +Spd)
Is feh wpn spd refined.png Axes 14 1 350 500 Arena Medal
50 Refining Stone
-- -- If user's HP ≥ 25% at start of turn, grants "if user initiates combat, user makes guaranteed follow-up attack" and "if user's bonuses are converted to penalties, neutralizes effect" for 1 turn.
If user's HP ≥ 25% at start of combat, grants +⁠([(number of bonuses active on user + number of penalties active on foe) × 2] + 5) each to user's attack and defense during combat.
Grants +5 HP and +3 speed.
Heroes
(Wind Tribe Club+; refine: +Def)
Is feh wpn def refined.png Axes 14 1 350 500 Arena Medal
50 Refining Stone
-- -- If user's HP ≥ 25% at start of turn, grants "if user initiates combat, user makes guaranteed follow-up attack" and "if user's bonuses are converted to penalties, neutralizes effect" for 1 turn.
If user's HP ≥ 25% at start of combat, grants +⁠([(number of bonuses active on user + number of penalties active on foe) × 2] + 5) each to user's attack and defense during combat.
Grants +5 HP and +4 defense.
Heroes
(Wind Tribe Club+; refine: +Res)
Is feh wpn res refined.png Axes 14 1 350 500 Arena Medal
50 Refining Stone
-- -- If user's HP ≥ 25% at start of turn, grants "if user initiates combat, user makes guaranteed follow-up attack" and "if user's bonuses are converted to penalties, neutralizes effect" for 1 turn.
If user's HP ≥ 25% at start of combat, grants +⁠([(number of bonuses active on user + number of penalties active on foe) × 2] + 5) each to user's attack and defense during combat.
Grants +5 HP and +4 resistance.

Availability

Heroes

Method Data
Wind Tribe Club Wind Tribe Club+
Unit (★★★★) Fuga: Force of Gales
Unit (★★★★★) Fuga: Force of Gales

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
At start of turn, if unit's HP ≥ 25%, grants "if
unit initiates combat, unit makes a guaranteed
follow-up attack" and【Null Panic】to
unit for 1 turn. At start of combat, if unit's
HP ≥ 25%, grants Atk/Def+X to unit during
combat (X = number of【Bonus】effects
active on unit and【Penalty】effects active
on foe, excluding stat bonuses and stat
penalties, × 2, + 5).

【Null Panic】
If unit is inflicted with Panic (bonuses converted
into penalties), neutralizes the "converts
bonuses on target into penalties" effect for
1 turn. (Even though the effect is neutralized,
the Panic status remains, and is treated as a
Penalty status.)

【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).

【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).
ターン開始時、自身のHPが25%以上なら、
自分に「自分から攻撃時、絶対追撃」、
【見切り・パニック】を付与(1ターン)

戦闘開始時、自身のHPが25%以上なら、
戦闘中、攻撃、守備+5、
さらに、攻撃、守備が、
自分が受けている強化を除いた【有利な状態】の数と
敵が受けている弱化を除いた【不利な状態異常】の数の
合計値の2倍だけ増加

【見切り・パニック】
「パニック」(強化を+ではなく-とする状態異常)を
付与されている時、
その「強化を+ではなく-とする」効果を無効化
(1ターン)

(「パニック」と「見切り・パニック」の
 両方が付与された場合、
 「パニック」の効果は無効化するものの、
 「不利な状態異常」は付与されていると扱う)

【有利な状態】
「1ターン」の効果全般
(強化、移動+1、敵弱化ダメージ+等)

【不利な状態異常】
「敵の次回行動終了まで」の効果全般
(弱化、移動制限、パニック、反撃不可、
 相性激化、キャンセル等)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Wind Tribe Club

--

Japanese

風の部族の金棒

Wind tribe club

Spanish

Porra del viento

Club of the wind

French

Batte du vent

Bat of the wind

German

Windkeule

Wind club

Italian

Clava del Vento

Club of the wind

Portuguese

Clava do vento

Club of the wind

Traditional Chinese

風之部落的金棒

Wind tribe staff

Gallery

See also

Axe skills in Heroes
Basic axe skills Iron AxeSilver AxeSteel Axe
Axe skills with secondary effects Allied AxeArcane DownfallArcane ÞrimaArdent ServiceAxe of DevotionBarrier AxeBeach BannerBrave AxeCarrot AxeDeck SwabberDefier's AxeEmerald AxeFaithful AxeFiresweep AxeGiant SpoonGuard AxeHack-o'-LanternHagoitaHammerHandbellHelmsman AxeHuge FanInstant AxeKiller AxeLegion's AxeLilith FloatieLove CandelabraMelon CrusherNinja MasakariPetalfall VasePlegian AxePoleaxeRearguardRein AxeReprisal AxeSack o' GiftsSeahorse AxeShoreline RakeShuriken CleaverSlaying AxeSlaying HammerSpirited AxeSpringy AxeSteadfast AxeStout AxeUmbra BurstUnbound AxeVictorfishVulture AxeWind Tribe ClubWo GùnWooden Tackle
Regalia and personal axe skills Arcadian AxesArmadsArthur's AxeAurgelmirAuto-LofnheiðrAxe BreidablikAxe of AdorationAxe of DespairAxe of VirilityAymrBasilikosBeruka's AxeBlazing PolearmsBlue Yule AxeBun-Bun BatonBýleistrCamilla's AxeCherche's AxeCorsair CleaverCrimson AxeCrimson War-AxeCrusherDead-Fang AxeDesert-Tiger AxeDevil AxeDolphin-Dive AxeDraconic PoleaxDragoon AxeEbon BölverkEldhrímnirFair-Fury AxeFather's-Son AxeFlame BattleaxeFlower HauteclereFlower of CaringFrederick's AxeFreikugelFuming FreikugelGarmGate-Anchor AxeGerbera AxeGlitnirGoddess AxeGrado PoleaxGuardian's AxeHauteclereHeadsman GlitnirHeavy War AxeHel ScytheHel's ReaperHippity-Hop AxeInveterate AxeInviolable AxeLarge War AxeLofnheiðrLoyalist AxeMasking AxeMirage AxeNew War AxeNifl's BiteNóatúnPastel PoleaxePayday PouchRinkah's ClubRuneaxeScepter of LoveSeafoam SplitterSinmaraSisterly War AxeSkinfaxiSneering AxeSolemn AxeStout TomahawkTalregan AxeTempest's ClawTiger-Roar AxeTri-Path SplitterTwin Star AxeUnyielding OarUrðrUrvanValiant War AxeVictorious AxeVougeWar-God MjölnirWedding-Bell AxeWestern AxeWhirling GraceWolf BergWyvern HatchetWyvern Ono