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Summer Strikers
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Summer Strikers (Japanese: 一夏の神宝 One Summer Treasure) is a weapon skill in the dagger category which debuted in Fire Emblem Heroes; it is a personal weapon of the summer variation of Mia. When its user has high HP and initiates combat, Summer Strikers boosts its user's attack and speed and reduces the damage of its foe's first attack.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (refine: Unrefined) |
14 | 2 | 400 | -- | Silver Dagger | -- | ✗ | Grants −1 special cooldown count. If user's HP ≥ 25% at start of combat and user initiates combat, grants +5 each to attack and speed to user during combat and foe's first attack deals −75% damage. Enables Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). | ||
Heroes (refine: +Effect) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If user initiates combat or foe's range = 2, grants +5 each to attack and speed to user, foe's first attack deals −75% damage, and neutralizes effects that reduce user's special cooldown charge during combat. Enables Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). For user and allies within 2 spaces of user, if unit's special cooldown count at start of turn is at maximum, grants −1 special cooldown count. If user's HP ≥ 25% at start of combat, grants +5 each to attack and speed to user, grants +(user's speed at start of combat × 20%) each to attack and speed to user, and neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks during combat. | ||
Heroes (refine: +Atk) |
15 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If user initiates combat or foe's range = 2, grants +5 each to attack and speed to user, foe's first attack deals −75% damage, and neutralizes effects that reduce user's special cooldown charge during combat. Enables Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). Grants +2 HP. | ||
Heroes (refine: +Spd) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If user initiates combat or foe's range = 2, grants +5 each to attack and speed to user, foe's first attack deals −75% damage, and neutralizes effects that reduce user's special cooldown charge during combat. Enables Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). Grants +2 HP and +2 speed. | ||
Heroes (refine: +Def) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If user initiates combat or foe's range = 2, grants +5 each to attack and speed to user, foe's first attack deals −75% damage, and neutralizes effects that reduce user's special cooldown charge during combat. Enables Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). Grants +2 HP and +3 defense. | ||
Heroes (refine: +Res) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants −1 special cooldown count. If user initiates combat or foe's range = 2, grants +5 each to attack and speed to user, foe's first attack deals −75% damage, and neutralizes effects that reduce user's special cooldown charge during combat. Enables Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). Grants +2 HP and +3 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Mia: Harmonic Blades |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Accelerates Special trigger (cooldown count-1).
If unit's HP ≥ 25% at start of combat and unit initiates combat, grants Atk/Spd+5 during combat and reduces damage from foe's first attack by 75%. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
戦闘開始時、自身のHPが25%以上で
自分から攻撃した時、 戦闘中、攻撃、速さ+5、かつ 最初に受けた攻撃のダメージを75%軽減 奥義が発動しやすい(発動カウント-1) 【暗器(7)】効果 【暗器(7)】 戦闘中に攻撃していれば、戦闘後に 敵と、その周囲2マスの敵の 守備、魔防-7(敵の次回行動終了まで) |
Heroes (Refined) |
Accelerates Special trigger (cooldown count-1).
If unit initiates combat or if foe's Range = 2, grants Atk/Spd+5 to unit, reduces damage from foe's first attack by 75% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
自分から攻撃した時、または、敵が射程2の時、
戦闘中、攻撃、速さ+5、かつ 最初に受けた攻撃と2回攻撃のダメージを75%軽減 (最初に受けた攻撃と2回攻撃: 通常の攻撃は、1回目の攻撃のみ 「2回攻撃」は、1~2回目の攻撃)、 自身の奥義発動カウント変動量-を無効 奥義が発動しやすい(発動カウント-1) 【暗器(7)】効果 【暗器(7)】 戦闘中に攻撃していれば、戦闘後に 敵と、その周囲2マスの敵の 守備、魔防-7(敵の次回行動終了まで) |
Heroes (Refined: +effect) |
At start of turn, for unit and allies within
2 spaces of unit, if Special cooldown count is at its maximum value, grants Special cooldown count-1. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit, grants bonus to unit's Atk/Spd = 20% of unit's Spd at start of combat, and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. |
ターン開始時、自分と周囲2マス以内の味方は、
奥義発動カウントが最大値なら、奥義発動カウント-1 戦闘開始時、自身のHPが25%以上なら、 戦闘中、攻撃、速さ+5、 さらに、攻撃、速さが、 戦闘開始時の速さの20%だけ増加、 敵の絶対追撃を無効、かつ、自分の追撃不可を無効 |
Trivia
- Summer Strikers includes the special-acceleration effect despite the summer variation of Mia not having a special skill in her base skill set.
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Summer Strikers |
-- |
Japanese |
一夏の神宝 |
One Summer Treasure |
Spanish |
Percusión estival |
Summery percussion |
French |
Percussions d'été |
Summer percussors |
German |
Sommerschlägel |
Summer Mallet |
Italian |
Vibrazioni estive |
Summer vibration |
Portuguese |
Percussão estival |
Summery percussion |
Traditional Chinese |
夏季的神寶 |
Summer's divine treasure |
Gallery
The Summer Strikers as it appears in Heroes.