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Sylgr
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Sylgr (Japanese: シュルグ Sylgr) is a weapon skill in the dagger category which debuted in Fire Emblem Heroes; it is a personal weapon of Ylgr. Sylgr boosts its user's speed, and boosts their speed and attack during combat if its user's speed is higher than their foe's.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes |
14 | 2 | 400 | -- | Silver Dagger | -- | ✗ | Grants +3 speed. If user's speed > foe's speed at start of combat, grants +4 each to attack and speed to user during combat. If user attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions. | ||
Heroes (refine: +Effect) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 speed. If user's speed > foe's speed or foe's HP ≥ 75% at start of combat, grants +5 each to attack and speed to user during combat and user deals +(user's speed × 15%) damage. Effect: Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). Inflicts −(greatest of user's bonus or foe's penalty on stat; calculated independently) each to attack, speed, defense, and resistance on foes within 3 spaces of user during combat. If user's HP ≥ 25% at start of combat, grants +4 each to attack and speed to user during combat. | ||
Heroes (refine: +Atk) |
15 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 speed. If user's speed > foe's speed or foe's HP ≥ 75% at start of combat, grants +5 each to attack and speed to user during combat and user deals +(user's speed × 15%) damage. Effect: Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). Grants +2 HP. | ||
Heroes (refine: +Spd) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 speed. If user's speed > foe's speed or foe's HP ≥ 75% at start of combat, grants +5 each to attack and speed to user during combat and user deals +(user's speed × 15%) damage. Effect: Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). Grants +2 HP and +2 speed. | ||
Heroes (refine: +Def) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 speed. If user's speed > foe's speed or foe's HP ≥ 75% at start of combat, grants +5 each to attack and speed to user during combat and user deals +(user's speed × 15%) damage. Effect: Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). Grants +2 HP and +3 defense. | ||
Heroes (refine: +Res) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 speed. If user's speed > foe's speed or foe's HP ≥ 75% at start of combat, grants +5 each to attack and speed to user during combat and user deals +(user's speed × 15%) damage. Effect: Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). Grants +2 HP and +3 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Ylgr: Fresh Snowfall |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Grants Spd+3. At start of combat, if unit's
Spd > foe's Spd, grants Atk/Spd+4 during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
速さ+3
戦闘開始時、速さが敵より1以上高い時、 戦闘中、攻撃、速さ+4 戦闘中に攻撃していれば、戦闘後に 敵と、その周囲2マスの敵の 守備、魔防-7(敵の次回行動終了まで) |
Heroes (Refined) |
Grants Spd+3. At start of combat, if unit's
Spd > foe's Spd or if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat and deals damage = 15% of unit's Spd. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
速さ+3
戦闘開始時、速さが敵より1以上高い時、 または、敵のHPが75%以上の時、 戦闘中、攻撃、速さ+5、かつ ダメージ+速さの15% 【暗器(7)】効果 【暗器(7)】 戦闘中に攻撃していれば、戦闘後に 敵と、その周囲2マスの敵の 守備、魔防-7(敵の次回行動終了まで) |
Heroes (Refined: +effect) |
Inflicts Atk/Spd/Def/Res-X on foes within 3
spaces of unit during combat (X = the greater of unit's current bonus or foe's current penalty on each stat). Calculates each stat penalty independently. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+4 to unit during combat. |
周囲3マス以内の敵は、
戦闘中、攻撃、速さ、守備、魔防が、 スキル所持者の強化値と、 敵の弱化値の高い方の値だけ減少 (能力値ごとに計算) 戦闘開始時、自身のHPが25%以上なら、 戦闘中、攻撃、速さ+4 |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Sylgr |
From Sylgr, one of the eleven Élivágar in Norse mythology. |
Japanese |
シュルグ |
Sylgr |
Spanish |
Sylgr |
-- |
French |
Sylgr |
-- |
German |
Sylgr |
-- |
Italian |
Sylgr |
-- |
Portuguese |
Sylgr |
-- |
Traditional Chinese |
休爾格 |
Sylgr |
Gallery
The Sylgr as it appears in Heroes.