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Desert-Tiger Axe
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Desert-Tiger Axe (Japanese: 砂漠の虎の戦斧 Desert tiger's battleaxe) is a weapon skill in the axe category which debuted in Fire Emblem Heroes; it is a personal weapon of Gerik. Desert-Tiger Axe reduces special cooldown count, boosts attack and speed, and neutralizes penalties and effects converting bonuses into penalties on the user and their allies with less HP; it also boosts its user's stats during combat when their HP is not low.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (refine: Unrefined) |
16 | 1 | 400 | -- | -- | -- | ✗ | At start of turn 1, grants −1 special cooldown count to user and allies with HP < user's HP. At start of turn, grants +6 each to attack and speed, neutralizes penalties during combat, and neutralizes effects converting bonuses into penalties for user and allies with HP < user's HP for 1 turn. If user's HP ≥ 25% at start of combat, grants +4 each to user's attack, speed, defense, and resistance during combat. | ||
Heroes (refine: +Effect) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | At start of turn 1, grants −1 special cooldown count to user and allies with HP < user's HP. At start of turn, grants +6 each to attack and speed, neutralizes penalties during combat, and neutralizes effects converting bonuses into penalties for user and allies with HP < user's HP for 1 turn. If user's HP ≥ 25% at start of combat, grants +4 each to user's attack, speed, defense, and resistance during combat. Grants +3 HP. If user is within 3 spaces of an ally, grants +(4 + highest bonus on stat between user and allies within 3 spaces; calculated independently) each to user's attack, speed, defense, and resistance, foe's first attack deals −30% damage, and neutralizes effects that reduce user's special cooldown charge. | ||
Heroes (refine: +Atk) |
18 | 1 | 400 | 500 200 |
-- | -- | ✗ | At start of turn 1, grants −1 special cooldown count to user and allies with HP < user's HP. At start of turn, grants +6 each to attack and speed, neutralizes penalties during combat, and neutralizes effects converting bonuses into penalties for user and allies with HP < user's HP for 1 turn. If user's HP ≥ 25% at start of combat, grants +4 each to user's attack, speed, defense, and resistance during combat. Grants +5 HP. | ||
Heroes (refine: +Spd) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | At start of turn 1, grants −1 special cooldown count to user and allies with HP < user's HP. At start of turn, grants +6 each to attack and speed, neutralizes penalties during combat, and neutralizes effects converting bonuses into penalties for user and allies with HP < user's HP for 1 turn. If user's HP ≥ 25% at start of combat, grants +4 each to user's attack, speed, defense, and resistance during combat. Grants +5 HP and +3 speed. | ||
Heroes (refine: +Def) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | At start of turn 1, grants −1 special cooldown count to user and allies with HP < user's HP. At start of turn, grants +6 each to attack and speed, neutralizes penalties during combat, and neutralizes effects converting bonuses into penalties for user and allies with HP < user's HP for 1 turn. If user's HP ≥ 25% at start of combat, grants +4 each to user's attack, speed, defense, and resistance during combat. Grants +5 HP and +4 defense. | ||
Heroes (refine: +Res) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | At start of turn 1, grants −1 special cooldown count to user and allies with HP < user's HP. At start of turn, grants +6 each to attack and speed, neutralizes penalties during combat, and neutralizes effects converting bonuses into penalties for user and allies with HP < user's HP for 1 turn. If user's HP ≥ 25% at start of combat, grants +4 each to user's attack, speed, defense, and resistance during combat. Grants +5 HP and +4 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Gerik: Desert Tiger |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes | At the start of turn 1, grants Special cooldown
count-1 to unit and allies with HP < unit's HP. At start of turn, grants Atk/Spd+6, "neutralizes unit's penalties during combat," and【Null Panic】 to unit and allies with HP < unit’s HP for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) |
1ターン目開始時、
自分と自分よりHPが1以上低い味方の 奥義発動カウント-1 ターン開始時、 自分と自分よりHPが1以上低い味方の 攻撃、速さ+6、 「弱化を無効」、【見切り・パニック】を付与 (1ターン) 戦闘開始時、自身のHPが25%以上なら、 戦闘中、攻撃、速さ、守備、魔防+4 【見切り・パニック】 「パニック」(強化を+ではなく-とする状態異常)を 付与されている時、 その「強化を+ではなく-とする」効果を無効化 (1ターン) (「パニック」と「見切り・パニック」の 両方が付与された場合、 「パニック」の効果は無効化するものの、 「不利な状態異常」は付与されていると扱う) |
Heroes (Refined: +effect) |
If unit is within 3 spaces of an ally, grants
Atk/Spd/Def/Res+X to unit (X = 4 + highest bonus on each stat between unit and allies within 3 spaces of unit; calculates each stat bonus independently), reduces damage from foe's first attack by 30%, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. |
周囲3マス以内に味方がいる時、
戦闘中、攻撃、速さ、守備、魔防+4、 さらに、攻撃、速さ、守備、魔防が 自分と周囲3マス以内にいる味方のうち 強化が最も高い値だけ増加(能力値ごとに計算)、 最初に受けた攻撃のダメージを30%軽減、 自身の奥義発動カウント変動量-を無効 |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Desert-Tiger Axe |
-- |
Japanese |
砂漠の虎の戦斧 |
Desert tiger's battleaxe |
Spanish |
Hacha del Tigre |
Axe of the tiger |
French |
Hache de tigre |
Tiger's axe |
German |
Axt des Tigers |
Axe of the tiger |
Italian |
Ascia del Deserto |
Axe of the desert |
Portuguese |
Machado do tigre |
Axe of the tiger |
Traditional Chinese |
沙漠之虎的戰斧 |
Desert tiger's battleaxe |
Gallery
The Desert-Tiger Axe as it appears in Heroes.