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Hippity-Hop Axe
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Hippity-Hop Axe (Japanese: 春に跳ぶ白兎の斧 Spring jumping white rabbit axe) is a weapon skill in the axe category which debuted in Fire Emblem Heroes; it is a personal weapon of the spring variation of Framme. Hippity-Hop Axe boosts the stats of nearby allies and reduces the damage they take based on their HP; it heals its user and their nearby allies; and it boosts its user's stats based on the number of allies near the user, neutralizes effects increasing the foe's or decreasing the user's special cooldown charge, and reduces the damage the foe deals based on the user's HP.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes |
16 | 1 | 400 | -- | Silver Axe | -- | ✗ | Grants −1 special cooldown count. Grants +4 each to attack, speed, defense, and resistance and "foe deals −(user's HP at start of combat if it = 100%; otherwise, user's HP at start of combat × 50%; maximum: 60)% damage" to allies within 2 spaces of user during combat, and if damage reduction effect is triggered, deals 1 damage to user after combat. If user is within 2 spaces of an ally at start of turn, restores 7 HP to user and allies within 2 spaces of user. If user is within 3 spaces of an ally, grants +([number of allies within 3 spaces of user × 3] + 5; maximum: 14; uses maximum if user is within 3 spaces of dragon ally) each to attack, speed, defense, and resistance to user, neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge, and foe's first attack deals −(user's HP at start of combat; maximum: 60)% damage during combat. |
Availability
Heroes
Method | Data |
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Unit (★★★★★) | Framme: Spring Fangirl |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes | Accelerates Special trigger (cooldown count-1).
Grants Atk/Spd/Def/Res+4 and "reduces damage from foe's attacks by X%" (if unit's HP = 100% at start of combat, X = unit's HP value at start of combat; if not, X = 50% of unit's HP value at start of combat; max 60; excluding area-of-effect Specials) to allies within 2 spaces of unit during their combat, and also, if the damage reduction effect of this skill is triggered, deals 1 damage to unit after combat (deals 1 damage even if damage reduction effect is neutralized). At start of turn, if unit is within 2 spaces of an ally, restores 7 HP to unit and allies within 2 spaces of unit. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+Y to unit (Y = number of allies within 3 spaces of unit × 3, + 5; max 14; if unit is within 3 spaces of a dragon ally, Y = 14), neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, and reduces damage from foe's first attack by Z% during combat (Z = unit's HP at start of combat; max 60; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). |
奥義が発動しやすい(発動カウント-1)
周囲2マス以内の味方は 戦闘中、攻撃、速さ、守備、魔防+4、 受けた攻撃のダメージを○%軽減 (○は、戦闘開始時のスキル所持者のHPが100%なら、 戦闘開始時のスキル所持者のHP、 そうでない時は、 スキル所持者の戦闘開始時のHP÷2(端数切捨て)、 最大60) (範囲奥義を除く)、かつ 上記のダメージ軽減の効果が発動した場合、 戦闘後、スキル所持者は1ダメージ (発動したダメージ軽減の効果が無効にされた場合でも、 1ダメージを受ける) ターン開始時、周囲2マス以内に味方がいる時、 自分と周囲2マス以内の味方は、7回復 周囲3マス以内に味方がいる時、 戦闘中、攻撃、速さ、守備、魔防が、 周囲3マス以内の味方の数×3+5だけ増加 (最大14、周囲3マス以内に竜の味方がいる時は14)、 敵の奥義発動カウント変動量+を無効、かつ 自身の奥義発動カウント変動量-を無効、 最初に受けた攻撃と2回攻撃のダメージを 戦闘開始時のHPの値%軽減(最大60%) (最初に受けた攻撃と2回攻撃: 通常の攻撃は、1回目の攻撃のみ 「2回攻撃」は、1~2回目の攻撃) |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Hippity-Hop Axe |
-- |
Japanese |
春に跳ぶ白兎の斧 |
Spring jumping white rabbit axe |
Spanish |
Hacha saltarina |
Jumping axe |
French |
Hache sautillante |
Hopping axe |
German |
Hoppelaxt |
Hopping axe |
Italian |
Ascia saltellante |
Jumping axe |
Portuguese |
Gume saltitante |
Bouncy edge |
Traditional Chinese |
春天跳躍的白兔之斧 |
Spring jumping white rabbit axe |
Gallery
The Hippity-Hop Axe as it appears in Heroes.