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Stoutheart Lance
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Stoutheart Lance (Japanese: 自信家の長槍 Self-confident pike) is a weapon skill in the lance category which debuted in Fire Emblem Heroes; it is a personal weapon of Ferdinand. Stoutheart Lance grants effects to the user based on how much HP they have: at least 25% grants its user stat boosts based on their penalties; 50% guarantees them a follow-up attack; and 75% boosts their damage.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (refine: Unrefined) |
16 | 1 | 400 | -- | -- | -- | ✗ | If user's HP ≥ 25% at start of combat, grants +([current penalty on stat × 2] + 4; calculated independently) each to attack, speed, defense, and resistance to user during combat; if user's HP ≥ at start of combat, user makes guaranteed follow-up attack; and if user's HP ≥ 75%, user deals +7 damage during combat. | ||
Heroes (refine: +Effect) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | If user's HP ≥ 25% at start of combat, grants +([current penalty on stat × 2] + 4; calculated independently) each to attack, speed, defense, and resistance to user during combat; if user's HP ≥ at start of combat, user makes guaranteed follow-up attack; and if user's HP ≥ 75%, user deals +7 damage during combat. Grants +3 HP. If user initiates combat or is within 2 spaces of an ally, grants +4 each to attack, speed, defense, and resistance to user, foe's first attack deals −40% damage, and foe cannot make follow-up attacks during combat, and restores 7 HP to user after combat. | ||
Heroes (refine: +Atk) |
18 | 1 | 400 | 500 200 |
-- | -- | ✗ | If user's HP ≥ 25% at start of combat, grants +([current penalty on stat × 2] + 4; calculated independently) each to attack, speed, defense, and resistance to user during combat; if user's HP ≥ at start of combat, user makes guaranteed follow-up attack; and if user's HP ≥ 75%, user deals +7 damage during combat. Grants +5 HP. | ||
Heroes (refine: +Spd) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | If user's HP ≥ 25% at start of combat, grants +([current penalty on stat × 2] + 4; calculated independently) each to attack, speed, defense, and resistance to user during combat; if user's HP ≥ at start of combat, user makes guaranteed follow-up attack; and if user's HP ≥ 75%, user deals +7 damage during combat. Grants +5 HP and +3 speed. | ||
Heroes (refine: +Def) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | If user's HP ≥ 25% at start of combat, grants +([current penalty on stat × 2] + 4; calculated independently) each to attack, speed, defense, and resistance to user during combat; if user's HP ≥ at start of combat, user makes guaranteed follow-up attack; and if user's HP ≥ 75%, user deals +7 damage during combat. Grants +5 HP and +4 defense. | ||
Heroes (refine: +Res) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | If user's HP ≥ 25% at start of combat, grants +([current penalty on stat × 2] + 4; calculated independently) each to attack, speed, defense, and resistance to user during combat; if user's HP ≥ at start of combat, user makes guaranteed follow-up attack; and if user's HP ≥ 75%, user deals +7 damage during combat. Grants +5 HP and +4 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Ferdinand: Noblest of Nobles |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes | At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd/Def/Res+X to unit during combat (X = current penalty on each of those stats × 2, + 4; example: if unit has -7 penalty to Atk, grants Atk+18, for a net bonus of Atk+11 during combat; calculates each stat bonus independently), and the following effects will occur based on unit's HP at start of combat: if unit's HP ≥ 50%, unit makes a guaranteed follow-up attack; if unit's HP ≥ 75%, deals +7 damage during combat as well (except when dealing damage with area-of-effect Specials). |
戦闘開始時、自身のHPが25%以上なら、
戦闘中、攻撃、速さ、守備、魔防+4、かつ 自分が攻撃、速さ、守備、魔防の弱化を受けていれば、 攻撃、速さ、守備、魔防が弱化の値の2倍だけ上昇 (能力値ごとに計算) (例えば、攻撃-7の弱化を受けていれば、 -7+14+4で、戦闘中、攻撃+11となる)、かつ 戦闘開始時、自身のHPの割合に応じて 以下の効果を発動 (・50%以上なら、戦闘中、絶対追撃 ・75%以上なら、さらに、戦闘中、ダメージ+7 (範囲奥義を除く)) |
Heroes (Refined: +effect) |
If unit initiates combat or is within 2 spaces
of an ally, grants Atk/Spd/Def/Res+4 to unit, reduces damage from foe's first attack by 40%, and foe cannot make a follow-up attack during combat, and also, restores 7 HP to unit after combat. |
自分から攻撃した時、または、
周囲2マス以内に味方がいる時、 戦闘中、攻撃、速さ、守備、魔防+4、 最初に受けた攻撃のダメージを40%軽減、敵は追撃不可、 戦闘後、自分は、7回復 |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Stoutheart Lance |
-- |
Japanese |
自信家の長槍 |
Self-confident pike |
Spanish |
Lanza valerosa |
Valorous lance |
French |
Lance vaillante |
Valiant lance |
German |
Tapfere Lanze |
Brave lance |
Italian |
Lancia impavida |
Fearless lance |
Portuguese |
Lança indômita |
Indomitable lance |
Traditional Chinese |
自信者的長槍 |
Self-confident pike |
Gallery
The Stoutheart Lance as it appears in Heroes.