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Penitent Lance
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Penitent Lance (Japanese: 救済の騎士の槍 Salvation knight's lance) is a weapon skill in the lance category which debuted in Fire Emblem Heroes; it is a personal weapon of Mauvier. When its user's HP is not low, Penitent Lance grants Hexblade and Null Panic to its user and nearby allies, guarantees its user a follow-up attack, reduces the foe's stats based on the number of bonuses on the user, and reduces the damage the foe deals if the user has enough bonuses.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes |
16 | 1 | 400 | -- | Silver Lance | -- | ✗ | Grants +3 defense. If user's HP ≥ 25% at start of turn, grants Hexblade (Unit deals damage based on lower of foe's defense or resistance for 1 turn) and Null Panic (If unit is inflicted with Panic, neutralizes "converts bonuses into penalties" effect) to user and allies within 3 spaces of user. If user's HP ≥ 25% at start of combat, user makes guaranteed follow-up attack, inflicts −([number of bonus effects on user × 2] + 6; maximum: 12; excludes stat bonuses) each to attack and defense on foe, and if number of bonus effects on user ≥ 3, foe's first attack deals −(80 if foe can follow up; 40 otherwise)% damage. |
Availability
Heroes
Method | Data |
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Unit (★★★★★) | Mauvier: Penitent Knight |
Flavor text
Game | Text (English) |
Text (Japanese) |
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Heroes | Grants Def+3. At start of turn, if unit's
HP ≥ 25%, grants【Hexblade】and【Null Panic】 to unit and allies within 3 spaces of unit. At start of combat, if unit's HP ≥ 25%, unit makes a guaranteed follow-up attack, inflicts penalty to foe's Atk/Def = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 6 (max 12), and if number of【Bonus】effects active on unit excluding stat bonuses ≥ 3, reduces damage from foe's first attack by X% during combat (if foe can make a follow-up attack, X = 80; otherwise, X = 40; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 【Hexblade】 Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat). 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
守備+3
ターン開始時、自身のHPが25%以上なら、 自分と周囲3マス以内の味方に 【魔刃】、【見切り・パニック】を付与 戦闘開始時、自身のHPが25%以上なら、 戦闘中、絶対追撃、 敵の攻撃、守備が、自分が受けている強化を除いた 【有利な状態】の数×2+6だけ減少(上限12)、 かつ、自分が受けている強化を除いた 【有利な状態】の数が3以上の時、戦闘中、 最初に受けた攻撃と2回攻撃のダメージを○%軽減 (○は、敵が追撃可能な時は80、そうでない時は40) (最初に受けた攻撃と2回攻撃: 通常の攻撃は、1回目の攻撃のみ 「2回攻撃」は、1~2回目の攻撃) 【魔刃】 戦闘中、敵の守備か魔防の低い方でダメージ計算 (1ターン、この効果は戦闘前奥義にも有効) 【見切り・パニック】 「パニック」(強化を+ではなく-とする状態異常)を 付与されている時、 その「強化を+ではなく-とする」効果を無効化 (1ターン) (「パニック」と「見切り・パニック」の 両方が付与された場合、 「パニック」の効果は無効化するものの、 「不利な状態異常」は付与されていると扱う) 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
Trivia
- The internal name of Penitent Lance in the game data is 炎の槍, the Japanese name of Flame Lance in Engage.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Penitent Lance |
-- |
Japanese |
救済の騎士の槍 |
Salvation knight's lance |
Spanish |
Lanza penitente |
Penitent lance |
French |
Lance repentie |
Repented lance |
German |
Reuevolle Lanze |
Remorseful lance |
Italian |
Lancia penitente |
Penitent lance |
Portuguese |
Lança penitente |
Penitent lance |
Traditional Chinese |
救贖騎士之槍 |
Salvation knight's lance |
Gallery
The Penitent Lance as it appears in Heroes.