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Righteous Lance
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Righteous Lance (Japanese: 強く気高き魂の槍 Lance of a strong and noble soul) is a weapon skill in the lance category which debuted in Fire Emblem Heroes; it is a personal weapon of the Valentine's variation of Ephraim. Righteous Lance boosts the stats of nearby allies during their combats and heals them after. Additionally, when the foe initiates combat or has high HP, it reduces the foe's stats based on the number of allies near the user; heals the user after combat; and neutralizes damage-reducing effects when the user's special triggers.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes |
16 | 1 | 400 | -- | Silver Lance | -- | ✗ | Grants −1 special cooldown count. Grants +4 each to attack and speed to allies within 3 spaces during combat and restores 7 HP to those allies after their combat. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts −([number of allies within 3 spaces of user × 4] + 6; maximum: 14) each to attack and defense on foe during combat, and restores 7 HP to user after combat. If foe initiates combat or foe's HP ≥ 75% at start of combat, when user's special triggers (excluding area-of-effect specials), neutralizes foe's "reduce damage by X%" effects from foe's non-special skills. |
Availability
Heroes
Method | Data |
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Unit (★★★★★) | Ephraim: Ardent Prince |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes | Accelerates Special trigger (cooldown count-1).
Grants Atk/Def+4 to allies within 3 spaces during combat and restores 7 HP to those allies after their combat. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-X on foe during combat (X = number of allies within 3 spaces of unit × 4, + 6; max 14) and reduces damage from attacks by 30% (excluding area-of-effect Specials), and restores 7 HP to unit after combat. If foe initiates combat or foe's HP ≥ 75% at start of combat, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding when dealing damage with an area-of-effect Special). |
奥義が発動しやすい(発動カウント-1)
周囲3マス以内の味方は、 戦闘中、攻撃、守備+4、 戦闘後、7回復 敵から攻撃された時、または、 戦闘開始時、敵のHPが75%以上の時、 戦闘中、敵の攻撃、守備が 自身の周囲3マス以内の味方の数×4+6だけ減少 (最大14)、 攻撃を受けた時のダメージを30%軽減(範囲奥義を除く)、 戦闘後、7回復 敵から攻撃された時、または、 戦闘開始時、敵のHPが75%以上の時、 自身の奥義発動時、敵の奥義以外のスキルによる 「ダメージを◯◯%軽減」を無効(範囲奥義を除く) |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Righteous Lance |
-- |
Japanese |
強く気高き魂の槍 |
Lance of a strong and noble soul |
Spanish |
Lanza justa |
Just lance |
French |
Lance intègre |
Upstanding lance |
German |
Gerechte Lanze |
Just lance |
Italian |
Lancia virtuosa |
Virtuous lance |
Portuguese |
Lança justa |
Just lance |
Traditional Chinese |
強大高潔的靈魂之槍 |
Lance of a strong and noble soul |
Gallery
The Righteous Lance as it appears in Heroes.