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The Future Past 2

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The Future Past 2


Location

Outrealms (Alternate Plegia)

Boss(es)

???

Stop. We can save the world together. Don't you want to be there to see it? I'm not leaving the Gemstones OR my friends behind, Owain. You want to fight? We'll fight. BOTH of us. And in case you hadn't noticed, I'm not taking no for an answer.
— Inigo

The Future Past 2 (Japanese: 絶望の未来2 Future of Despair 2) is a downloadable content xenologue chapter in Fire Emblem Awakening. As a xenologue chapter, it does not officially bear a chapter number; if all xenologues are purchased and its list is viewed at the Outrealm Gate, The Future Past 2 is the twenty-third one from the top in the North American version of the game. Officially in Japan and unofficially in North America, The Future Past 2 is part of the second series of DLC releases, a distinction that does not exist in the PAL regions.

This chapter was first made available on October 11, 2012 in Japan, May 16, 2013 in North America, and June 13-14 in the PAL regions. PAL region players who purchased the Future Past Pack prior to The Future Past 2's official release were able to play the chapter a week early.

In this chapter, Naga tasks the Shepherds into protecting four children in a bleak alternate Ylissean future in their quest to deliver two Gemstones to their princess from suffering a grisly end. As it turns out, the children tasked to be protected are four boys familiar to the Shepherds.

Plot

Main article: The Future Past 2/Script
See also: The Future Past 2/Conversations

Naga meets Chrom and the Shepherds at the Outrealm Gate to send them to the same Outrealm as in The Future Past 1. Naga informs the Shepherds that four children went on a mission to recover Argent and Sable, but were killed in the process; she then sends them to aid the children in their mission.

In the Outrealm, Brady, Yarne, Inigo, and Owain have recovered the gemstones and are fleeing from Risen. They are pursued to a bridge; Yarne and Brady cross with the gemstones while Inigo and Owain guard their crossing. Once Yarne and Brady are across, Owain insists Inigo cross the bridge, then cut it to prevent the Risen from retaking the gemstones; Inigo refuses and cuts the bridge with them both on the other side, keeping the Risen from Yarne and Brady while staying to help Owain. Yarne wishes to turn back and help the others, but Brady convinces him to return to Ylisse with the gemstones to ensure Grima can be defeated.

The Shepherds then arrive to aid the children. Each child has the chance to talk to the playable version of themselves and their parents.

Once all the risen are defeated, if all the children survived, they regroup. Brady and Yarne chastise Inigo and Owain for attempting to sacrifice themselves before they all cheer up and return to Lucina; Owain notes that the Shepherds are absent, but thanks them in spirit. Naga congratulates Chrom for saving all the children, but warns that the Outrealm is not yet saved. In Ylisstol, Tiki is dying of the wound inflicted by Grima at the end of The Future Past 1. Lucina thinks to find help, but Tiki is resigned to her death; she attempts to encourage Lucina, as she can see the other children have been successful in their mission and Lucina can save the world by performing the Awakening rite, before succumbing to her wound.

If some of the children did not survive, Chrom laments that he could not save them all, but Naga assures him that their mission to deliver the gemstones was still successful. If none of the children survived, Naga states that the Outrealm's fate could not have been avoided, and that Chrom ought not blame himself.

Website summary

American: In a future filled with despair, the children's suffering continues. They use themselves as decoys in an attempt to let others escape...[1]
European: In an alternate future filled with despair, the children's suffering continues. In an act of desperate bravery, they use themselves as decoys in an attempt to let others escape...

North American eShop summary

Rescue Inigo, Owain, Brady, and Yarne in this bleak tale from an alternate future.

Chapter data

Normal Hard/Lunatic

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Chrom or Robin dies 1–12 {{{partner}}} 4 31+28
Cm fe13 the future past 2.png
Difficulty rating: ★★★★
Map dimensions:
20 columns by 20 rows
Block sizes:
Japan: ??
North America: 46
PAL region: 49
Map phase music: "Chaos", originating in the base game
Battle phase music: "Annihilation", originating in the base game
Boss music: "Id (Hope)", originating in this DLC set
Note: Most DLC chapters are known to have flaws with their music system that may cause their normal music to not play. It is unknown if this chapter has those flaws due to all music used in this chapter already existing in the vanilla Awakening game to begin with.
Pricing:
Japan: ¥250
United States: $3.00
Europe: €2.49
United Kingdom: £2.29
Australia: $3.25
New Zealand: $4.25
Also available in: Future Past Pack

United States: $6.50
Europe: €5.99
United Kingdom: £5.39
Australia: $7.80
New Zealand: $10.20

Character data

Characters
New units

None

Required characters
Chrom l ​
Available characters
Robin f ​Lissa ​Frederick ​Sully ​Virion ​Stahl ​Vaike ​Miriel ​Sumia ​Kellam ​Lon'qu ​

Note: The returning characters list represents the minimum characterbase recruitable by the point the player can first access the Outrealm Gate. If more chapters along the main story path are cleared, or if any paralogues are cleared, the player can have access to characters not listed here by the point the chapter is first started. As bonus units are recruitable at the player's discretion, the returning characters list does not list them either.

Item data

There are no items available in this chapter.

Event tiles

There are no event tiles in this chapter.

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds01 wyvern lord enemy.gif ??? Wyvern Lord 20 1 78 46 25 35 30 10 39 30 8 Hauteclere
Anathema Bowbreaker Vantage
• Leaves the map if Robin has a conversation with her.
• Begins moving unprovoked on turn 8.
Ma 3ds01 archer risen enemy.gif Risen Archer 20 2 38 10 0 13 14 9 10 6 5 Steel Bow
Begins moving unprovoked on turn 7.
Ma 3ds01 general risen enemy.gif Risen General 20 2 74 37 0 26~27 19~20 25~26 33~34+2 15~16 5 Spear
Defense +2 Aegis
Indoor Fighter Rally Defense
Will always have top row's skills; can have 0-1 more skill(s) at random
Begins moving unprovoked on turn 7.
Ma 3ds01 sniper risen enemy.gif Risen Sniper 20 6 62~63 26~27 1 37+2 30~31 22~23 26~27 17~18 6 Silver Bow
Skill +2 Prescience
Hit Rate +20
Will always have top row's skills; can have 0-1 more skill(s) at random
• The center three immediately begin moving unprovoked.
• The northern two begin moving unprovoked on turn 7.
• The southern one only moves to attack units in range.
Ma 3ds01 cavalier risen enemy.gif Risen Cavalier 20 6 40 9 0 12 13 11 11 5 7 Steel Lance
The western two begin moving unprovoked on turn 2.
Ma 3ds01 dark flier risen enemy.gif Risen Dark Flier 20 1 55~56 20~21 25~26 29~30 33~34+2 31~32 19~20 31~32 8 Rexcalibur
Speed +2 Renewal
Relief
Will always have top row's skills; can have 0-1 more skill(s) at random
Only moves to attack units in range.
Ma 3ds01 sorcerer risen enemy.gif Risen Sorcerer 20 1 65~66 2 27~28 21~22 21~22 20~21 23~24 25~26 6 Waste
Anathema Bowbreaker
Hex
Will always have top row's skills; can have 0-1 more skill(s) at random
Only moves to attack units in range.
Ma 3ds01 trickster risen enemy.gif Risen Trickster 20 2 53~54 25~26 17~18 33~34 34~35 22~23 17~18 19~20 6 Silver Sword
Acrobat Pass
Movement +1 Lucky Seven
Will always have top row's skills; can have 0-1 more skill(s) at random
• The northwestern one immediately begins moving unprovoked.
• The southeastern one only moves to attack units in range.
Ma 3ds01 dark knight risen enemy.gif Risen Dark Knight 20 1 69 23~24 26~27 27~28 22~23 20~21 27~28 21~22 8 Bolganone
Lifetaker
Focus Hex Anathema Slow Burn
Will always have Lifetaker; can have 0-1 more skill(s) at random
Only moves to attack units in range.
Ma 3ds01 great knight risen enemy.gif Risen Great Knight 20 5 70~71 34~35 0 23~24 22~23 25~26 32~33 11~12 7 Silver Axe
Luna
Outdoor Fighter Defense +2 Indoor Fighter
Will always have Luna; can have 0-1 more skill(s) at random
• The southern two immediately begin moving unprovoked.
• The furthest upper and lower northern two begin moving unprovoked on turn 2.
• The center northern one begins moving unprovoked on turn 3.
Ma 3ds01 dark knight risen enemy.gif Risen Dark Knight 20 1 69 23~24 26~27 27~28 22~23 20~21 27~28 21~22 8 Thoron
Lifetaker
Focus Hex Anathema Slow Burn
Will always have Lifetaker; can have 0-1 more skill(s) at random
Begins moving unprovoked on turn 2.
Ma 3ds01 paladin risen enemy.gif Risen Paladin 20 2 67~68 32 1 28~29 29~30 27~28 28~29 22~23 8 Silver Sword
Aegis
Outdoor Fighter
Will always have Aegis; can have 0-1 more skill(s) at random
Begins moving unprovoked on turn 2.
Ma 3ds01 great knight risen enemy.gif Risen Great Knight 20 1 70~71 34~35 0 23~24 22~23 25~26 32~33 11~12 7 Tomahawk
Luna
Outdoor Fighter Defense +2 Indoor Fighter
Will always have Luna; can have 0-1 more skill(s) at random
Begins moving unprovoked on turn 3.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds01 cavalier risen enemy.gif Risen Cavalier 20 4 40 9 0 12 13 11 11 5 7 Steel Lance
--
Ma 3ds01 dark flier risen enemy.gif Risen Dark Flier 20 4 55~56 20~21 25~26 29~30 33~34+2 31~32 19~20 31~32 8 Thoron
Speed +2 Renewal
Relief
Will always have top row's skills; can have 0-1 more skill(s) at random
--
Ma 3ds01 griffon rider risen enemy.gif Risen Griffon Rider 20 4 64~65 30~31 0 31~32 30~31 25~26 24~25 13~14 8 Silver Axe
Tantivy Pavise
Strength +2
Will always have top row's skills; can have 0-1 more skill(s) at random
--
Ma 3ds01 falcon knight risen enemy.gif Risen Falcon Knight 20 3 58~59 25~26 14~15 35 36+2 34~35 20~21 31~32 8 Silver Lance
Speed +2 Renewal
Relief Rally Speed
Will always have top row's skills; can have 0-1 more skill(s) at random
--
Ma 3ds01 wyvern lord risen enemy.gif Risen Wyvern Lord 20 3 66~67 36+2 0 27~28 26~27 25~26 29~30 13~14 8 Silver Lance
Strength +2 Vengeance
Tantivy Quick Burn
Will always have top row's skills; can have 0-1 more skill(s) at random
--
Ma 3ds01 wyvern lord risen enemy.gif Risen Wyvern Lord 20 1 66~67 36+2 0 27~28 26~27 25~26 29~30 13~14 8 Spear
Strength +2 Vengeance
Tantivy Quick Burn
Will always have top row's skills; can have 0-1 more skill(s) at random
--
Ma 3ds01 falcon knight risen enemy.gif Risen Falcon Knight 20 1 58~59 25~26 14~15 35 36+2 34~35 20~21 31~32 8 Spear
Speed +2 Renewal
Relief
Will always have top row's skills; can have 0-1 more skill(s) at random
--
Ma 3ds01 general risen enemy.gif Risen General 20 2 74 37 0 26~27 19~20 25~26 33~34+2 15~16 5 Spear
Defense +2 Aegis
Rally Defense
Will always have top row's skills; can have 0-1 more skill(s) at random
--
Ma 3ds01 general risen enemy.gif Risen General 20 2 74 37 0 26~27 19~20 25~26 33~34+2 15~16 5 Silver Lance
Defense +2 Aegis
Rally Defense
Will always have top row's skills; can have 0-1 more skill(s) at random
--
Ma 3ds01 sniper risen enemy.gif Risen Sniper 20 4 62~63 26~27 1 37+2 30~31 22~23 26~27 17~18 6 Silver Bow
Skill +2 Prescience
Hit Rate +20
Will always have top row's skills; can have 0-1 more skill(s) at random
--

Reinforcements

NPC data

NPC Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds01 hero inigo other.gif Inigo Hero 1 1 Varies Varies Varies Varies Varies Varies Varies Varies - Steel Sword Bronze Axe Concoction Concoction
Armsthrift PatienceIs 3ds01 outrealm skill.png VariesIs 3ds01 outrealm skill.png Varies
See Inigo/Stats for more information on Inigo's stats.
Ma 3ds01 swordmaster owain other.gif Owain Swordmaster 1 1 Varies Varies Varies Varies+1 Varies Varies Varies Varies - Missiletainn Concoction Concoction
Avoid +10 VantageIs 3ds01 outrealm skill.png VariesIs 3ds01 outrealm skill.png Varies
See Owain/Stats for more information on Owain's stats.
Ma 3ds01 war monk brady other.gif Brady War Monk 1 1 Varies Varies Varies Varies Varies Varies Varies Varies 6 --
Miracle HealtouchIs 3ds01 outrealm skill.png VariesIs 3ds01 outrealm skill.png Varies
• See Brady/Stats for more information on Brady's stats.
• Prioritizes escaping via the southwest.
Ma 3ds01 taguel yarne other.gif Yarne Taguel 5 1 Varies Varies+3 Varies Varies+5 Varies+5 Varies+4 Varies+1 Varies 6 Beaststone
Even RhythmIs 3ds01 outrealm skill.png VariesIs 3ds01 outrealm skill.png Varies
• See Yarne/Stats for more information on Yarne's stats.
• Prioritizes escaping via the southwest.
Note: Normal inheritance rules apply to the variable skills. Skills are determined at the point the preparations phase is reached.

Boss data

Main article: ???

Normal Hard Lunatic

Small portrait fp2 boss fe13.png
Ma 3ds01 wyvern lord enemy.gif Wyvern Lord
Level 20
Movement 8
Stats
Max HP 78 Speed 30
Strength 46 Luck 10
Magic 25 Defense 39
Skill 35 Resistance 30
Inventory Skills
Hauteclere Anathema
Bowbreaker
Vantage
Weapon Levels
Swords -- Lances E Axes A
Bows -- Tomes -- Staves --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Future Past 2

--

Japanese

絶望の未来2

Future of Despair 2

Spanish

Futuro Pasado 2

Future Past 2

French

Avenir révolu 2

Future past 2

German

Vergangene Zukunft 2

Future Past 2

Italian

Futuro anteriore 2

"Future perfect 2". The "future perfect" is a verb form used to reference to an event happening before a time of reference in the future. Also literally translates to "Prior future 2".

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

  1. Official Site - Fire Emblem Awakening - DLC - Future Past 2, nintendo.com (archived by the Wayback Machine), Retrieved: November 11, 2024
← The Future Past 1 • The Future Past 2 • The Future Past 3 →
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Chapters Main story Pm: Invisible Ties • P: The Verge of History • 1: Unwelcome Change • 2: Shepherds • 3: Warrior Realm • 4: Two Falchions • 5: The Exalt and the King • 6: Foreseer • 7: Incursion • 8: The Grimleal • 9: Emmeryn • 10: Renewal • 11: Mad King Gangrel • 12: The Seacomers • 13: Of Sacred Blood • 14: Flames on the Blue • 15: Smoldering Resistance • 16: Naga's Voice • 17: Inexorable Death • 18: Sibling Blades • 19: The Conqueror • 20: The Sword or the Knee • 21: Five Gemstones • 22: An Ill Presage • 23: Invisible Ties • 24: Awakening • 25: To Slay a GodE: Grima
Paralogues 1: Sickle to Sword • 2: The Secret Seller • 3: A Strangled Peace • 4: Anna the Merchant • 5: Scion of Legend • 6: A Man for Flowers • 7: Noble Lineage • 8: A Duel Disgraced • 9: Wings of Justice • 10: Ambivalence • 11: Twin Wyverns • 12: Disowned by Time • 13: Rival Bands • 14: Shadow in the Sands • 15: A Shot from the Dark • 16: Daughter to Dragons • 17: The Threat of Silence • 18: The Dead King's Lament • 19: Irreconcilable Paths • 20: A Hard Miracle • 21: Ghost of a Blade • 22: The Wellspring of Truth • 23: The Radiant Hero
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