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“
|
Visitors from another world... Why would they come all this way? Just to fight against us...? I pray we're not making a terrible mistake here...
|
”
|
— Elincia
|
Smash Brethren 1 (Japanese: 紅対蒼 封印編 Red vs. blue: Seals chapter) is a downloadable content xenologue chapter in Fire Emblem Awakening. As a xenologue chapter, it does not officially bear a chapter number; if all xenologues are purchased and its list is viewed at the Outrealm Gate, Smash Brethren 1 is the tenth one from the top in the North American version of the game. Officially in Japan and unofficially in North America, Smash Brethren 1 is part of the first series of DLC releases, a distinction that does not exist in the PAL regions.
This chapter was first made available on May 10, 2012 in Japan, March 14, 2013 in North America, and July 18-19 in the PAL regions.
In this chapter, forces of Tellius have been overwhelming those of Elibe, and as a result, the Shepherds join forces with the Elibean forces to beat back those of Tellius.
Plot
- Main article: Smash Brethren 1/Script
- See also: Smash Brethren 1/Conversations
Old Hubba meets Chrom and the Shepherds at the Outrealm Gate and explains they will be travelling to another Outrealm with two Einherjar armies, though he was not able to gain them allies beforehand. In the Outrealm, the Einherjar are located in an underground ruin. The Tellian army notices the Shepherds, concludes they are an enemy, and begins to fight them; consequently, the Elibian army concludes the Shepherds are their allies. Rooms in the ruin open during the battle, allowing units from Tellius and Elibe to flow into battle. After battle, Chrom and Robin feel that there are no more Einherjar left for them to fight, and Robin gives Chrom the Einherjar of Elincia they found.
Website summary
Roy, the young hero of Elibe, and Ike, the famed mercenary of Tellius, are locked in unending combat in the Outrealm. Chrom decides to aid Roy in a bid to defeat Ike's army.[1]
North American eShop summary
Help Roy's forces defeat Ike's army!
Rewards: Elincia card
Chapter data
|
|
|
Victory: Rout the enemy
|
Player
|
Partner
|
Other
|
Enemy
|
Defeat: Chrom or Robin dies
|
1–10
|
{{{partner}}}
|
10
|
20
|
|
Difficulty rating: ★★★ Map dimensions: 19 columns by 28 rows
|
Block sizes: Japan: 33 North America: 34 PAL region: 34
|
Map based from: Part 1 of the final chapter of Fire Emblem: The Blazing Blade Map phase music: "The First Fight" from Path of Radiance Battle phase music: "Clash" from Path of Radiance Note: Due to known flaws in how the game's downloadable content system handles music, the game may fail to load the music assigned to this chapter. If this happens, the music normally assigned to skirmishes in the base game will play.
|
Pricing: Japan: ¥350 United States: $3.00 Europe: €2.49 United Kingdom: £2.29 Australia: $3.25 New Zealand: $4.25
|
Also available in: Smash Pack
United States: $6.50 Europe: €5.99 United Kingdom: £5.39 Australia: $7.80 New Zealand: $10.20
|
At the start of certain turns, one or more doors to the rooms will open automatically.
- Turn 3: two center doors
- Turn 5: northeastern door, southwestern door
Character data
Note: The returning characters list represents the minimum characterbase recruitable by the point the player can first access the Outrealm Gate. If more chapters along the main story path are cleared, or if any paralogues are cleared, the player can have access to characters not listed here by the point the chapter is first started. As bonus units are recruitable at the player's discretion, the returning characters list does not list them either.
Item data
There are no items available in this chapter.
- Column 6, row 19: Two squares east of the eastern half of the door to the center left room
- Column 13, row 9: Four squares south, one square east of the eastern half of the eastern door to the far northern room
Enemy data
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Micaiah
|
Sage
|
8
|
1
|
44
|
7
|
29+5
|
25
|
24
|
28
|
12+2
|
19+2
|
6
|
Micaiah's Pyre Focus • Tomefaire • Rally Luck
|
Will not act until the door to her room is open, at which point she begins moving unprovoked.
|
|
Mist
|
Valkyrie
|
3
|
1
|
34
|
2
|
20+2
|
18
|
25
|
23
|
9
|
24
|
8
|
Elfire • Mend Magic +2 • Miracle
|
Will not act until the door to her room is open, at which point she begins moving unprovoked.
|
|
Soren
|
Sage
|
5
|
1
|
38
|
2
|
23+2
|
25
|
24
|
13
|
12
|
20
|
6
|
Elwind Magic +2 • Focus
|
Will not act until the door to his room is open, at which point he begins moving unprovoked.
|
|
Mia
|
Swordmaster
|
5
|
1
|
36
|
17
|
4
|
28
|
33
|
22
|
12
|
8
|
6
|
Steel Sword Prescience • Vantage
|
Will not act until the door to her room is open, at which point she begins moving unprovoked.
|
|
Zihark
|
Swordmaster
|
6
|
1
|
41
|
21
|
3
|
27
|
30
|
17
|
16
|
5
|
6
|
Killing Edge Avoid +10 • Tantivy
|
Will not act until the door to his room is open, at which point he begins moving unprovoked.
|
|
Titania
|
Great Knight
|
8
|
1
|
51
|
29
|
12
|
25
|
24
|
19
|
25
|
13
|
7
|
Titania's Axe Luna • Counter
|
Will not act until the door to her room is open, at which point she begins moving unprovoked.
|
|
Elincia
|
Falcon Knight
|
6
|
1
|
40
|
16
|
18
|
24
|
25+2
|
19
|
12
|
19
|
8
|
Steel Lance • Recover Speed +2 • Renewal
|
Will not act until the door to her room is open, at which point she begins moving unprovoked.
|
|
Geoffrey
|
Paladin
|
8
|
1
|
50
|
27
|
6
|
20
|
21
|
11
|
28
|
12
|
8
|
Silver Lance Quick Burn • Aegis
|
Will not act until the door to his room is open, at which point he begins moving unprovoked.
|
|
Lucia
|
Swordmaster
|
8
|
1
|
45
|
23+5
|
8
|
27
|
30
|
13
|
13
|
11
|
6
|
Silver Sword Swordfaire • Astra
|
Will not act until the door to her room is open, at which point she begins moving unprovoked.
|
|
Ashnard
|
Wyvern Lord
|
10
|
1
|
58
|
32+2
|
15
|
26
|
23
|
9
|
30
|
18
|
8
|
Tomahawk Strength +2 • Renewal • Swordbreaker
|
Will not act until the door to his room is open, at which point he begins moving unprovoked.
|
|
Ike
|
Hero
|
10
|
1
|
56
|
30
|
11
|
29
|
27
|
20
|
22
|
10
|
6
|
Silver Sword Patience • Aether • Sol
|
Will not act until the door to his room is open, at which point he begins moving unprovoked.
|
|
Edward
|
Swordmaster
|
3
|
1
|
40
|
18
|
4
|
27
|
28
|
20
|
17
|
6
|
6
|
Steel Sword Avoid +10 • Zeal
|
Immediately begins moving unprovoked.
|
|
Leonardo
|
Sniper
|
3
|
1
|
41
|
20
|
3
|
24+2
|
23
|
16
|
19
|
11
|
6
|
Steel Bow Skill +2 • Prescience
|
Immediately begins moving unprovoked.
|
|
Brom
|
General
|
5
|
1
|
51
|
29
|
5
|
20
|
17
|
25
|
28+2
|
12
|
5
|
Steel Lance Defense +2 • Underdog
|
Immediately begins moving unprovoked.
|
|
Nephenee
|
General
|
6
|
1
|
50
|
25
|
10
|
25
|
20
|
18
|
24
|
18
|
5
|
Steel Lance Indoor Fighter • Wrath
|
Immediately begins moving unprovoked.
|
|
Sanaki
|
Sage
|
7
|
1
|
34
|
1
|
27+2
|
19
|
21
|
30
|
11
|
25
|
6
|
Arcfire Magic +2 • Luna
|
Immediately begins moving unprovoked.
|
|
Sigrun
|
Falcon Knight
|
7
|
1
|
45
|
23
|
13
|
24
|
29+2
|
14
|
19
|
24
|
8
|
Silver Lance • Physic Speed +2 • Healtouch
|
Will not act until the door to her room is open, at which point she begins moving unprovoked.
|
|
Sothe
|
Trickster
|
7
|
1
|
43
|
21
|
19
|
32
|
27
|
15
|
21
|
10
|
6+1
|
Silver Sword • Levin Sword Movement +1 • Lucky Seven
|
Will not act until the door to his room is open, at which point he begins moving unprovoked.
|
|
Black Knight
|
General
|
10
|
1
|
58
|
34
|
18
|
33
|
26
|
20
|
33
|
23
|
5
|
Silver Lance Luna • Pavise
|
Will not act until the door to his room is open, at which point he begins moving unprovoked.
|
|
Sephiran
|
Sage
|
10
|
1
|
47
|
10
|
31+7
|
29
|
27
|
30
|
19
|
26
|
6
|
Thoron • Physic Magic +2 • Tomefaire • Vengeance
|
Will not act until the door to his room is open, at which point he begins moving unprovoked.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Micaiah
|
Sage
|
8
|
1
|
50
|
7
|
33+5
|
29
|
28
|
32
|
14+2
|
22+2
|
6
|
Micaiah's Pyre Focus • Tomefaire • Rally Luck
|
Will not act until the door to her room is open, at which point she begins moving unprovoked.
|
|
Mist
|
Valkyrie
|
3
|
1
|
40
|
2
|
24+2
|
21
|
30
|
28
|
11
|
28
|
8
|
Elfire • Mend Magic +2 • Miracle
|
Will not act until the door to her room is open, at which point she begins moving unprovoked.
|
|
Soren
|
Sage
|
5
|
1
|
44
|
2
|
27+2
|
29
|
28
|
17
|
14
|
23
|
6
|
Elwind Magic +2 • Focus
|
Will not act until the door to his room is open, at which point he begins moving unprovoked.
|
|
Mia
|
Swordmaster
|
5
|
1
|
43
|
21
|
4
|
33
|
38
|
27
|
14
|
11
|
6
|
Steel Sword Prescience • Vantage
|
Will not act until the door to her room is open, at which point she begins moving unprovoked.
|
|
Zihark
|
Swordmaster
|
6
|
1
|
48
|
25
|
3
|
32
|
35
|
18
|
18
|
8
|
6
|
Killing Edge Avoid +10 • Tantivy
|
Will not act until the door to his room is open, at which point he begins moving unprovoked.
|
|
Titania
|
Great Knight
|
8
|
1
|
60
|
33
|
12
|
28
|
27
|
23
|
28
|
14
|
7
|
Titania's Axe Luna • Counter
|
Will not act until the door to her room is open, at which point she begins moving unprovoked.
|
|
Elincia
|
Falcon Knight
|
6
|
1
|
47
|
19
|
21
|
29
|
30+2
|
24
|
14
|
23
|
8
|
Steel Lance • Recover Speed +2 • Renewal
|
Will not act until the door to her room is open, at which point she begins moving unprovoked.
|
|
Geoffrey
|
Paladin
|
8
|
1
|
58
|
31
|
6
|
24
|
25
|
15
|
31
|
15
|
8
|
Silver Lance Quick Burn • Aegis
|
Will not act until the door to his room is open, at which point he begins moving unprovoked.
|
|
Lucia
|
Swordmaster
|
8
|
1
|
52
|
27+5
|
8
|
32
|
35
|
18
|
15
|
14
|
6
|
Silver Sword Swordfaire • Astra
|
Will not act until the door to her room is open, at which point she begins moving unprovoked.
|
|
Ashnard
|
Wyvern Lord
|
10
|
1
|
66
|
37+2
|
15
|
29
|
26
|
13
|
33
|
19
|
8
|
Tomahawk Strength +2 • Renewal • Swordbreaker
|
Will not act until the door to his room is open, at which point he begins moving unprovoked.
|
|
Ike
|
Hero
|
10
|
1
|
64
|
34
|
11
|
34
|
31
|
24
|
25
|
12
|
6
|
Silver Sword Patience • Aether • Sol
|
Will not act until the door to his room is open, at which point he begins moving unprovoked.
|
|
Edward
|
Swordmaster
|
3
|
1
|
47
|
22
|
4
|
32
|
33
|
25
|
19
|
9
|
6
|
Steel Sword Avoid +10 • Zeal
|
Immediately begins moving unprovoked.
|
|
Leonardo
|
Sniper
|
3
|
1
|
49
|
23
|
3
|
29+2
|
27
|
19
|
22
|
13
|
6
|
Steel Bow Skill +2 • Prescience
|
Immediately begins moving unprovoked.
|
|
Brom
|
General
|
5
|
1
|
60
|
34
|
5
|
23
|
19
|
29
|
31+2
|
14
|
5
|
Steel Lance Defense +2 • Underdog
|
Immediately begins moving unprovoked.
|
|
Nephenee
|
General
|
6
|
1
|
59
|
30
|
10
|
28
|
22
|
22
|
27
|
20
|
5
|
Steel Lance Indoor Fighter • Wrath
|
Immediately begins moving unprovoked.
|
|
Sanaki
|
Sage
|
7
|
1
|
40
|
1
|
31+2
|
23
|
25
|
34
|
13
|
28
|
6
|
Arcfire Magic +2 • Luna
|
Immediately begins moving unprovoked.
|
|
Sigrun
|
Falcon Knight
|
7
|
1
|
52
|
26
|
16
|
29
|
34+2
|
19
|
21
|
28
|
8
|
Silver Lance • Physic Speed +2 • Healtouch
|
Will not act until the door to her room is open, at which point she begins moving unprovoked.
|
|
Sothe
|
Trickster
|
7
|
1
|
49
|
25
|
22
|
36
|
31
|
18
|
23
|
12
|
6+1
|
Silver Sword • Levin Sword Movement +1 • Lucky Seven
|
Will not act until the door to his room is open, at which point he begins moving unprovoked.
|
|
Black Knight
|
General
|
10
|
1
|
67
|
39
|
18
|
36
|
28
|
24
|
36
|
25
|
5
|
Silver Lance Luna • Pavise
|
Will not act until the door to his room is open, at which point he begins moving unprovoked.
|
|
Sephiran
|
Sage
|
10
|
1
|
53
|
10
|
35+7
|
33
|
31
|
34
|
21
|
29
|
6
|
Thoron • Physic Magic +2 • Tomefaire • Vengeance
|
Will not act until the door to his room is open, at which point he begins moving unprovoked.
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Micaiah
|
Sage
|
8
|
1
|
60
|
7
|
38+5
|
34
|
33
|
37
|
17+2
|
27+2
|
6
|
Micaiah's Pyre Focus • Tomefaire • Rally Luck
|
Will not act until the door to her room is open, at which point she begins moving unprovoked.
|
|
Mist
|
Valkyrie
|
3
|
1
|
50
|
2
|
29+2
|
25
|
36
|
34
|
14
|
34
|
8
|
Arcfire • Mend Magic +2 • Miracle
|
Will not act until the door to her room is open, at which point she begins moving unprovoked.
|
|
Soren
|
Sage
|
5
|
1
|
54
|
2
|
32+2
|
34
|
33
|
22
|
17
|
28
|
6
|
Arcwind Magic +2 • Focus
|
Will not act until the door to his room is open, at which point he begins moving unprovoked.
|
|
Mia
|
Swordmaster
|
5
|
1
|
54
|
26
|
4
|
39
|
44
|
33
|
18
|
15
|
6
|
Silver Sword Prescience • Vantage
|
Will not act until the door to her room is open, at which point she begins moving unprovoked.
|
|
Zihark
|
Swordmaster
|
6
|
1
|
59
|
30
|
3
|
38
|
41
|
28
|
22
|
12
|
6
|
Killing Edge* Avoid +10 • Tantivy
|
Will not act until the door to his room is open, at which point he begins moving unprovoked.
|
|
Titania
|
Great Knight
|
8
|
1
|
72
|
39
|
12
|
32
|
31
|
28
|
33
|
17
|
7
|
Titania's Axe Luna • Counter
|
Will not act until the door to her room is open, at which point she begins moving unprovoked.
|
|
Elincia
|
Falcon Knight
|
6
|
1
|
58
|
24
|
25
|
35
|
36+2
|
33
|
18
|
29
|
8
|
Silver Lance • Recover Speed +2 • Renewal
|
Will not act until the door to her room is open, at which point she begins moving unprovoked.
|
|
Geoffrey
|
Paladin
|
8
|
1
|
70
|
37
|
6
|
29
|
30
|
21
|
36
|
19
|
8
|
Silver Lance* Quick Burn • Aegis
|
Will not act until the door to his room is open, at which point he begins moving unprovoked.
|
|
Lucia
|
Swordmaster
|
8
|
1
|
63
|
32+5
|
8
|
38
|
41
|
24
|
19
|
18
|
6
|
Silver Sword* Swordfaire • Astra
|
Will not act until the door to her room is open, at which point she begins moving unprovoked.
|
|
Ashnard
|
Wyvern Lord
|
10
|
1
|
78
|
43+2
|
15
|
34
|
31
|
18
|
38
|
22
|
8
|
Tomahawk* Strength +2 • Renewal • Swordbreaker
|
Will not act until the door to his room is open, at which point he begins moving unprovoked.
|
|
Ike
|
Hero
|
10
|
1
|
76
|
40
|
11
|
40
|
37
|
29
|
29
|
16
|
6
|
Silver Sword* Patience • Aether • Sol
|
Will not act until the door to his room is open, at which point he begins moving unprovoked.
|
|
Edward
|
Swordmaster
|
3
|
1
|
58
|
27
|
4
|
38
|
39
|
31
|
23
|
13
|
6
|
Silver Sword Avoid +10 • Zeal
|
Immediately begins moving unprovoked.
|
|
Leonardo
|
Sniper
|
3
|
1
|
61
|
28
|
3
|
35+2
|
32
|
24
|
26
|
17
|
6
|
Silver Bow Skill +2 • Prescience
|
Immediately begins moving unprovoked.
|
|
Brom
|
General
|
5
|
1
|
73
|
40
|
5
|
28
|
23
|
34
|
36+2
|
17
|
5
|
Silver Lance Defense +2 • Underdog
|
Immediately begins moving unprovoked.
|
|
Nephenee
|
General
|
6
|
1
|
72
|
36
|
10
|
33
|
26
|
27
|
32
|
23
|
5
|
Silver Lance Indoor Fighter • Wrath
|
Immediately begins moving unprovoked.
|
|
Sanaki
|
Sage
|
7
|
1
|
50
|
1
|
36+2
|
28
|
30
|
39
|
16
|
33
|
6
|
Bolganone Magic +2 • Luna
|
Immediately begins moving unprovoked.
|
|
Sigrun
|
Falcon Knight
|
7
|
1
|
63
|
31
|
20
|
35
|
40+2
|
28
|
25
|
34
|
8
|
Silver Lance* • Physic Speed +2 • Healtouch
|
Will not act until the door to her room is open, at which point she begins moving unprovoked.
|
|
Sothe
|
Trickster
|
7
|
1
|
59
|
30
|
27
|
42
|
37
|
23
|
27
|
17
|
6+1
|
Silver Sword* • Levin Sword* Movement +1 • Lucky Seven
|
Will not act until the door to his room is open, at which point he begins moving unprovoked.
|
|
Black Knight
|
General
|
10
|
1
|
80
|
45
|
18
|
40
|
32
|
29
|
41
|
28
|
5
|
Silver Lance* Luna • Pavise
|
Will not act until the door to his room is open, at which point he begins moving unprovoked.
|
|
Sephiran
|
Sage
|
10
|
1
|
63
|
10
|
40+7
|
38
|
36
|
39
|
24
|
34
|
6
|
Thoron* • Physic Magic +2 • Tomefaire • Vengeance
|
Will not act until the door to his room is open, at which point he begins moving unprovoked.
|
|
NPC data
Boss data
- Main article: Micaiah
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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This section has been marked as a stub. Please help improve the page by adding information.
Trivia
- Robin states he/she found Elincia's card in one of the western chambers. Assuming the top of the map is indeed north, this contradicts Elincia's starting position of the center east chamber.
- Smash Brethren is most likely named after the fighter game; Super Smash Brothers, as both titles are similarly named, Brethren being the archaic plural form of brother, and Fire Emblem having representatives in the series.
Etymology and other languages
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English
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Smash Brethren 1
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--
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Japanese
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紅対蒼 封印編
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Red vs. blue: Seals chapter
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Spanish
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Sangre Noble 1
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Noble Blood 1
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French
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Lutte fratricide
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Fratricidal struggle
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German
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Die Prügelknaben 1
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The Whipping Boys 1
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Italian
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Incudine e martello 1
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Anvil and hammer 1
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Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References