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Sandglass Bow
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Sandglass Bow (Japanese: 悠久の黄砂の絆弓 Bonds bow of the yellow sands) is a weapon skill in the bow category which debuted in Fire Emblem Heroes; it is a personal weapon of the Nabata variation of Igrene. When its user is near allies, Sandglass Bow increases those allies' movement and prevents terrain from slowing them; and when its user is near allies or initiates combat, it boosts its user's stats, boosts their damage dealt based on their attack, and boosts their damage dealt with a special based on their speed and maximum cooldown count.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes |
14 | 2 | 400 | -- | Silver Bow | -- | ✗ | Grants −1 special cooldown count. Deals bonus damage to flying units. At start of turn 1, grants −2 special cooldown count. If user is within 2 spaces of an ally at start of turn, grants "unit cannot be slowed by terrain (except impassable terrain)" and "unit can move 1 extra space" to user infantry and armored allies within 2 spaces of user for 1 turn. If user initiates combat or is within 2 spaces of an ally, grants +6 each to attack and speed to user during combat, user deals +(user's attack × 15%) damage, and when special triggers, user deals +(user's speed × [(user's maximum special cooldown count × 10) + 10]%) damage. |
Availability
Heroes
Method | Data |
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Unit (★★★★★) | Igrene: Sworn Protectors |
Flavor text
Game | Text (English) |
Text (Japanese) |
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Heroes | Accelerates Special trigger (cooldown count-1).
Effective against flying foes. At the start of turn 1, grants Special cooldown count-2. At start of turn, if unit is within 2 spaces of an ally, grants the following to unit and infantry and armored allies within 2 spaces: "unit cannot be slowed by terrain (does not apply to impassable terrain)" and "unit can move 1 extra space (does not stack)" for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat and deals damage = 15% of unit's Atk (including when dealing damage with a Special triggered before combat), and also, when Special triggers, deals damage = X% of unit's Spd (X = unit's max Special cooldown count value × 10, + 10). |
飛行特効
奥義が発動しやすい(発動カウント-1) 1ターン目開始時、奥義発動カウント-2 ターン開始時、周囲2マス以内に味方がいる時、 自分と周囲2マス以内の歩行、重装の味方に 「自分が移動可能な地形を平地のように移動可能」、 「移動+1」(重複しない)を付与(1ターン) 自分から攻撃した時、または、 周囲2マス以内に味方がいる時、 戦闘中、攻撃、速さ+6、 ダメージ+攻撃の15%(戦闘前奥義も含む)、かつ 奥義発動時、さらに、ダメージ+速さの (10+自分の奥義発動カウントの最大値×10)% |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Sandglass Bow |
-- |
Japanese |
悠久の黄砂の絆弓 |
Bonds bow of the yellow sands |
Spanish |
Arco de Arcadia |
Bow of arcadia |
French |
Arc sablier |
Hourglass bow |
German |
Sanduhrbogen |
Hourglass bow |
Italian |
Arco sabbioso |
Sandy bow |
Portuguese |
Arco do tempo |
Bow of time |
Traditional Chinese |
悠遠的黃沙之絆弓 |
Bonds bow of the yellow sands |
Gallery
The Sandglass Bow as it appears in Heroes.