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Persecution Bow
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Persecution Bow (Japanese: 被害妄想の弓 Persecution Complex Bow) is a weapon skill in the bow category which debuted in Fire Emblem Heroes; it is a personal weapon of Bernadetta. Persecution Bow imitates the effect of Bernadetta's personal ability Persecution Complex in Fire Emblem: Three Houses; if its user has an active penalty or are not at full HP, it boosts their attack and speed, and if they initiates combat, it allows them to follow up before the foe's counterattack.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes |
14 | 2 | 400 | -- | Silver Bow | -- | ✗ | Deals bonus damage to flying units. Grants +3 attack. If penalty is active on user or user's HP ≤ 99% at start of combat, grants +5 each to attack and speed to user during combat, and if user initiates combat, user can make follow-up attack before foe's counterattack. | ||
Heroes (refine: +Effect) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Deals bonus damage to flying units. Grants +3 attack. If user's HP ≤ 99% at start of combat or penalty is active on user, grants +5 each to attack and speed to user during combat, user makes guaranteed follow-up attack, and if user initiates combat, user can make follow-up attack before foe's counterattack. If user is within 2 spaces of an ally at start of turn, deals 1 damage to user and allies within 2 spaces of user and grants −1 special cooldown count to user. If user initiates combat or foe's HP ≥ 75% at start of combat, grants +([(user's maximum HP − user's current HP) × 2] + 5; maximum: 15) each to attack and speed to user and grants +1 special cooldown charge to user per attack during combat. | ||
Heroes (refine: +Atk) |
15 | 2 | 400 | 500 200 |
-- | -- | ✗ | Deals bonus damage to flying units. Grants +3 attack. If user's HP ≤ 99% at start of combat or penalty is active on user, grants +5 each to attack and speed to user during combat, user makes guaranteed follow-up attack, and if user initiates combat, user can make follow-up attack before foe's counterattack. Grants +2 HP. | ||
Heroes (refine: +Spd) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Deals bonus damage to flying units. Grants +3 attack. If user's HP ≤ 99% at start of combat or penalty is active on user, grants +5 each to attack and speed to user during combat, user makes guaranteed follow-up attack, and if user initiates combat, user can make follow-up attack before foe's counterattack. Grants +2 HP and +2 speed. | ||
Heroes (refine: +Def) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Deals bonus damage to flying units. Grants +3 attack. If user's HP ≤ 99% at start of combat or penalty is active on user, grants +5 each to attack and speed to user during combat, user makes guaranteed follow-up attack, and if user initiates combat, user can make follow-up attack before foe's counterattack. Grants +2 HP and +3 defense. | ||
Heroes (refine: +Res) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Deals bonus damage to flying units. Grants +3 attack. If user's HP ≤ 99% at start of combat or penalty is active on user, grants +5 each to attack and speed to user during combat, user makes guaranteed follow-up attack, and if user initiates combat, user can make follow-up attack before foe's counterattack. Grants +2 HP and +3 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Bernadetta: Eternal Loner |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Effective against flying foes. Grants Atk+3.
At start of combat, if【Penalty】is active on unit or if unit's HP < 100%, grants Atk/Spd+5 during combat, and if unit initiates combat, unit can make a follow-up attack before foe can counterattack. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
飛行特効 攻撃+3
戦闘開始時、自身が【不利な状態異常】を受けている、 または、自身のHPが99%以下の時、戦闘中、 攻撃、速さ+5、かつ、自分から攻撃した時、 追撃可能なら自分の攻撃の直後に追撃を行う 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Heroes (Refined) |
Effective against flying foes. Grants Atk+3.
At start of combat, if unit's HP ≤ 99% or if【Penalty】is active on unit, grants Atk/Spd+5 to unit during combat and unit makes a guaranteed follow-up attack, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
飛行特効 攻撃+3
戦闘開始時、自身が【不利な状態異常】を受けている、 または、戦闘開始時、自身のHPが99%以下の時、 戦闘中、攻撃、速さ+5、絶対追撃、 かつ、自分から攻撃した時、 追撃可能なら自分の攻撃の直後に追撃を行う 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Heroes (Refined: +effect) |
At start of combat, if unit's HP ≥ 25%, inflicts
Atk/Spd/Res-4 on foe and unit makes a guaranteed follow-up attack during combat, and also, after combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target. |
ターン開始時、周囲2マス以内に味方がいる時、
自分と周囲2マス以内の味方に1ダメージ、 自身の奥義発動カウント-1 自分から攻撃した時、または、 戦闘開始時、敵のHPが75%以上の時、 戦闘中、攻撃、速さが 戦闘開始時の自分のHP減少量×2+5だけ上昇 (最大15)、 自身の奥義発動カウント変動量+1 (同系統効果複数時、最大値適用) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Persecution Bow |
-- |
Japanese |
被害妄想の弓 |
Persecution Complex Bow |
Spanish |
Arco persecutorio |
Persecution bow |
French |
Arc persécution |
Persecution bow |
German |
Verfolgerbogen |
Persecutor Bow |
Italian |
Arco maniacale |
Maniace bow |
Portuguese |
Arco persecução |
Persecution bow |
Traditional Chinese |
被害妄想之弓 |
Persecution delusion bow |
Gallery
The Persecution Bow as it appears in Heroes.