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Event tile: Difference between revisions
(Every challenge I've played in Birthright has had exactly 2 event tiles, and every story level has had 0.) |
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{{Conjectural title}} | |||
[[File:Ss fe13 event tile.png|300px|thumb|right|[[Lissa]] is about to step on an event tile; when moving a unit over an event tile, a question mark appears above them.]] | [[File:Ss fe13 event tile.png|300px|thumb|right|[[Lissa]] is about to step on an event tile; when moving a unit over an event tile, a question mark appears above them.]] | ||
'''Event tiles''' are a gameplay mechanic first appearing in {{FE13}}. In Awakening, event tiles appear in the majority of the game's battle maps, and give random benefits to units that stop on one. In {{FE14}}, event tiles are much less numerous, appearing mostly in [[skirmish]]es, and rarely in main chapter battles. In both games all feature a distinct sparkling effect floating above them to indicate their position, and they also display a question mark bubble when a unit is moved on top of them. | '''Event tiles''' are a gameplay mechanic first appearing in {{FE13}}. In Awakening, event tiles appear in the majority of the game's battle maps, and give random benefits to units that stop on one. In {{FE14}}, event tiles are much less numerous, appearing mostly in [[skirmish]]es, and rarely in main chapter battles; they are completely absent in ''Fates: Conquest''. In both games all feature a distinct sparkling effect floating above them to indicate their position, and they also display a question mark bubble when a unit is moved on top of them. | ||
With the exception of the [[Grima (chapter)|Endgame]]'s map (which lacks event tiles), all chapter maps available in the vanilla ''Awakening'' game each have two event tiles placed on them, and the same is true for all of the [[Downloadable content in Fire Emblem Awakening#Series 1: Outrealm Talismans|series 1 DLC]] maps with the exception of the Rogues & Redeemers series ([[Rogues & Redeemers 1|all]] [[Rogues & Redeemers 2|of]] [[Rogues & Redeemers 3|which]] lack event tiles). [[Downloadable content in Fire Emblem Awakening#Series 2: Path of a Grandmaster|Series 2 DLC]] maps tend to lack event tiles; the exceptions are the Scramble maps, in which [[Harvest Scramble]] sports 18 event tiles, [[Summer Scramble]] sports 15 event tiles, and [[Hot-Spring Scramble]] sports 20 event tiles. | With the exception of the [[Grima (chapter)|Endgame]]'s map (which lacks event tiles), all chapter maps available in the vanilla ''Awakening'' game each have two event tiles placed on them, and the same is true for all of the [[Downloadable content in Fire Emblem Awakening#Series 1: Outrealm Talismans|series 1 DLC]] maps with the exception of the Rogues & Redeemers series ([[Rogues & Redeemers 1|all]] [[Rogues & Redeemers 2|of]] [[Rogues & Redeemers 3|which]] lack event tiles). [[Downloadable content in Fire Emblem Awakening#Series 2: Path of a Grandmaster|Series 2 DLC]] maps tend to lack event tiles; the exceptions are the Scramble maps, in which [[Harvest Scramble]] sports 18 event tiles, [[Summer Scramble]] sports 15 event tiles, and [[Hot-Spring Scramble]] sports 20 event tiles. | ||
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==Types of bonuses== | ==Types of bonuses== | ||
===Experience points=== | ===Experience points=== | ||
A character that gets this bonus will be given a random amount of experience points | A character that gets this bonus will be given a random amount of experience points. This event works exactly the same as the [[Barracks#Experience points|event at the Barracks]]. | ||
===Weapon experience=== | ===Weapon experience=== | ||
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===Random item=== | ===Random item=== | ||
A unit getting this bonus will be given a random item placed into their [[inventory]]; if the character's inventory is full upon getting the item, the player can choose to send that item to the [[Supply convoy|convoy]] or any other item in the character's inventory. Using a different set of currently-unknown percentage ratios, one of the following items will be randomly obtained when this bonus appears: | A unit getting this bonus will be given a random item, that is then placed into their [[inventory]]; if the character's inventory is full upon getting the item, the player can choose to send that item to the [[Supply convoy|convoy]] or any other item in the character's inventory. Using a different set of currently-unknown percentage ratios, one of the following items will be randomly obtained when this bonus appears: | ||
====Items obtained in ''Awakening''==== | ====Items obtained in ''Awakening''==== | ||
{| | {| class="basic" style="width: 80%; padding: 3px; border-spacing: 4px; border-width: 2px" | ||
! colspan="2" style="border-top-left-radius: 15px" | Item | |||
! colspan="2" | Item | |||
! colspan="2" style="border-top-right-radius: 15px" | Item | |||
|- | |- | ||
| [[File:Is 3ds01 tree branch.png]] | |||
| [[Tree Branch]] | |||
| [[File:Is 3ds01 glass sword.png]] | |||
| [[Glass Sword]] | |||
| [[File:Is 3ds01 soothing sword.png]] | |||
| [[Soothing Sword]] | |||
|- | |- | ||
| [[File:Is 3ds01 superior edge.png]] | |||
| [[Superior Edge]] | |||
| [[File:Is 3ds01 leif's blade.png]] | |||
| [[Leif's Blade]] | |||
| [[File:Is 3ds01 roy's blade.png]] | |||
| [[Roy's Blade]] | |||
|- | |- | ||
| [[File:Is 3ds01 eliwood's blade.png]] | |||
| [[Eliwood's Blade]] | |||
| [[File:Is 3ds01 eirika's blade.png]] | |||
| [[Eirika's Blade]] | |||
| [[File:Is 3ds01 seliph's blade.png]] | |||
| [[Seliph's Blade]] | |||
|- | |- | ||
| [[File:Is 3ds01 alm's blade.png]] | |||
| [[Alm's Blade]] | |||
| [[File:Is 3ds01 log.png]] | |||
| [[Log]] | |||
| [[File:Is 3ds01 glass lance.png]] | |||
| [[Glass Lance]] | |||
|- | |- | ||
| [[File:Is 3ds01 miniature lance.png]] | |||
| [[Miniature Lance]] | |||
| [[File:Is 3ds01 shockstick.png]] | |||
| [[Shockstick]] | |||
| [[File:Is 3ds01 superior lance.png]] | |||
| [[Superior Lance]] | |||
|- | |- | ||
| [[File:Is 3ds01 finn's lance.png]] | |||
| [[Finn's Lance]] | |||
| [[File:Is 3ds01 ephraim's lnce.png]] | |||
| [[Ephraim's Lnce]] | |||
| [[File:Is 3ds01 sigurd's lance.png]] | |||
| [[Sigurd's Lance]] | |||
|- | |- | ||
| [[File:Is 3ds01 ladle.png]] | |||
| [[Ladle]] | |||
| [[File:Is 3ds01 glass axe.png]] | |||
| [[Glass Axe]] | |||
| [[File:Is 3ds01 imposing axe.png]] | |||
| [[Imposing Axe]] | |||
|- | |- | ||
| [[File:Is 3ds01 volant axe.png]] | |||
| [[Volant Axe]] | |||
| [[File:Is 3ds01 superior axe.png]] | |||
| [[Superior Axe]] | |||
| [[File:Is 3ds01 orsin's hatchet.png]] | |||
| [[Orsin's Hatchet]] | |||
|- | |- | ||
| [[File:Is 3ds01 titania's axe.png]] | |||
| [[Titania's Axe]] | |||
| [[File:Is 3ds01 hector's axe.png]] | |||
| [[Hector's Axe]] | |||
| [[File:Is 3ds01 slack bow.png]] | |||
| [[Slack Bow]] | |||
|- | |- | ||
| [[File:Is 3ds01 glass bow.png]] | |||
| [[Glass Bow]] | |||
| [[File:Is 3ds01 towering bow.png]] | |||
| [[Towering Bow]] | |||
| [[File:Is 3ds01 superior bow.png]] | |||
| [[Superior Bow]] | |||
|- | |- | ||
| [[File:Is 3ds01 wolt's bow.png]] | |||
| [[Wolt's Bow]] | |||
| [[File:Is 3ds01 innes' bow.png]] | |||
| [[Innes' Bow]] | |||
| [[File:Is 3ds01 dying blaze.png]] | |||
| [[Dying Blaze]] | |||
|- | |- | ||
| [[File:Is 3ds01 micaiah's pyre.png]] | |||
| [[Micaiah's Pyre]] | |||
| [[File:Is 3ds01 superior jolt.png]] | |||
| [[Superior Jolt]] | |||
| [[File:Is 3ds01 katarina's bolt.png]] | |||
| [[Katarina's Bolt]] | |||
|- | |- | ||
| [[File:Is 3ds01 wilderwind.png]] | |||
| [[Wilderwind]] | |||
| [[File:Is 3ds01 celica's gale.png]] | |||
| [[Celica's Gale]] | |||
| [[File:Is 3ds01 aversa's night.png]] | |||
| [[Aversa's Night]] | |||
|- | |- | ||
| [[File:Is 3ds01 kneader.png]] | |||
| [[Kneader]] | |||
| [[File:Is 3ds01 balmwood staff.png]] | |||
| [[Balmwood Staff]] | |||
| [[File:Is 3ds01 catharsis.png]] | |||
| [[Catharsis]] | |||
|- | |- | ||
| [[File:Is 3ds01 sweet tincture.png]] | |||
| [[Sweet Tincture]] | |||
| [[File:Is 3ds01 gaius's confect.png]] | |||
| [[Gaius's Confect]] | |||
| [[File:Is 3ds01 kris's confect.png]] | |||
| [[Kris's Confect]] | |||
|- | |- | ||
| [[File:Is 3ds01 tiki's tear.png]] | |||
| [[Tiki's Tear]] | |||
| [[File:Is 3ds01 seed of trust.png]] | |||
| [[Seed of Trust]] | |||
| [[File:Is 3ds01 reeking box.png]] | |||
| [[Reeking Box]] | |||
|- | |- | ||
|style="border | | style="border-bottom-left-radius: 15px" | [[File:Is 3ds01 rift door.png]] | ||
| [[Rift Door]] | |||
|} | |} | ||
This is the same list that is also used for the [[Barracks]]. | This is the same list that is also used for the [[Barracks]]. | ||
With the exception of the Glass weapons (which debuted in [[Fire Emblem: New Mystery of the Emblem | With the exception of the Glass weapons (which debuted in [[Fire Emblem: New Mystery of the Emblem: Heroes of Light and Shadow|the previous game in the series]]) and the Seed of Trust (which reappeared in the [[Fire Emblem Fates|following game]]), all of these items are unique to ''Awakening''. | ||
====Items obtained in ''Fates''==== | ====Items obtained in ''Fates''==== | ||
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===Support boost=== | ===Support boost=== | ||
This bonus is only available to a unit who's [[Pair Up|paired up]] with another unit and capable of supporting with that unit. After a conversation, the two units involved will gain some support points. It works exactly the same as the [[Barracks#Two-person conversation|equivalent Barracks event]]. | |||
This bonus is only available to a unit who's [[Pair Up|paired up]] with another unit and capable of supporting with that unit. | |||
==Trivia== | ==Trivia== | ||
*The [[Invisible Ties (premonition)|Premonition chapter]] has two event tiles available to its map; however, these event tiles are placed outside the area where [[Chrom]] and [[ | *The [[Invisible Ties (premonition)|Premonition chapter]] has two event tiles available to its map; however, these event tiles are placed outside the area where [[Chrom]] and [[Robin|the Avatar]] are restricted to, making these event tiles inaccessible, so the first accessible event tiles are the ones in [[The Verge of History|the Prologue]]. | ||
{{NavMech}} | {{NavMech}} |
Latest revision as of 02:35, 3 June 2021
This article uses a conjectural title. It is unknown if an official title for the subject of this article exists, so it has been given an appropriate title by its editors. If you can find an official title for this subject, please move this article to the official title, and provide an appropriate source for that title. |
Event tiles are a gameplay mechanic first appearing in Fire Emblem Awakening. In Awakening, event tiles appear in the majority of the game's battle maps, and give random benefits to units that stop on one. In Fire Emblem Fates, event tiles are much less numerous, appearing mostly in skirmishes, and rarely in main chapter battles; they are completely absent in Fates: Conquest. In both games all feature a distinct sparkling effect floating above them to indicate their position, and they also display a question mark bubble when a unit is moved on top of them.
With the exception of the Endgame's map (which lacks event tiles), all chapter maps available in the vanilla Awakening game each have two event tiles placed on them, and the same is true for all of the series 1 DLC maps with the exception of the Rogues & Redeemers series (all of which lack event tiles). Series 2 DLC maps tend to lack event tiles; the exceptions are the Scramble maps, in which Harvest Scramble sports 18 event tiles, Summer Scramble sports 15 event tiles, and Hot-Spring Scramble sports 20 event tiles.
In Fates, main chapters and paralogues normally have no event tiles, while skirmishes usually have exactly two event tiles.
In Awakening, there are four possible outcomes when stopping on an event tile: gaining experience, gaining weapon proficiency, finding a random item, and boosting support (if paired up units stand on the tile). In Fates, only the first three can occur. Each of the non-bonus characters has a unique line tied to each of the first three events, and multiple lines tied to the fourth event.
Types of bonuses
Experience points
A character that gets this bonus will be given a random amount of experience points. This event works exactly the same as the event at the Barracks.
Weapon experience
- Main article:
Weapon experience
A character that gets this bonus will be given a random amount of weapon experience for all visible weapon types. The bonus can be wasted, but this only happens when the unit already has an A rank for all visible weapon types.
Random item
A unit getting this bonus will be given a random item, that is then placed into their inventory; if the character's inventory is full upon getting the item, the player can choose to send that item to the convoy or any other item in the character's inventory. Using a different set of currently-unknown percentage ratios, one of the following items will be randomly obtained when this bonus appears:
Items obtained in Awakening
This is the same list that is also used for the Barracks.
With the exception of the Glass weapons (which debuted in the previous game in the series) and the Seed of Trust (which reappeared in the following game), all of these items are unique to Awakening.
Items obtained in Fates
This section has been marked as a stub. Please help improve the page by adding information.
Support boost
This bonus is only available to a unit who's paired up with another unit and capable of supporting with that unit. After a conversation, the two units involved will gain some support points. It works exactly the same as the equivalent Barracks event.
Trivia
- The Premonition chapter has two event tiles available to its map; however, these event tiles are placed outside the area where Chrom and the Avatar are restricted to, making these event tiles inaccessible, so the first accessible event tiles are the ones in the Prologue.