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Heiðr (weapon)
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Heiðr (Japanese: ヘイズ Heiðr) is a green tome-type weapon skill which debuted in Fire Emblem Heroes; it is a personal weapon of Heiðr. Heiðr reduces a foe's stats and special cooldown charge when the user is involved in a Rally assist skill, and it boosts the user's stats, boosts their damage, and reduces the damage of the foe's first attack when the user initiates combat or is near an ally.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes |
14 | 2 | 400 | -- | Rexcalibur | -- | ✗ | Grants −1 special cooldown count. If user uses or is targeted by a Rally assist skill, inflicts −4 each to attack, speed, defense, and resistance and −1 special cooldown charge per attack on foes in cardinal directions of user and target of Rally skill through their next actions. If user initiates combat or is within 2 spaces of an ally, grants +5 each to user's attack, speed, defense, and resistance, user deals +(user's attack × 15%) damage (excluding area-of-effect special skills), and foe's first attack deals −30%. |
Availability
Method | Data |
---|---|
Unit (★★★★★) | Heiðr: Innocent Goddess |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes | Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if it is unit's first combat initiated by unit or first combat initiated by foe that turn, reduces damage from foe's first attacks by 70% during combat (for standard weapons, "first attacks" means only the first strike; for weapons that grant "unit attacks twice," it means the first and second strikes). If unit's HP ≥ 25% at start of combat, after combat, if unit attacked, inflicts【Panic】on target and foes within 2 spaces of target. 【Panic】 Converts bonuses on target into penalties through its next action. |
奥義が発動しやすい(発動カウント-1)
戦闘開始時、自身のHPが25%以上なら、 戦闘中、攻撃、速さ、守備、魔防+5、 自身の奥義発動カウント変動量+1 (同系統効果複数時、最大値適用)、 敵の絶対追撃を無効、かつ、自分の追撃不可を無効、 最初に受けた攻撃と2回攻撃のダメージを70%軽減 (最初に受けた攻撃と2回攻撃: 通常の武器は、1回目の攻撃のみ 「2回攻撃」の武器は、1~2回目の攻撃) (軽減効果は、 各ターンについて、このスキル所持者が 自分から攻撃した最初の戦闘と 敵から攻撃された最初の戦闘の時のみ発動) 戦闘開始時、自身のHPが25%以上なら、 戦闘中に攻撃していれば、戦闘後に 敵と、その周囲2マス以内の敵に 【パニック】を付与 【パニック】 強化を+ではなく-とする状態異常 (敵の次回行動終了まで) |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Heiðr |
Heiðr is the name of a number of characters in Norse mythology, and may have been used as an alternate name for the witch Gullveig. |
Japanese |
ヘイズ |
Heiðr |
Spanish |
Heiðr |
-- |
French |
Heiðr |
-- |
German |
Heiðr |
-- |
Italian |
Heiðr |
-- |
Portuguese |
Heiðr |
-- |
Traditional Chinese |
海慈 |
Heiðr |
Gallery
Heiðr as it appears in Heroes.