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Weapon experience: Difference between revisions
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'''Weapon experience''' (commonly abbreviated '''WEx''' or '''WEXP''') is a form of [[experience]] specific to a unit's [[weapon level]], accrued through the continued use of weapons, magic or staves. Once a unit reaches a certain threshold of weapon experience in a weapon type, the matching weapon level increases and allows them to use a wider and more powerful selection of weapons. Weapon experience was first implemented in {{FE5}} and is present in all subsequent titles. In ''Three Houses'', it is known as '''skill experience'''. | '''Weapon experience''' (commonly abbreviated '''WEx''' or '''WEXP''') is a form of [[experience]] specific to a unit's [[weapon level]], accrued through the continued use of weapons, magic or staves. Once a unit reaches a certain threshold of weapon experience in a weapon type, the matching weapon level increases and allows them to use a wider and more powerful selection of weapons. Weapon experience was first implemented in {{FE5}} and is present in all subsequent titles except ''Echoes: Shadows of Valentia''. In ''Three Houses'', it is known as '''skill experience'''. | ||
==Overview== | ==Overview== |
Revision as of 00:44, 10 April 2020
Weapon experience (commonly abbreviated WEx or WEXP) is a form of experience specific to a unit's weapon level, accrued through the continued use of weapons, magic or staves. Once a unit reaches a certain threshold of weapon experience in a weapon type, the matching weapon level increases and allows them to use a wider and more powerful selection of weapons. Weapon experience was first implemented in Fire Emblem: Thracia 776 and is present in all subsequent titles except Echoes: Shadows of Valentia. In Three Houses, it is known as skill experience.
Overview
In almost all uses of the system, WEx is gained through the use of weapons, with the unit's rank increasing by one after their weapon experience reaches a certain threshold. In the games from Blazing Blade to Radiant Dawn, the amount of WEx gained varies depending on the weapon or staff used, while the WEx gained is constant regardless of the weapon or staff used in all other games. The only exception to this are staves in Thracia 776, which give WEx depending on the weapon level of the staff.
In the majority of games, WEx is gained on a per-hit basis; for example, a 2 WEx weapon will grant a total of four WEx to the matching rank if the wielder double-attacks. The exceptions to this are Awakening and Fates, in which WEx is gained on a per-round of combat basis.
In the Game Boy Advance trilogy of games, a kill bonus is in effect in which the amount of WEx gained for a single blow is doubled if the unit successfully kills the enemy with said blow. For example, if a unit with a 2 WEx weapon attacks twice and kills an enemy, the unit actually gains 6 WEx in total: 2 from the first hit, and 4 from the second, fatal hit.
Weapon experience requirements by game
Upon gaining certain thresholds of weapon experience, a unit's weapon level in the matching weapon type will increase.
style="Template:Roundtl; border:none" width="70%" colspan="9"|Weapon experience requirements for rank increase by game | |||||||
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style="Template:Roundtl; border:none; background-color:#222222;" width="30%" rowspan="2"| Game | Rank progression (total WEx) | ||||||
Base E | E to D | D to C | C to B | B to A | A to S | S to SS | |
Thracia 776 | 50 | 100 | 150 | 200 | 250 | -- | -- |
The Binding Blade | 1 | 51 | 101 | 151 | 201 | 251 | -- |
Fire Emblem: The Blazing Blade | 1 | 31 | 71 | 121 | 181 | 251 | -- |
The Sacred Stones | 1 | 31 | 71 | 121 | 181 | 251 | -- |
Path of Radiance | 1 | 31 | 71 | 121 | 181 | 251 | -- |
Radiant Dawn | 1 | 31 | 71 | 121 | 181 | 251 | 331 |
Shadow Dragon | 1 | 31 | 76 | 136 | 196 | -- | -- |
New Mystery of the Emblem | 1 | 31 | 76 | 136 | 196 | -- | -- |
Awakening | 1 | 31 | 71 | 121 | 181 | -- | -- |
Fates | 1 | 21 | 51 | 96 | 161 | 251 | -- |
colspan="9" style="Template:Roundb; border:none; background-color:#222222" width="100%"| |
Three Houses adds additional "+" skill levels that are not featured in previous games. The skill level progression for Three Houses is as follows:
style="Template:Roundtl; border:none" width="70%" colspan="14"|Weapon experience requirements for rank increase by game | ||||||||||||
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style="Template:Roundtl; border:none; background-color:#222222;" width="16%" rowspan="2"| Game | style="Template:Roundtr; border:none; background-color:#222222" width="84%" colspan="12"| Rank progression (total WEx) | |||||||||||
Base E | E to E+ | E+ to D | D to D+ | D+ to C | C to C+ | C+ to B | B to B+ | B+ to A | A to A+ | A+ to S | S to S+ | |
style="Template:Roundbl; border:none; background-color:#222222"| Three Houses | 0 | 40 | 100 | 180 | 300 | 460 | 580 | 860 | 1220 | 1660 | 2420 | style="Template:Roundbr; border:none; background-color:#222222"| 3500 |
Items and skills affecting weapon experience
style="Template:Roundtl; border:none" width="100%" colspan="2"|Items and skills affecting weapon experience | ||||||||||||||||||||
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