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Range: Difference between revisions
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[[File:Ss fe05 osian's range.png|thumb|right|256px|<small>In all games since {{title|Thracia 776}}, the range of weapons is denoted by glowing red squares when their wielders are selected. Here, [[ | [[File:Ss fe05 osian's range.png|thumb|right|256px|<small>In all games since {{title|Thracia 776}}, the range of weapons is denoted by glowing red squares when their wielders are selected. Here, [[Osian]]'s only weapon is an [[Iron Axe]], so he can only attack enemies within one tile of his [[movement]] range.</small>]] | ||
A weapon's '''range''' (Japanese: {{hover|射程|Shatei}} ''Range'') denotes the distance with which its wielder can attack. Measured in terms of spaces, the range with which a [[unit]] can attack with a weapon is, generally speaking, the unit's [[movement]] plus the range of the weapon; almost anywhere which falls inside this radius can be attacked, depending on the terrain properties and the weapon. The vast majority of weapons have a range of 1 or 2; attacking at 1 range is traditionally called "direct" or "melee combat", while attacking at 2 or more range is referred to as "indirect" or "ranged combat". | A weapon's '''range''' (Japanese: {{hover|射程|Shatei}} ''Range'') denotes the distance with which its wielder can attack. Measured in terms of spaces, the range with which a [[unit]] can attack with a weapon is, generally speaking, the unit's [[movement]] plus the range of the weapon; almost anywhere which falls inside this radius can be attacked, depending on the terrain properties and the weapon. The vast majority of weapons have a range of 1 or 2; attacking at 1 range is traditionally called "direct" or "melee combat", while attacking at 2 or more range is referred to as "indirect" or "ranged combat". |
Revision as of 04:25, 5 December 2019
A weapon's range (Japanese: 射程 Range) denotes the distance with which its wielder can attack. Measured in terms of spaces, the range with which a unit can attack with a weapon is, generally speaking, the unit's movement plus the range of the weapon; almost anywhere which falls inside this radius can be attacked, depending on the terrain properties and the weapon. The vast majority of weapons have a range of 1 or 2; attacking at 1 range is traditionally called "direct" or "melee combat", while attacking at 2 or more range is referred to as "indirect" or "ranged combat".
Typical ranges
style="Template:Roundtl; border:none" width="100%" colspan="2"|Typical ranges for weapon types | |||||||||||||||||||||||||||
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Each weapon type is primarily associated with a basic range possessed by the majority of weapons of the type; however, for each weapon type there are a small number of rarer weapons which to some degree exceed this basic range. The extended ranges almost always occur in set patterns associated with a certain type of weapon variation.
In addition, there are rare occasions on which range can be extended by other means; for example, the Marksman gains +1 range boost for all bows except longbows.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Range |
-- |
Spanish |
Alcance |
Scope |
French |
Portée |
Range |
German |
Reichweite |
Range |
Italian |
Raggio |
Radius |