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Dream Horn
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Dream Horn (Japanese: 夢の王の角 Dream king horn) is a weapon skill in the beast category which debuted in Fire Emblem Heroes; it is a personal weapon of Freyr. When it user does not have low HP, Dream Horn reduces the foe's attack and defense based on the highest of the user and their nearby allies' bonuses, guarantees the user a follow-up attack, and reduces the damage the user takes.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes |
14 | 1 | 400 | -- | Adult (Cavalry) | ✗ | Grants −1 special cooldown count. If user's HP ≥ 25% at start of combat, inflicts −(highest total bonuses on user or allies within 3 spaces of user + 6) to foe's attack and defense, user makes a guaranteed follow-up attack, and user takes −30% damage (except from Røkkr specials). If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, inflicts −(number of spaces from starting position of unit initiating combat + 3; maximum: 6) each to foe's attack and dense during combat, and if spaces moved ≥ 5, foe's first attack deals −30% damage. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Freyr: Dream-King |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes | Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-X on foe (X = 50% of highest total bonuses among unit and allies within 3 spaces of unit +6), unit makes a guaranteed follow-up attack during combat, and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 30%. At start of turn, if unit is adjacent to only beast or dragon allies or is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat. |
奥義が発動しやすい(発動カウント-1)
戦闘開始時、自身のHPが25%以上なら、 戦闘中、敵の攻撃、守備-6、 さらに、敵の攻撃、守備が、 自分と周囲3マス以内にいる味方のうち 強化の合計値が最も高い値の50%だけ減少、 自分は絶対追撃、自身が受けた範囲奥義のダメージと、 戦闘中に攻撃を受けた時のダメージを30%軽減 (巨影の範囲奥義を除く) ターン開始時、竜、獣以外の味方と隣接していない場合 化身状態になる(そうでない場合、化身状態を解除) 化身状態なら、攻撃+2、かつ 戦闘中、敵の攻撃、守備-3、 さらに、敵の攻撃、守備が 攻撃した側(自分からなら自分、敵からなら敵)の 移動前と移動後のマスの距離(最大3)だけ減少、かつ 移動前と移動後のマスの距離が2以上の時、 戦闘中、自分が最初に受けた攻撃のダメージを30%軽減 |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Dream Horn |
-- |
Japanese |
夢の王の角 |
Dream king horn |
Spanish |
Cuerno de sueño |
Dream horn |
French |
Cor rêve |
Dream horn |
German |
Traumhorn |
Dream horn |
Italian |
Corno da sogno |
Dream horn |
Portuguese |
Berrante sonho |
Dream horn |
Traditional Chinese |
夢之王之角 |
Dream king horn |