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Arcane Nihility
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Arcane Nihility (Japanese: 魔器・虚無の角 Magic vessel · horn of nothingness) is a weapon skill in the beast category which debuted in Fire Emblem Heroes. When its user's HP is not low, Arcane Nihility boosts its user's stats and reduces the foe's based on the foe's bonuses, boosts the user's damage based on their speed, and neutralizes effects guaranteeing the foe or denying the user a follow-up attack if the user's speed is higher than the foe's.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (refine: Unrefined) |
14 | 1 | 300 | -- | Adult (Cavalry) | ✓ | Grants −1 special cooldown count. If user's HP ≥ 25% at start of combat, grants +(5 + current bonus on foe's stats; calculated independently) each to user's attack, speed, defense, and resistance, inflicts −(current bonus on foe's stats; calculated independently) each to foe's attack, speed, defense, and resistance, user deals +(user's speed × 15%) damage during combat, and if user's speed > foe's speed, neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks during combat. If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts. If unit transforms, grants +2 attack to user, inflicts −(number of spaces from starting position of unit initiating combat + 3; maximum: 6) each to foe's attack and dense during combat, and if spaces moved ≥ 5, foe's first attack deals −30% damage. | |||
Heroes (refine: +Atk) |
16 | 1 | 350 | 500 200 |
-- | ✗ | Grants −1 special cooldown count. If user's HP ≥ 25% at start of combat, grants +(5 + current bonus on foe's stats; calculated independently) each to user's attack, speed, defense, and resistance, inflicts −(current bonus on foe's stats; calculated independently) each to foe's attack, speed, defense, and resistance, user deals +(user's speed × 15%) damage during combat, and if user's speed > foe's speed, neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks during combat. If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts. If unit transforms, grants +2 attack to user, inflicts −(number of spaces from starting position of unit initiating combat + 3; maximum: 6) each to foe's attack and dense during combat, and if spaces moved ≥ 5, foe's first attack deals −30% damage. Grants +5 HP. | |||
Heroes (refine: +Spd) |
14 | 1 | 350 | 500 200 |
-- | ✗ | Grants −1 special cooldown count. If user's HP ≥ 25% at start of combat, grants +(5 + current bonus on foe's stats; calculated independently) each to user's attack, speed, defense, and resistance, inflicts −(current bonus on foe's stats; calculated independently) each to foe's attack, speed, defense, and resistance, user deals +(user's speed × 15%) damage during combat, and if user's speed > foe's speed, neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks during combat. If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts. If unit transforms, grants +2 attack to user, inflicts −(number of spaces from starting position of unit initiating combat + 3; maximum: 6) each to foe's attack and dense during combat, and if spaces moved ≥ 5, foe's first attack deals −30% damage. Grants +5 HP and +3 speed. | |||
Heroes (refine: +Def) |
14 | 1 | 350 | 500 200 |
-- | ✗ | Grants −1 special cooldown count. If user's HP ≥ 25% at start of combat, grants +(5 + current bonus on foe's stats; calculated independently) each to user's attack, speed, defense, and resistance, inflicts −(current bonus on foe's stats; calculated independently) each to foe's attack, speed, defense, and resistance, user deals +(user's speed × 15%) damage during combat, and if user's speed > foe's speed, neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks during combat. If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts. If unit transforms, grants +2 attack to user, inflicts −(number of spaces from starting position of unit initiating combat + 3; maximum: 6) each to foe's attack and dense during combat, and if spaces moved ≥ 5, foe's first attack deals −30% damage. Grants +5 HP and +4 defense. | |||
Heroes (refine: +Res) |
14 | 1 | 350 | 500 200 |
-- | ✗ | Grants −1 special cooldown count. If user's HP ≥ 25% at start of combat, grants +(5 + current bonus on foe's stats; calculated independently) each to user's attack, speed, defense, and resistance, inflicts −(current bonus on foe's stats; calculated independently) each to foe's attack, speed, defense, and resistance, user deals +(user's speed × 15%) damage during combat, and if user's speed > foe's speed, neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks during combat. If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons) at start of turn, user transforms; otherwise, user reverts. If unit transforms, grants +2 attack to user, inflicts −(number of spaces from starting position of unit initiating combat + 3; maximum: 6) each to foe's attack and dense during combat, and if spaces moved ≥ 5, foe's first attack deals −30% damage. Grants +5 HP and +4 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Eitr: Hand of Nothing |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes | Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 and Atk/Spd/Def/Res+X to unit, inflicts Atk/Spd/Def/Res-X on foe (X = current bonus on each of foe's stats; calculates each stat bonus and penalty independently), and deals damage = 15% of unit's Spd during combat (including when dealing damage with a Special triggered before combat), and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. At start of turn, if unit is adjacent to only beast or dragon allies or is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat. |
奥義が発動しやすい(発動カウント-1)
戦闘開始時、自身のHPが25%以上なら、 戦闘中、自身の攻撃、速さ、守備、魔防+5、 さらに、自身の攻撃、速さ、守備、魔防が、 敵が受けている強化の値だけ増加し、 敵の攻撃、速さ、守備、魔防が、 敵が受けている強化の値だけ減少(能力値ごとに計算)、 自分が与えるダメージ+速さの15% (戦闘前奥義も含む)、かつ 速さが敵より1以上高い時、戦闘中、 敵の絶対追撃を無効、かつ、自分の追撃不可を無効 ターン開始時、竜、獣以外の味方と隣接していない場合 化身状態になる(そうでない場合、化身状態を解除) 化身状態なら、攻撃+2、かつ 戦闘中、敵の攻撃、守備-3、 さらに、敵の攻撃、守備が 攻撃した側(自分からなら自分、敵からなら敵)の 移動前と移動後のマスの距離(最大3)だけ減少、かつ 移動前と移動後のマスの距離が2以上の時、 戦闘中、自分が最初に受けた攻撃のダメージを30%軽減 |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Arcane Nihility |
-- |
Japanese |
魔器・虚無の角 |
Magic vessel · horn of nothingness |
Spanish (Spain) |
Vacío arcano |
Arcane void |
Spanish (Latin America) |
Nada arcana |
Arcane nothing |
French |
Néant arcane |
Arcane nothingness |
German |
Arkanes Nichts |
Arcane nothingness |
Italian |
Nulla arcano |
Arcane nothing |
Portuguese |
Nada arcano |
Arcane nothing |
Traditional Chinese |
魔器・虛無之角 |
Magic vessel · horn of nothingness |