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Speed/Resistance Scowl
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Speed/Resistance Scowl (Japanese: 守備魔防の竜眼 Speed/Magic speed dragon's eye) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Spd/Res Scowl 1, Spd/Res Scowl 2, Spd/Res Scowl 3, and Spd/Res Scowl 4 in order from lowest to highest. When a foe initiates combat or has high HP, Spd/Res Scowl boosts its user's speed and resistance and, if the foe can trigger their special skill and the user has significantly higher resistance, increases the foe's special cooldown count; higher tiers provide greater boosts, and require less resistance to active the secondary effect.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Spd/Res Scowl 1) |
A | If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +2 each to user's speed and resistance during combat, and if foe's speed can trigger their special and user's resistance ≥ (foe's resistance + 15) during combat, inflicts +1 special cooldown count to foe before foe's first speed. | 60 | -- | ✓ | -- | ||
Heroes (Spd/Res Scowl 2) |
A | If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to user's speed and resistance during combat, and if foe's speed can trigger their special and user's resistance ≥ (foe's resistance + 12) during combat, inflicts +1 special cooldown count to foe before foe's first speed. | 120 | Spd/Res Scowl 1 | ✓ | -- | ||
Heroes (Spd/Res Scowl 3) |
A | If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +6 each to user's speed and resistance during combat, and if foe's speed can trigger their special and user's resistance ≥ (foe's resistance + 9) during combat, inflicts +1 special cooldown count to foe before foe's first speed. | 240 | Spd/Res Scowl 2 | ✓ | -- | ||
Heroes (Spd/Res Scowl 4) |
A | If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +7 each to user's speed and resistance during combat, and if foe's speed can trigger their special and user's resistance ≥ (foe's resistance + 5) during combat, inflicts +1 special cooldown count to foe before foe's first speed. | 300 | Spd/Res Scowl 3 | ✓ | -- |
Availability
Heroes
Method | Data | |||
---|---|---|---|---|
Spd/Res Scowl 1 | Spd/Res Scowl 2 | Spd/Res Scowl 3 | Spd/Res Scowl 4 | |
Unit (★★★★★) | Lumera: In Distant Skies | Lumera: In Distant Skies | Lumera: In Distant Skies | Lumera: In Distant Skies |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Spd/Res Scowl 1) |
If foe initiates combat or foe's HP ≥ 75%
at start of combat, grants Spd/Res+2 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+15 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) |
敵から攻撃された時、または、
戦闘開始時、敵のHPが75%以上の時、 戦闘中、速さ、魔防+2、かつ 敵が攻撃時発動奥義装備時、かつ 戦闘中、魔防が敵より15以上高い時、 敵の最初の攻撃前に敵の奥義発動カウント+1 (奥義発動カウントの最大値は超えない) |
Heroes (Spd/Res Scowl 2) |
If foe initiates combat or foe's HP ≥ 75%
at start of combat, grants Spd/Res+4 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+12 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) |
敵から攻撃された時、または、
戦闘開始時、敵のHPが75%以上の時、 戦闘中、速さ、魔防+4、かつ 敵が攻撃時発動奥義装備時、かつ 戦闘中、魔防が敵より12以上高い時、 敵の最初の攻撃前に敵の奥義発動カウント+1 (奥義発動カウントの最大値は超えない) |
Heroes (Spd/Res Scowl 3) |
If foe initiates combat or foe's HP ≥ 75%
at start of combat, grants Spd/Res+6 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+9 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) |
敵から攻撃された時、または、
戦闘開始時、敵のHPが75%以上の時、 戦闘中、速さ、魔防+6、かつ 敵が攻撃時発動奥義装備時、かつ 戦闘中、魔防が敵より9以上高い時、 敵の最初の攻撃前に敵の奥義発動カウント+1 (奥義発動カウントの最大値は超えない) |
Heroes (Spd/Res Scowl 4) |
If foe initiates combat or foe's HP ≥ 75%
at start of combat, grants Spd/Res+7 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) |
敵から攻撃された時、または、
戦闘開始時、敵のHPが75%以上の時、 戦闘中、速さ、魔防+7、かつ 敵が攻撃時発動奥義装備時、かつ 戦闘中、魔防が敵より5以上高い時、 敵の最初の攻撃前に敵の奥義発動カウント+1 (奥義発動カウントの最大値は超えない) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Speed/Resistance Scowl |
Abbreviated as Spd/Res Scowl. |
Japanese |
速さ魔防の竜眼 |
Speed/Magic speed dragon's eye |
Spanish (Spain) |
Miedo Velocidad/Resistencia |
Speed/Resistance fear; abbreviated as Miedo Spd/Res. |
Spanish (Latin America) |
Ceño Velocidad/Resistencia |
Speed/Resistance scowl; abbreviated as Ceño Spd./Res. |
French |
Rictus Vitesse/Résistance |
Speed/Resistance grimace; abbreviated as Rictus Déf/Rés. |
German |
Geschwindigkeit/Resistenz-Blick |
Speed/Resistance Glance; abbreviated as Ver./Res.-Blick. |
Italian |
Cipiglio Velocità/Resistenza |
Speed/Resistance scowl; abbreviated as Cipiglio Dif/Res. |
Portuguese |
Carranca Velocidade/Resistência |
Speed/Resistance scowl; abbreviated as Carranca D/R. |
Traditional Chinese |
速度魔防的龍眼 |
Speed/Magic speed dragon eye |