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Attack/Defense Prime

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Attack/Defense Prime

Is feh atk def prime 1.png
Icon of the Atk/Def Prime 1 skill in Heroes.

Type(s)

Passive (Type A)

First game

Heroes

Attack/Defense Prime (Japanese: 攻撃速さの備え Attack/Defense preparation) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Atk/Def Prime 1, Atk/Def Prime 2, Atk/Def Prime 3, and Atk/Def Prime 4 in order from lowest to highest. Atk/Def Prime boosts its user's attack and defense based on the number of bonus effects active on the user.

Data

Game Icon Type Effect SP cost Prerequisites Usable by Inheritable Other effects and notes
Heroes
(Atk/Def Prime 1)
Is feh atk def prime 1.png A If bonus is active on user, grants +⁠([number of bonuses on user × 2] + 1; maximum: 3) each to user's attack and defense. 60 -- Swords Lances Axes Bows Daggers Beast weapons --
Heroes
(Atk/Def Prime 2)
Is feh atk def prime 2.png A If bonus is active on user, grants +⁠([number of bonuses on user × 2] + 1; maximum: 5) each to user's attack and defense. 120 Atk/Def Prime 1 Swords Lances Axes Bows Daggers Beast weapons --
Heroes
(Atk/Def Prime 3)
Is feh atk def prime 3.png A If bonus is active on user, grants +⁠([number of bonuses on user × 2] + 3; maximum: 7) each to user's attack and defense. 240 Atk/Def Prime 2 Swords Lances Axes Bows Daggers Beast weapons --
Heroes
(Atk/Def Prime 4)
Is feh atk def prime 4.png A If bonus is active on user, grants +⁠([number of bonuses on user × 2] + 3; maximum: 9) each to user's attack and defense, and if number of bonuses on user ≥ 4, user can counterattack regardless of foe's range. 300 Atk/Def Prime 3 Swords Lances Axes Bows Daggers Beast weapons --

Availability

Heroes

Method Data
Atk/Def Prime 1 Atk/Def Prime 2 Atk/Def Prime 3 Atk/Def Prime 4
Unit (★★★★★) Edelgard: Snowfall Future Edelgard: Snowfall Future Edelgard: Snowfall Future Edelgard: Snowfall Future

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Atk/Def Prime 1)
If【Bonus】is active on unit, grants
Atk/Def+X to unit during combat (X = number
of【Bonus】effects active on unit, excluding
stat bonuses, × 2, + 1; max 3).

【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).
自分が【有利な状態】を受けている時、
戦闘中、攻撃、守備が、
自分が受けている強化を除いた
【有利な状態】の数×2+1だけ増加(上限3)

【有利な状態】
「1ターン」の効果全般
(強化、移動+1、敵弱化ダメージ+等)
Heroes
(Atk/Def Prime 2)
If【Bonus】is active on unit, grants
Atk/Def+X to unit during combat (X = number
of【Bonus】effects active on unit, excluding
stat bonuses, × 2, + 1; max 5).

【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).
自分が【有利な状態】を受けている時、
戦闘中、攻撃、守備が、
自分が受けている強化を除いた
【有利な状態】の数×2+1だけ増加(上限5)

【有利な状態】
「1ターン」の効果全般
(強化、移動+1、敵弱化ダメージ+等)
Heroes
(Atk/Def Prime 3)
If【Bonus】is active on unit, grants
Atk/Def+X to unit during combat (X = number
of【Bonus】effects active on unit, excluding
stat bonuses, × 2, + 3; max 7).

【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).
自分が【有利な状態】を受けている時、
戦闘中、攻撃、守備が、
自分が受けている強化を除いた
【有利な状態】の数×2+3だけ増加(上限7)

【有利な状態】
「1ターン」の効果全般
(強化、移動+1、敵弱化ダメージ+等)
Heroes
(Atk/Def Prime 4)
If【Bonus】is active on unit, grants
Atk/Def+X to unit during combat (X = number
of【Bonus】effects active on unit, excluding
stat bonuses, × 2, + 3; max 9), and also, if
number of【Bonus】effects active on
unit (excluding stat bonuses) ≥ 4, unit can
counterattack regardless of foe's range
during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).
自分が【有利な状態】を受けている時、
戦闘中、攻撃、守備が、
自分が受けている強化を除いた
【有利な状態】の数×2+3だけ増加(上限9)、
かつ、自分が受けている強化を除いた
【有利な状態】の数が4以上の時、
戦闘中、距離に関係なく反撃する

【有利な状態】
「1ターン」の効果全般
(強化、移動+1、敵弱化ダメージ+等)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Attack/Defense Prime

Abbreviated as Atk/Def Prime.

Japanese

攻撃速さの備え

Attack/Defense preparation

Spanish
(Spain)

Ataque/Defensa Apresto

Attack/Defense anticipation; abbreviated Ata/Def Apresto.

Spanish
(Latin America)

Preparación Ataque/Defensa

Attack/Defense preparation; abbreviated as Prep. Atq./Def.

French

Prélude Attaque/Défense

Attack/Defense prelude; abbreviated as Prélude Atq/Déf.

German

Angriff/Verteidigung Auftakt

Attack/Defense onset; abbreviated as A/V Auftakt.

Italian

Zelo Attacco/Difesa

Attack/Defense zeal; abbreviated as Zelo Att/Dif.

Portuguese

Zelo Ataque/Defesa

Attack/Defense zeal; abbreviated as Zelo Atq./Def.

Traditional Chinese

攻擊速度的準備

Attack/Defense preparation

See also

Type A passive skills in Heroes
Aether Raids skills AR-D Atk/DefAR-D Atk/ResAR-D Atk/SpdAR-D Def/ResAR-D Spd/DefAR-D Spd/ResAR-O Atk/DefAR-O Atk/SpdAR-O Spd/Res
Bonus damage skills Ashera's ChosenDragonhideDragonscaleDragonskinDragoon ShieldGrani's ShieldIote's ShieldSvalinn Shield
Counter-attack skills Close CounterClose FoilClose ReversalClose SalvoClose WardDistant CounterDistant DartDistant FerocityDistant FoilDistant PressureDistant ReversalDistant StanceDistant StormDistant WardEmblems' MiracleOstian CounterOstia's HeartRealms United
Proximity skills Ashera's ChosenAtk/Def BondAtk/Def FinishAtk/Def FormAtk/Def SoloAtk/Def UnityAtk/Res BondAtk/Res FinishAtk/Res FormAtk/Res ScowlAtk/Res SoloAtk/Res UnityAtk/Spd BondAtk/Spd FinishAtk/Spd FormAtk/Spd HexbladeAtk/Spd ScowlAtk/Spd SoloAtk/Spd UnityAtk/Spd WildDef/Res BondDef/Res FinishDef/Res FormDef/Res ScowlDef/Res SoloDef/Res UnityDistant A/S SoloDistant D/R SoloLaws of SacaePower of NihilitySorcery BladeSpd/Def BondSpd/Def FormSpd/Def SoloSpd/Res BondSpd/Res FinishSpd/Res FormSpd/Res HexbladeSpd/Res ScowlSpd/Res Solo
Stat-boosting skills Attack +Attack/Def +Atk/Def CatchAtk/Def ClashAtk/Def IdealAtk/Def PrimeAtk/Def PushAttack/ResAtk/Res CatchAtk/Res IdealAtk/Res PushAtk/SpdAtk/Spd CatchAtk/Spd ClashAtk/Spd ExcelAtk/Spd HexbladeAtk/Spd IdealAtk/Spd PrimeAtk/Spd PushBeyond WitcheryB Duel CavalryB Duel FlyingB Duel InfantryBonus DoublerBrazen Atk/DefBrazen Atk/ResBrazen Atk/SpdBrazen Def/ResBrazen Spd/DefBrazen Spd/ResC Bonus DoublerC Duel CavalryC Duel FlyingC Duel InfantryCrystalline WaterDefense +Def/Res CatchDef/Res IdealDef/ResDefiant AtkDefiant DefDefiant ResDefiant SpdD Bonus DoublerDistant PressureDragoon ShieldDualityEarth BoostEarthfire BoostEarthwind BoostFell WyrmscaleFire BoostFireflood BoostFirestorm BoostFortress DefFort. Def/ResFortress ResFuryG Duel CavalryG Duel FlyingG Duel InfantryHP +HP/AtkHP/DefHP/ResHP/SpdKnightly DevotionLife and DeathObsessionPart of the PlanRare TalentR Duel CavalryR Duel FlyingR Duel InfantryResistance +ScendscaleSelf-ImproverSolid GroundSpeed +Spd/DefSpd/Def CatchSpd/Def ClashSpd/Def IdealSpd/ResSpd/Res CatchSpd/Res HexbladeSpd/Res IdealStill WaterSwift SliceThunder's FistTriangle AdeptVerdict of SacaeVerge of DeathWater BoostWind Boost
Turn-related skills Armored BlowBlade SessionBracing BlowBracing StanceClose DefClose FoilClose ReversalClose WardDarting BlowDarting BreathDarting StanceDeath BlowDistant DefDistant FoilDistant WardDragonskinFierce BreathFierce StanceFlared MirrorFlared SparrowFlash SparrowGift of MagicKestrel StanceLaws of SacaeMastermindMirror ImpactMirror StanceMirror StrikeNightmareRemote MirrorRemote SparrowRemote SturdyShield SessionSteady BlowSteady BreathSteady ImpactSteady PostureSteady StanceSturdy BlowSturdy ImpactSturdy StanceSturdy SurgeSurge SparrowSwift SparrowSwift StanceSwift StrikeWarding BlowWarding BreathWarding Stance
Miscellaneous skills Gray IllusionFlashing BladeHeavy BladeMila's Turnwheel