Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr! |
List of skills in Fire Emblem Fates
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
This page lists all of the skills in Fire Emblem Fates.
Personal skills
Personal skills in Fire Emblem Fates | |||
---|---|---|---|
Skill | Effect | Personal skill of | |
Supportive | If supporting an ally with a support rank of C or higher, lead unit gets +10 hit rate, +2 damage dealt, and -2 damage taken | Corrin | |
Forceful Partner | If supporting Corrin, Corrin gets +15 hit rate and +3 damage dealt | Gunter | |
Devoted Partner | If supporting Corrin, Corrin gets +2 damage dealt and -2 damage taken | Felicia | |
Evasive Partner | If supporting Corrin, Corrin gets +15 avoid and -3 damage taken | Jakob | |
Miraculous Save | If supporting an ally, grants the supported ally Miracle | Kaze | |
Healing Descant | At start of user's turn, heals 10% HP to all allies within a two-tile radius of user | Azura | |
Vow of Friendship | If Corrin's HP ≤ 50%, +3 damage dealt and -3 damage taken by user | Silas | |
Highwayman | Inflicts -3 strength, -3 speed debuff on foes cannot counterattack | Shura | |
Peacebringer | -2 damage dealt by all units within a two-tile radius of user | Izana | |
Forager | If the user stands on mountain, forest, wasteland, or field terrain, user recovers 20% HP at start of turn | Mozu | |
Fiery Blood | If user's HP < 100%, +4 damage dealt by user | Rinkah | |
Quiet Strength | -2 damage taken by all allies within a two-tile radius of user | Sakura | |
Fearsome Blow | If user initiates combat and defeats the target, other foes adjacent to user take 20% of their maximum HP as damage | Hana | |
Perfectionist | If user's HP = 100%, +15 hit rate, +15 avoid | Subaki | |
Pyrotechnics | If user's HP ≤ 50% and user initiates combat, user and all enemies within a two-tile radius take 20% of their maximum HP as damage after combat | Saizo | |
Capture | If the My Castle has a prison, grants the user the Capture command. Generic enemies defeated using this command will be sent to the prison. | Orochi | |
Rallying Cry | +2 damage dealt by all allies within a two-tile radius of the user | Hinoka | |
Divine Retribution | If user has no weapon equipped, counters any adjacent attack for half damage | Azama | |
Optimistic | User recovers ×1.5 normal HP recovery when healed by a staff or rod | Setsuna | |
Pride | If user's level ≤ foe's level, +3 damage dealt (For advanced classes, add 20 to their level) | Hayato | |
Nohr Enmity | +3 damage dealt when fighting a Nohr-related enemy | Oboro | |
Triple Threat | If a foe's sword, lance, or axe attack brings user's HP to ≤ 50%, counters the attack for half damage | Hinata | |
Competitive | If user is the lead unit to a supporting unit whose level ≥ user's level, user gets +10 critical rate, +3 damage dealt, and -1 damage taken | Takumi | |
Shuriken Mastery | If damaged by a dagger, counters for both half damage and full debuff | Kagero | |
Morbid Celebration | If user initiates combat and defeats the target, recovers 20% HP | Reina | |
Reciprocity | If a healing staff or rod is used on the user, the staff wielder recovers same amount of HP | Kaden | |
Bushido | If user is the lead unit to a supporting unit whose level ≤ user's level, user gets +10 critical rate, +2 damage dealt, and -2 damage taken | Ryoma | |
In Extremis | If user's HP ≤ 25%, +30 critical rate | Scarlet | |
Perspicacious | +5 hit rate to all allies | Yukimura | |
Draconic Heir | If user has a dragonstone equipped, recovers 15% HP at start of the turn | Kana | |
Born Steward | While fighting in the My Castle, +20 hit rate, +20 avoid, +2 damage dealt, -2 damage taken | Dwyer | |
Perfect Pitch | On command, restores 10% HP to allies within a two-tile radius with lower HP than the user | Shigure | |
Mischievous | If user initiates combat and lands a hit, inflicts -3 defense debuff on foe and removes their clothes | Sophie | |
Lucky Charm | Increases trigger rate of any skill dependent on luck by 20% | Midori | |
Noble Cause | If user is the lead unit to a supporting unit whose HP < 100%, +3 damage dealt, but +1 damage received | Shiro | |
Optimist | +4 speed, +8 luck for remainder of turn when choosing to wait | Kiragi | |
Sweet Tooth | Recovers 4 HP when choosing to wait | Asugi | |
Playthings | At start of turn, deals 5 damage to all adjacent foes | Selkie | |
Calm | +4 skill, +4 resistance for remainder of turn when choosing to wait | Hisame | |
Haiku | If there is an ally directly above user and another ally directly below user at the start of a turn, restores 7 HP to user and 5 HP each to these allies | Mitama | |
Prodigy | If foe's strength or magic > either of the user's, +4 damage dealt by user | Caeldori | |
Vendetta | If user has fought the target before at least once during the same battle, +4 damage dealt by user | Rhajat | |
Lily's Poise | Adjacent allies get +1 damage dealt and -3 damage taken | Elise | |
Misfortunate | -5 to user's dodge and -15 to dodge to all enemies within a two-tile radius of user | Arthur | |
Puissance | If user's strength is at least 5 points higher than the target's, +3 damage dealt by user | Effie | |
Aching Blood | +10 critical rate when equipping a forged weapon whose name includes at least 12 characters. (8 Chinese kanji in the Japanese version) |
Odin | |
Kidnap | If the My Castle has a prison, grants the user the Capture command. Generic enemies defeated using this command will be sent to the prison. | Niles | |
Countercurse | If foe initiates combat, counters an enemy's magic attack for half damage | Nyx | |
Rose's Thorns | Adjacent allies get +3 damage dealt and -1 damage taken | Camilla | |
Fierce Rival | If user is the supporting unit and the lead unit lands a critical hit, the user will also land a critical hit if their attack connects | Selena | |
Opportunist | If foe cannot counterattack, +4 damage dealt by user | Beruka | |
Fancy Footwork | On command, +1 strength, +1 speed for rest of turn to all allies within a two-square radius of user | Laslow | |
Bloodthirst | If user initiates combat and defeats the target, grants +4 strength, +4 magic, +4 skill, +4 speed for rest of turn | Peri | |
Fierce Mien | -10 avoid to all enemies within a two-tile radius of user | Benny | |
Unmask | If foe is female, +4 damage dealt and +20 critical rate | Charlotte | |
Pragmatic | If foe's HP < 100%, +3 damage dealt and -1 damage taken by user | Leo | |
Collector | (Luck)% chance of obtaining 3 minerals or foodstuffs after moving upward, until the seventh turn | Keaton | |
Chivalry | If foe's HP = 100%, +2 damage dealt and -2 damage taken by user | Xander | |
Icy Blood | If user's HP < 100%, is fighting an non-adjacent foe, and user takes damage, counters attack for damage and inflicts -3 skill, -3 speed debuff on foe after combat | Flora | |
Gallant | If user is the supporting unit to a female lead unit, lead unit gets +2 damage dealt | Siegbert | |
Fierce Counter | If male foe initiates combat, +2 damage dealt by user | Forrest | |
Guarded Bravery | -2 damage taken when the user is the lead unit; +2 damage taken instead if user isn't in either Tag Team or Pair Up | Ignatius | |
Goody Basket | (Luck)% chance of recovering 10% HP at start of turn | Velouria | |
Fortunate Son | +5 dodge to user, +15 dodge to all allies within a two-tile radius of user | Percy | |
Bibliophile | +10 critical rate when user is carrying 3 or more tomes | Ophelia | |
Sisterhood | If user is lead unit to a female supporting unit, +2 damage dealt and -2 damage taken by user | Soleil | |
Daydream | If user is adjacent to paired male allies, +2 damage dealt and -2 damage taken by user | Nina | |
Wind Disciple | If user's HP < 100%, +10 hit rate, +10 avoid | Fuga | |
Make a Killing | (Luck)% chance of obtaining a Gold Bar after defeating an enemy | Anna |
Class skills
Class skills in Fire Emblem Fates | |||
---|---|---|---|
Skill | Effect | Learned at | |
Dragon Ward | (Luck/2)% chance of adjacent allies taking half damage from enemy attacks | Hoshido Noble, level 5 | |
Hoshidan Unity | +10% to skill activation rates | Hoshido Noble, level 15 | |
Duelist's Blow | +30 Avoid when user initiates battle | Samurai, level 1 | |
Vantage | Attack first during enemy phase when HP is half or below | Samurai, level 10 | |
Astra | (Skill/2)% chance of dealing 5 consecutive strikes at half damage | Swordmaster, level 5 | |
Swordfaire | +5 damage with a sword equipped. | Swordmaster, level 15 | |
Seal Strength | -6 Strength to enemy; recovers by 1 per turn | Master of Arms, level 5 | |
Life and Death | +10 damage dealt, +10 damage received | Master of Arms, level 15 | |
Seal Resistance | -6 Resistance to enemy; recovers by 1 per turn | Oni Savage, level 1 | |
Shove | Pushes an adjacent ally one tile on command | Oni Savage, level 10 | |
Death Blow | +20 critical rate when user initiates battle | Oni Chieftain, level 5 | |
Counter | Deals non-lethal damage against holder back against an adjacent opponent | Oni Chieftain, level 15 | |
Salvage Blow | When user initiates battle, (Luck)% chance of receiving a katana, naginata, club, yumi, or shuriken if user defeats the enemy | Blacksmith, level 5 | |
Lancebreaker | +50 Hit rate and +50 Avoid against enemies equipping a lance | Blacksmith, level 15 | |
Seal Defense | -6 Defense to enemy; recovers by 1 per turn | Spear Fighter, level 1 | |
Swap | On command, switches places with an adjacent ally | Spear Fighter, level 10 | |
Seal Speed | -6 Speed to enemy; recovers by 1 per turn | Spear Master, level 5 | |
Lancefaire | +5 damage with a lance equipped. | Spear Master, level 15 | |
Rend Heaven | (Skill×1.5)% chance of adding half of enemy's Strength or Magic, depending on enemy's wielded weapon type, to user's damage | Basara, level 5 | |
Quixotic | +30 hit rate and +15 skill activation rate for both user and enemy | Basara, level 15 | |
Magic +2 | +2 Magic | Diviner, level 1 | |
Future Sight | (Luck)% chance of earning double experience when initiating battle and defeating enemy | Diviner, level 10 | |
Rally Magic | +4 Magic to all allies within a two-square radius on command | Onmyoji, level 5 | |
Tomefaire | +5 damage with a tome equipped | Onmyoji, level 15 | |
Miracle | (Luck)% chance of surviving an otherwise-lethal attack with 1 HP if user didn't already have only 1 HP | Monk, level 1 Shrine Maiden, level 1 | |
Rally Luck | +8 Luck to all allies within a two-square radius on command | Monk, level 10 Shrine Maiden, level 10 | |
Renewal | Heals 30% HP at the start of a turn | Great Master, level 5 Priestess, level 5 | |
Countermagic | Deals non-lethal damage against holder back against an opponent attacking with magic | Great Master, level 15 Priestess, level 15 | |
Darting Blow | +5 to user's ability to make follow-up attacks when initiating combat | Sky Knight, level 1 | |
Camaraderie | Recovers 10% HP at start of turn if there are any allies within a two-square radius | Sky Knight, level 10 | |
Rally Speed | +4 Speed to all allies within a two-square radius on command | Falcon Knight, level 5 | |
Warding Blow | -20 magical damage received whenever user initiates battle | Falcon Knight, level 15 | |
Air Superiority | +30 hit rate and +30 avoid when facing a flying unit | Kinshi Knight, level 5 | |
Amaterasu | Allies within a two-square radius recover 20% HP at start of turn | Kinshi Knight, level 15 | |
Skill +2 | +2 Skill | Archer, level 1 | |
Quick Draw | +4 damage dealt when user initiates battle | Archer, level 10 | |
Certain Blow | +40 hit rate when user initiates battle | Sniper, level 5 | |
Bowfaire | +5 damage with a bow equipped | Sniper, level 15 | |
Locktouch | Opens doors and chests without keys | Ninja, level 1 Outlaw, level 1 | |
Poison Strike | Reduces enemy's HP by 20% after battle if user initiates battle | Ninja, level 10 | |
Lethality | (Skill/4)% chance of instantly defeating the enemy | Master Ninja, level 5 | |
Shurikenfaire | +5 damage with a dagger equipped | Master Ninja, level 15 | |
Golembane | All attacks deal bonus damage to Mechanists, Automatons, and Stoneborn | Mechanist, level 5 | |
Replicate | Creates a replica once per map on command; anything that happens to one happens to the other | Mechanist, level 15 | |
Potent Potion | ×1.5 effect of HP restoration and tonic items | Apothecary, level 1 | |
Quick Salve | Upon consuming an HP restoration or tonic item, user can perform another action | Apothecary, level 10 | |
Profiteer | (Luck)% chance of obtaining a Gold Bar after moving upward, until the seventh turn | Merchant, level 5 | |
Spendthrift | +10 damage dealt and -10 damage received if user chooses to spend a Gold Bar during a battle | Merchant, level 15 | |
Evenhanded | +4 damage dealt on even-numbered turns | Kitsune, level 1 | |
Beastbane | Deals bonus damage to beast units while in a beaststone-wielding class | Kitsune, level 10 Wolfskin, level 10 | |
Even Better | Recovers 40% HP at the start of even-numbered turns | Nine-Tails, level 5 | |
Grisly Wound | Reduces enemy's HP by 20% after battle | Nine-Tails, level 15 Wolfssegner, level 15 | |
Luck +4 | +4 Luck | Songstress, level 1 | |
Inspiring Song | On command, +3 each to targeted ally's Skill, Speed, and Luck | Songstress, level 10 | |
Voice of Peace | -2 damage dealt by enemies within two-square radius of user | Songstress, level 25 | |
Foreign Princess | -2 damage dealt, +2 damage received to enemies from foreign armies within two-square radius of user | Songstress, level 35 | |
Aptitude | +10 to all Growth rates | Villager, level 1 | |
Underdog | +15 Hit rate and +15 Avoid when opponent's level is higher (Advanced classes: Add 20 to level) |
Villager, level 10 | |
Even Keel | -4 magical damage received during even-numbered turns | Dread Fighter, level 1 | |
Iron Will | -4 magical damage received when foe initiates combat | Dread Fighter, level 10 | |
Clarity | Recovers from status reduction effects twice as fast | Dread Fighter, level 25 | |
Aggressor | +7 damage dealt when user initiates battle | Dread Fighter, level 35 | |
Nobility | ×1.2 experience gain | Nohr Prince, level 1 Nohr Princess, level 1 | |
Dragon Fang | (Skill×0.75)% chance of increasing user's attack power by 50% | Nohr Prince, level 10 Nohr Princess, level 10 | |
Draconic Hex | -4 all stats on enemy for remainder of turn | Nohr Noble, level 5 | |
Nohrian Trust | Can access support unit's battle skills while in Tag Team or Pair Up | Nohr Noble, level 15 | |
Elbow Room | +3 damage dealt when fighting in no-effect terrain | Cavalier, level 1 | |
Shelter | On command, makes an adjacent ally the user's support unit | Cavalier, level 10 | |
Defender | +1 all stats while the lead unit and in Pair Up | Paladin, level 5 | |
Aegis | (Skill)% chance of halving damage done by bows, tomes, daggers, dragonstones, breath, or ballistae | Paladin, level 15 | |
Luna | (Skill)% chance of halving the enemy's Defense or Resistance while attacking | Great Knight, level 5 | |
Armored Blow | -10 physical damage received when user initiates battle | Great Knight, level 15 | |
Defense +2 | +2 Defense | Knight, level 1 | |
Natural Cover | -3 damage received when fighting in terrain with effects | Knight, level 10 | |
Wary Fighter | Neither user nor enemy can make follow-up attacks | General, level 5 | |
Pavise | (Skill)% chance of halving damage done by swords, lances, axes, beaststones, monster attacks, or puppet attacks | General, level 15 | |
HP +5 | +5 maximum HP | Fighter, level 1 | |
Gamble | -10 hit rate, +10 critical rate | Fighter, level 10 | |
Rally Strength | +4 Strength to all allies within a two-square radius on command | Berserker, level 5 | |
Axefaire | +5 damage with an axe equipped | Berserker, level 15 | |
Good Fortune | (Luck)% chance of recovering 20% HP at start of turn | Mercenary, level 1 | |
Strong Riposte | +3 damage dealt when enemy initiates battle | Mercenary, level 10 | |
Sol | (Skill)% chance of healing HP equal to half damage dealt | Hero, level 5 | |
Axebreaker | +50 Hit rate and +50 Avoid against enemies equipping an axe | Hero, level 15 | |
Rally Skill | +4 Skill to all allies within a two-square radius on command | Bow Knight, level 5 | |
Shurikenbreaker | +50 Hit rate and +50 Avoid against enemies equipping a dagger | Bow Knight, level 15 | |
Movement +1 | +1 Movement | Outlaw, level 10 | |
Lucky Seven | +20 Hit rate and +20 Avoid during first seven turns | Adventurer, level 5 | |
Pass | Pass through enemy-occupied tiles | Adventurer, level 15 | |
Strength +2 | +2 Strength | Wyvern Rider, level 1 | |
Lunge | On command, switches places with an enemy after battle | Wyvern Rider, level 10 | |
Rally Defense | +4 Defense to all allies within a two-square radius on command | Wyvern Lord, level 5 | |
Swordbreaker | +50 Hit rate and +50 Avoid against enemies equipping a sword | Wyvern Lord, level 15 | |
Savage Blow | When user initiates battle, enemies within a two-square radius have their HP reduced by 20% after battle | Malig Knight, level 5 | |
Trample | +5 damage dealt against non-mounted enemies | Malig Knight, level 15 | |
Heartseeker | -20 Avoid to adjacent enemy | Dark Mage, level 1 | |
Malefic Aura | +2 magical damage received to all enemies within a two-square radius of user | Dark Mage, level 10 | |
Vengeance | (Skill×1.5)% chance of increasing damage output by half of damage taken | Sorcerer, level 5 | |
Bowbreaker | +50 Hit rate and +50 Avoid against enemies equipping a bow | Sorcerer, level 15 | |
Seal Magic | -6 Magic to enemy; recovers by 1 per turn | Dark Knight, level 5 | |
Lifetaker | Heals 50% HP upon defeating an enemy during player phase | Dark Knight, level 15 | |
Resistance +2 | +2 Resistance | Troubadour, level 1 | |
Gentilhomme | -2 damage taken by female allies within two-square radius of user | Troubadour (male), level 10 | |
Demoiselle | -2 damage taken by male allies within two-square radius of user | Troubadour (female), level 10 | |
Rally Resistance | +4 Resistance to all allies within a two-square radius on command | Strategist, level 5 | |
Inspiration | +2 damage dealt, -2 damage received by allies within a two-square radius of user | Strategist, level 15 | |
Live to Serve | When healing an ally, user recovers same amount of HP | Butler, level 5 Maid, level 5 | |
Tomebreaker | +50 Hit rate and +50 Avoid against enemies equipping a tome | Butler, level 15 Maid, level 15 | |
Odd Shaped | +4 damage dealt on odd-numbered turns | Wolfskin, level 1 | |
Better Odds | Recovers 40% HP at the start of odd-numbered turns | Wolfseggner, level 5 | |
Speed +2 | +2 Speed | Dark Falcon, level 1 | |
Relief | Heal 20% HP at the start of a turn if no units are within a two-square radius of the user | Dark Falcon, level 10 | |
Rally Movement | +1 Movement to all allies within a two-square radius on command | Dark Falcon, level 25 | |
Galeforce | Grants another full action to a unit upon defeating an enemy once per turn, as long as user isn't in Tag Team or Pair Up | Dark Falcon, level 35 | |
Dancing Blade | +3 Speed, -1 Defense | Lodestar, level 1 | |
Charm | +2 damage dealt by allies within a two-square radius of user | Lodestar, level 10 Great Lord, level 10 | |
Dual Guardsman | If user is support unit in Pair Up, +1 shield gauge gain | Lodestar, level 25 | |
Speedtaker | +2 Speed for rest of battle whenever user defeats an enemy, maximum bonus +10 Does not overlap with other -taker skills |
Lodestar, level 35 (Also a skill item skill) | |
Heavy Blade | +3 Strength, -1 Speed | Vanguard, level 1 | |
Veteran Intuition | +15 dodge | Vanguard, level 10 | |
Aether | (Skill/2)% chance of launching two consecutive strikes; first has Sol effect, second a Luna effect | Vanguard, level 25 Great Lord, level 25 | |
Strengthtaker | +2 Strength for rest of battle whenever user defeats an enemy, maximum bonus +10 Does not overlap with other -taker skills |
Vanguard, level 35 (Also a skill item skill) | |
Dual Striker | If user is support unit in Tag Team, +3 Dual Strike damage | Great Lord, level 1 | |
Awakening | +30 hit rate, +30 Avoid, +30 critical rate, +30 dodge when user's HP is below half | Great Lord, level 35 | |
Tactical Advice | If user is support unit in Pair Up, +10 to lead unit's hit rate | Grandmaster, level 1 | |
Solidarity | +10 Avoid and +10 dodge to all adjacent allies | Grandmaster, level 10 | |
Ignis | Physical attacks: Adds half of the Magic stat to Strength Magic attacks: Adds half of the Strength stat to Magic (Trigger chance: (Skill)%) |
Grandmaster, level 25 | |
Rally Spectrum | +2 all stats to all allies within a four-square radius on command | Grandmaster, level 35 | |
Survey | +10 turret hit rate on command | Ballistician, level 1 | |
Opportunity Shot | (Skill)% chance of attacking a random enemy within range at start of turn while in Ballistician class | Ballistician, level 10 | |
Rifled Barrel | +1 ballista range, -1 inner/outer range on command | Ballistician, level 25 | |
Surefooted | +1 Movement and all terrain costs 1 movement point to cross while in Ballistician class | Ballistician, level 35 | |
Shadowgift | Allows wielding of dark tomes in any tome-wielding class | Witch, level 1 | |
Witch's Brew | (Luck)% chance of obtaining a potion-type item (i.e. Vulnerary) after moving upward, up to the seventh turn | Witch, level 10 | |
Warp | On command, moves adjacent to a selected ally unit and performs another action | Witch, level 25 | |
Toxic Brew | (Skill×1.5)% chance of reducing enemy's Movement to 0 and Avoid by 20 for rest of turn when initiating battle | Witch, level 35 |
Other skills
Other skills in Fire Emblem Fates | |||
---|---|---|---|
Skill | Effect | Obtained by | |
Dragonskin | Halves damage, weakens critical hits and other sword skills (e.g. Sol, Luna, Astra, etc.), and nullifies Lethality, counter-type skills, and poison damage | Enemy-only | |
Divine Shield | Halves damage and nullifies Lethality, counter-type skills, and poison damage | Enemy-only | |
Hit/Avo +10 | +10 each to hit rate and Avoid | Unused | |
Hit/Avo +20 | +20 each to hit rate and Avoid | Unused | |
Resist Status | Halves status reduction effects, poison damage, and the hit rate of status staves and rods | Enemy-only | |
Immune Status | Negates status reduction effects, poison damage, and the hit rate of status staves and rods | Enemy and NPC-only | |
Void Curse | Defeating the user yields no experience | Enemy-only | |
Self-Destruct | If user is under half HP, deals damage to all enemies and walls within a two-square radius before disappearing | Enemy-only | |
Staff Savant | Prevents any durability decrease on a staff or rod, and increases the range of staves and rods to a minimum of 10 | Enemy-only | |
Immobilize | Reduces enemy's Movement to 0 and Avoid by 20 for remainder of turn if user's attack connects | Enemy-only | |
Inevitable End | Allows stat reduction effects targeted at the enemy to stack | Enemy-only | |
Paragon | ×2 experience gain | Paragon item | |
Bold Stance | If user is lead unit, the support unit can trigger Dual Strikes even if the lead is in Pair Up, but enemy's Dual Strikes will not be passively negated | Bold Stance item (Effectively enemy-only, as the item is unused) | |
Point Blank | Allows the user's bows and yumi to attack in melee range | Point Blank item | |
Winged Shield | Negates any anti-flight weakness on the user, and allows the user access to terrain bonuses | Winged Shield item (Effectively enemy-only, as the item is unused) | |
Beast Shield | Negates any anti-beast weakness on the user | Beast Shield item (Item is unused) | |
Armor Shield | Negates any anti-armor weakness on the user | Armor Shield item (Item is unused) | |
Strengthtaker | +2 Strength for rest of battle whenever user defeats an enemy, maximum bonus +10 Does not overlap with other -taker skills |
Strengthtaker item (Also a class skill) | |
Magictaker | +2 Magic for rest of battle whenever user defeats an enemy, maximum bonus +10 Does not overlap with other -taker skills |
Magictaker item | |
Skilltaker | +2 Skill for rest of battle whenever user defeats an enemy, maximum bonus +10 Does not overlap with other -taker skills |
Skilltaker item | |
Speedtaker | +2 Speed for rest of battle whenever user defeats an enemy, maximum bonus +10 Does not overlap with other -taker skills |
Speedtaker item (Also a class skill) | |
Lucktaker | +2 Luck for rest of battle whenever user defeats an enemy, maximum bonus +10 Does not overlap with other -taker skills |
Lucktaker item | |
Defensetaker | +2 Defense for rest of battle whenever user defeats an enemy, maximum bonus +10 Does not overlap with other -taker skills |
Defensetaker item | |
Resistancetaker | +2 Resistance for rest of battle whenever user defeats an enemy, maximum bonus +10 Does not overlap with other -taker skills |
Resistancetaker item | |
Brynhildr | Reduces magical damage taken by half. | Automatically equipped by Leo, or Forrest in Heirs of Fate, with Brynhildr in their inventory |
Fire Emblem Fates | ||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|