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List of items in Fire Emblem: The Blazing Blade
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
This page lists all of the items in Fire Emblem: The Blazing Blade.
Item | Icon | Uses | Worth | Effects and notes | |
---|---|---|---|---|---|
Vulnerary | 3 | 300 | Restores 10 HP to its user. | ||
Vulnerary (Event variation) |
60 | 6,000 | Restores 10 HP to its user. Only obtainable via event distribution for the Japanese version of the game; unused in all other regions. | ||
Elixir | 3 | 3,000 | Restores all HP to its user. | ||
Antitoxin | 3 | 450 | Cures poison to its user. | ||
Pure Water | 3 | 900 | Grants +7 resistance on the turn used. Decreases this boost by 1 for each turn afterward. | ||
Torch | 5 | 500 | Increases the user's fog of war sight range by 4 squares. Effect decreases by 1 each turn. | ||
Door Key | 1 | 50 | Used to open a single door. | ||
Chest Key | 1-5 | 300-1,500 | Used to open chests. | ||
Lockpick | 15 | 1,200 | Only usable by Thieves and Assassins to open doors and chests. | ||
Dragonshield | 1 | 8,000 | Permanently increases defense by 2 points when used. | ||
Talisman | 1 | 8,000 | Permanently increases resistance by 2 points when used. | ||
Boots | 1 | 8,000 | Permanently increases movement by 2 points when used. | ||
Secret Book | 1 | 8,000 | Permanently increases skill by 2 points when used. | ||
Energy Ring | 1 | 8,000 | Permanently increases strength or magic by 2 points when used. | ||
Speedwings | 1 | 8,000 | Permanently increases speed by 2 points when used. | ||
Goddess Icon | 1 | 8,000 | Permanently increases luck by 2 points when used. | ||
Body Ring | 1 | 8,000 | Permanently increases constitution by 2 points when used. | ||
Angelic Robe | 1 | 8,000 | Permanently increases maximum HP by 7 points when used. | ||
Afa's Drops | 1 | Cannot be sold | Permanent +5% to all growth rates when used. | ||
Knight Crest | 1 | 10,000 | Initiates class change for cavaliers and knights at Level 10 or higher. | ||
Hero Crest | 1 | 10,000 | Initiates class change for mercenaries, myrmidons and fighters at Level 10 or higher. | ||
Guiding Ring | 1 | 10,000 | Initiates class change for mages, clerics, and troubadours at Level 10 or higher. | ||
Orion's Bolt | 1 | 10,000 | Initiates class change for archers and nomads at Level 10 or higher. | ||
Elysian Whip | 1 | 10,000 | Initiates class change for pegasus knights and wyvern riders at Level 10 or higher. | ||
Ocean Seal | 1 | 50,000 | Initiates class change for pirates at Level 10 or higher. | ||
Fell Contract | 1 | 50,000 | Initiates class change for thieves at Level 10 or higher. | ||
Earth Seal | 1 | 20,000 | Initiates class change for every base class, except Lord, Pirate and Thief, at Level 10 or higher. | ||
Heaven Seal | 1 | 20,000 | Initiates class change for Lords at Level 10 or higher. Does not work on Eliwood if playing Eliwood's Tale, or on Hector if playing Hector's Tale. | ||
Member Card | 1 | 6,000 | Allows access into secret shops. | ||
Silver Card | 1 | 4,000 | Drops shop prices by half for the holder. Two can be obtained when played on Hard Mode; their effects do not stack. | ||
Red Gem | 1 | 5,000 | Sells for 2,500 gold. | ||
Blue Gem | 1 | 10,000 | Sells for 5,000 gold. | ||
White Gem | 1 | 20,000 | Sells for 10,000 gold. | ||
Delphi Shield | -- | 10,000 | Negates anti-flier bonus damage bonus when equipped by a flying unit. | ||
Iron Rune | -- | 5,000 | Negates the foe's ability to inflict critical hits against the holder. | ||
Emblem Seal | -- | Cannot be sold | +10% to hit rate and avoid when equipped. | ||
Ninis's Grace | 15 | Cannot be sold | +10 defense, +10 resistance to one adjacent ally for one turn. Activated via the Dance/Play command. | ||
Filla's Might | 15 | Cannot be sold | +10 attack to one adjacent ally for one turn. Activated via the Dance/Play command. | ||
Thor's Ire | 15 | Cannot be sold | +10 critical rate to one adjacent ally for one turn. Activated via the Dance/Play command. | ||
Set's Litany | 15 | Cannot be sold | +10 avoid to one adjacent ally for one turn. Activated via the Dance/Play command. | ||
Light Rune | 1 | 800 | Sets a barrier on one space next to the user. The space the barrier is set onto cannot be traversed for 3 turns. | ||
Mine | 1 | 500 | Sets a mine on a single space next to the user. If a unit of any affiliation steps onto the set space, they take 10 damage. |
Items in Fire Emblem: The Blazing Blade | ||||||||||||||
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