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List of abilities in Fire Emblem: Three Houses

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

This page lists all of the abilities in Fire Emblem: Three Houses.

Personal abilities

Personal abilities in Fire Emblem: Three Houses
Ability Effect Personal ability of
Is ns01 professor's guidance.png Professor's Guidance Multiplies the unit's experience gain by ×1.2.
Multiplies the experience gain of any adjacent unit by ×1.2.
Byleth (Prologue–Chapter 10)
Is ns01 professor's guidance+.png Professor's Guidance+ +2 damage dealt by unit during combat.
Multiplies the unit's experience gain by ×1.2.
Multiplies the experience gain of any adjacent unit by ×1.2.
Byleth (Chapter 10 onward)
Is ns01 imperial lineage.png Imperial Lineage Multiplies the unit's experience gain by ×1.2. Edelgard (Part I)
Is ns01 imperial lineage+.png Imperial Lineage+ +4 Resistance for one turn if unit takes no action other than wait.
Multiplies the unit's experience gain by ×1.2.
Edelgard (Part II)
Is ns01 royal lineage.png Royal Lineage Multiplies the unit's experience gain by ×1.2. Dimitri (Part I)
Is ns01 royal lineage+.png Royal Lineage+ +20 Avoid if user's HP = 100%.
Multiplies the unit's experience gain by ×1.2.
Dimitri (Part II)
Is ns01 leicester lineage.png Leicester Lineage Multiplies the unit's experience gain by ×1.2. Claude (Part I)
Is ns01 leicester lineage+.png Leicester Lineage+ Allows unit to pass through enemy-occupied spaces.
Multiplies the unit's experience gain by ×1.2.
Claude (Part II)
Is ns01 skill gambit.png Officer Duty +5 Might when using gambits. Hubert
Is ns01 skill self buff.png Confidence +15 Hit and Avoid if user's HP = 100%. Ferdinand
Is ns01 renewal.png Catnap Recovers 10% HP if unit takes no action other than wait. Linhardt
Is ns01 heartseeker.png Born Fighter -10 Avoid to adjacent enemies. Caspar
Is ns01 skill self buff.png Persecution Complex +5 Attack if user's HP < 100%. Bernadetta
Is ns01 songstress.png Songstress Restores 10% of HP to adjacent allies at the start of the turn. Dorothea
Is ns01 skill self buff.png Hunter's Boon +20 Crit if foe's HP ≤ 50%. Petra
Is ns01 skill self buff.png Staunch Shield +4 Defense for one turn if unit takes no action other than wait. Dedue
Is ns01 skill self buff.png Lone Wolf +5 Attack if unit does not have a battalion equipped. Felix
Is ns01 locktouch.png Lockpick Unit can open doors and chests without needing a key. Ashe
Is ns01 rivalry.png Philanderer +2 damage dealt and -2 damage taken if unit is adjacent to a female ally. Sylvain
Is ns01 live to serve.png Live to Serve When healing an ally, unit recovers same amount of HP. Mercedes
Is ns01 rally strength.png Perseverance Use "rally" to grant +4 Strength to an adjacent ally for one turn. Annette
Is ns01 skill gambit.png Lady Knight +3 Might and +5 Hit when using gambits. Ingrid
Is ns01 distinguished house.png Distinguished House +2 damage dealt if unit has a battalion equipped. Lorenz
Is ns01 renewal.png Goody Basket Unit may recover 10% HP at the start of the turn. Raphael
Is ns01 hit +20.png Watchful Eye Grants +20 Hit. Ignatz
Is ns01 mastermind.png Mastermind Multiplies the unit's skill experience and class experience gain by ×2 in battle. Lysithea
Is ns01 renewal.png Animal Friend Unit recovers 20% HP if adjacent to a cavalry or flying ally at the start of the turn. Marianne
Is ns01 skill team buff.png Advocate +3 damage dealt by adjacent male allies. Hilda
Is ns01 rivalry.png Rivalry +2 damage dealt and -2 damage taken if unit is adjacent to a male ally. Leonie
Is ns01 skill team buff.png Guardian +3 damage dealt by adjacent female allies. Seteth
Is ns01 skill team buff.png Lily's Poise -3 damage taken by adjacent allies. Flayn
Is ns01 rally magic.png Crest Scholar Use "rally" to grant +4 Magic to an adjacent ally for one turn. Hanneman
Is ns01 skill team buff.png Infirmary Master +10 critical avoid to adjacent allies. Manuela
Is ns01 distinguished house.png Veteran Knight -2 damage taken if unit has a battalion equipped. Gilbert
Is ns01 rally luck.png Compassion Use "rally" to grant +8 Luck to an adjacent ally for one turn. Alois
Is ns01 skill self buff.png Fighting Spirit -5 damage taken if unit does not have a battalion equipped. Catherine
Is ns01 skill self buff.png Survival Instinct +4 Strength, Magic, Dexterity, and Speed for one turn after defeating an enemy when initiating combat. Shamir
Is ns01 aptitude.png Aptitude Grants +20 to all of the unit's growth rates. Cyril
Is ns01 heartseeker.png Murderous Intent +20 Hit when initiating combat. Jeritza
Is ns01 pomp & circumstance.png Business Prosperity Grants +5 Luck. Anna
Is ns01 honorable spirit.png Honorable Spirit +3 Attack when fighting an enemy at 1 range when no allies are nearby. Yuri
Is ns01 king of grappling.png King of Grappling +6 Strength and Defense if user's HP ≤ 50%. Balthus
Is ns01 circadian beat.png Circadian Beat +3 Strength and Magic if unit is fighting inside.
+3 Defense and Resistance if unit is fighting outside.
Constance
Is ns01 monstrous appeal.png Monstrous Appeal Makes all attacks deal bonus damage against monsters.
Makes monsters more likely to target unit.
Hapi

Class abilities

Class abilities in Fire Emblem: Three Houses
Ability Effect Classes
Is ns01 swordfaire.png Swordfaire +5 Attack when using a sword. Enlightened One, Hero, Swordmaster, Assassin
Is ns01 lancefaire.png Lancefaire +5 Attack when using a lance. High Lord, Great Lord, Death Knight, Paladin, Pegasus Knight (enemy-only variant), Falcon Knight, Great Knight
Is ns01 axefaire.png Axefaire +5 Attack when using an Axe. Armored Lord, Emperor, Fortress Knight, Wyvern Rider, Warrior, Wyvern Lord, Great Knight, War Master, Flame Emperor
Is ns01 bowfaire.png Bowfaire +5 Attack when using a bow. Wyvern Master, Barbarossa, Sniper, Bow Knight
Is ns01 fistfaire.png Fistfaire +5 Attack when brawling. Grappler, War Master, War Monk, War Cleric
Is ns01 black tomefaire.png Black Tomefaire +5 Attack when using black magic. Warlock, Mortal Savant, Dark Knight, Dark Flier
Is ns01 white tomefaire.png White Tomefaire +5 Attack when using white magic. Holy Knight
Is ns01 dark tomefaire.png Dark Tomefaire +5 Attack when using dark magic. Dark Knight
Is ns01 sword crit +10.png Sword Crit +10 +10 Crit when using a sword. Swordmaster
Is ns01 axe crit +10.png Axe Crit +10 +10 Crit when using an axe. Warrior
Is ns01 avo +10.png Avo +10 Grants +10 Avoid. Pegasus Knight, Falcon Knight, Wyvern Lord
Is ns01 crit +20.png Crit +20 Grants +20 Crit. War Master
Is ns01 fiendish blow.png Fiendish Blow +6 Magic when initiating combat. Dark Bishop
Is ns01 charm.png Charm +3 damage dealt by all adjacent allies. Armored Lord, Emperor, High Lord, Great Lord, Wyvern Master, Barbarossa, Lord
Is ns01 heartseeker.png Heartseeker -20 Avoid to adjacent enemies. Dark Mage, Dark Bishop
Is ns01 fire.png Fire Allows unit to cast Fire. Doubles its number of uses if unit already knows it. Mage
Is ns01 miasma δ.png Miasma Δ Allows unit to cast Miasma Δ. Doubles its number of uses if unit already knows it. Dark Mage, Dark Bishop
Is ns01 heal.png Heal Allows unit to cast Heal. Doubles its number of uses if unit already knows it. Priest, War Monk, War Cleric
Is ns01 terrain resistance.png Terrain Resistance Unit is immune to damaging terrain. Enlightened One, Paladin, Bishop, Holy Knight
Is ns01 vantage.png Vantage Unit counterattacks first if user's HP ≤ 50%. Hero
Is ns01 dance.png Dance Allows unit to refresh an ally, letting them act again. Dancer
Is ns01 steal.png Steal Allows unit to trade items with an enemy unit. Thief
Is ns01 locktouch.png Locktouch Unit can open doors and chests without needing a key. Thief, Assassin, Trickster
Is ns01 stealth.png Stealth Unit will not be targeted by an enemy if another unit is within the enemy's range. Assassin, Trickster
Is ns01 canto.png Canto Unit may use leftover movement after attacking or performing other actions. Wyvern Master, Barbarossa, Death Knight, Cavalier, Pegasus Knight, Paladin, Wyvern Rider, Falcon Knight, Wyvern Lord, Great Knight, Bow Knight, Dark Knight, Holy Knight, Dark Flier, Valkyrie
Is ns01 bowrange +1.png Bowrange +1 +1 range when using a bow. Archer, Sniper
Is ns01 bowrange +2.png Bowrange +2 +2 range when using a bow. Bow Knight
Is ns01 black magic range +1.png Black Magic Range +1 +1 range when using black magic. Valkyrie
Is ns01 dark magic range +1.png Dark Magic Range +1 +1 range when using dark magic. Valkyrie
Is ns01 unarmed combat.png Unarmed Combat Allows unit to fight without a weapon. Brawler, Grappler, War Monk, War Cleric
Is ns01 black magic uses x2.png Black Magic Uses x2 Doubles the unit's uses of all black magic. Warlock, Gremory
Is ns01 dark magic uses x2.png Dark Magic Uses x2 Doubles the unit's uses of all dark magic. Gremory
Is ns01 white magic uses x2.png White Magic Uses x2 Doubles the unit's uses of all white magic. Bishop, Gremory
Is ns01 white magic heal +5.png White Magic Heal +5 Unit heals 5 additional HP when using white magic. Priest
Is ns01 white magic heal +10.png White Magic Heal +10 Unit heals 10 additional HP when using white magic. Bishop
Is ns01 weight -5.png Weight -5 Nullifies 5 weight on unit. Fortress Knight
Is ns01 lucky seven.png Lucky Seven Grants +5 to Strength, Magic, Speed, Defense, Resistance, Hit, or Avo for one turn at the start of turns 1-7. Trickster
Is ns01 transmute.png Transmute Grants +3 to all stats until the end of the unit's phase if foe initiates combat and lands a magic attack. Dark Flier

Skill level abilities

Skill level abilities in Fire Emblem: Three Houses
Ability Effect Learned at
Is ns01 sword prowess lv 1.pngIs ns01 sword prowess lv 2.pngIs ns01 sword prowess lv 3.png
Is ns01 sword prowess lv 4.pngIs ns01 sword prowess lv 5.png
Sword Prowess +5~10 Hit, +7~20 Avoid, and +5~10 critical avoid when using a sword. Swords E+, D+, C+, B+, A+
Is ns01 lance prowess lv 1.pngIs ns01 lance prowess lv 2.pngIs ns01 lance prowess lv 3.png
Is ns01 lance prowess lv 4.pngIs ns01 lance prowess lv 5.png
Lance Prowess +6~15 Hit, +6~15 Avoid, and +5~10 critical avoid when using a lance. Lances E+, D+, C+, B+, A+
Is ns01 axe prowess lv 1.pngIs ns01 axe prowess lv 2.pngIs ns01 axe prowess lv 3.png
Is ns01 axe prowess lv 4.pngIs ns01 axe prowess lv 5.png
Axe Prowess +7~20 Hit, +5~10 Avoid, and +5~10 critical avoid when using an axe. Axes E+, D+, C+, B+, A+
Is ns01 bow prowess lv 1.pngIs ns01 bow prowess lv 2.pngIs ns01 bow prowess lv 3.png
Is ns01 bow prowess lv 4.pngIs ns01 bow prowess lv 5.png
Bow Prowess +6~15 Hit, +6~15 Avoid, and +5~10 critical avoid when using a bow. Bows E+, D+, C+, B+, A+
Is ns01 brawling prowess lv 1.pngIs ns01 brawling prowess lv 2.pngIs ns01 brawling prowess lv 3.png
Is ns01 brawling prowess lv 4.pngIs ns01 brawling prowess lv 5.png
Brawling Prowess +5~10 Hit, +7~20 Avoid, and +5~10 critical avoid when brawling. Brawling E+, D+, C+, B+, A+
Is ns01 reason lv 1.pngIs ns01 reason lv 2.pngIs ns01 reason lv 3.png
Is ns01 reason lv 4.pngIs ns01 reason lv 5.png
Reason +7~20 Hit, +5~10 Avoid, and +5~10 critical avoid when using black magic or dark magic. Reason E+, D+, C+, B+, A+
Is ns01 faith lv 1.pngIs ns01 faith lv 2.pngIs ns01 faith lv 3.png
Is ns01 faith lv 4.pngIs ns01 faith lv 5.png
Faith +5~10 Hit, +7~20 Avoid, and +5~10 critical avoid when using white magic. Faith E+, D+, C+, B+, A+
Is ns01 authority lv 1.pngIs ns01 authority lv 2.pngIs ns01 authority lv 3.png
Is ns01 authority lv 4.pngIs ns01 authority lv 5.png
Authority +2~10 Might when using gambits. Authority E+, D+, C+, B+, A+
Is ns01 swordfaire.png Swordfaire +5 Attack when using a sword. Swords S+
Is ns01 lancefaire.png Lancefaire +5 Attack when using a lance. Lances S+
Is ns01 axefaire.png Axefaire +5 Attack when using an axe. Axes S+
Is ns01 bowfaire.png Bowfaire +5 Attack when using a bow. Bows S+
Is ns01 fistfaire.png Fistfaire +5 Attack when brawling. Brawling S+
Is ns01 black tomefaire.png Black Tomefaire +5 Attack when using black magic. Reason S+
(except for Edelgard, Hubert, Lysithea, Jeritza, and Hapi)
Is ns01 white tomefaire.png White Tomefaire +5 Attack when using white magic. Faith S+
Is ns01 dark tomefaire.png Dark Tomefaire +5 Attack when using dark magic. Reason S+
(Edelgard, Hubert, Lysithea, Jeritza, and Hapi only)
Is ns01 sword crit +10.png Sword Crit +10 +10 Crit when using a sword. Swords S
Is ns01 lance crit +10.png Lance Crit +10 +10 Crit when using a lance. Lances S
Is ns01 axe crit +10.png Axe Crit +10 +10 Crit when using an axe. Axes S
Is ns01 bow crit +10.png Bow Crit +10 +10 Crit when using a bow. Bows S
Is ns01 brawl crit +10.png Brawl Crit +10 +10 Crit when brawling. Brawling S
Is ns01 dexterity +4.png Dexterity +4 Grants +4 Dexterity. Riding C
Is ns01 movement +1.png Movement +1 Grants +1 Movement. Riding A+
Is ns01 rally strength.png Rally Strength Use "rally" to grant +4 Strength to an adjacent ally for one turn. Authority D: Raphael, Balthus
Authority S: Ignatz
Already learned: Alois
Is ns01 rally magic.png Rally Magic Use "rally" to grant +4 Magic to an adjacent ally for one turn. Already learned: Constance
Authority D: Hubert, Ingrid
Is ns01 rally speed.png Rally Speed Use "rally" to grant +4 Speed to an adjacent ally for one turn. Authority D: Ignatz
Authority C+: Annette
Authority S: Hubert
Is ns01 rally defense.png Rally Defense Use "rally" to grant +4 Defense to an adjacent ally for one turn. Already learned: Gilbert, Seteth
Is ns01 rally resistance.png Rally Resistance Use "rally" to grant +4 Resistance to an adjacent ally for one turn. Authority D: Annette
Authority C: Constance
Authority C+: Hubert
Authority S: Seteth
Is ns01 rally movement.png Rally Movement Use "rally" to grant +1 Movement to an adjacent ally for one turn. Authority S: Byleth, Annette
Is ns01 rally dexterity.png Rally Dexterity Use "rally" to grant +8 Dexterity to an adjacent ally for one turn. Authority D: Ferdinand, Hapi
Authority C+: Ignatz
Is ns01 rally luck.png Rally Luck Use "rally" to grant +8 Luck to an adjacent ally for one turn. Authority D: Flayn, Anna
Is ns01 rally charm.png Rally Charm Use "rally" to grant +8 Charm to an adjacent ally for one turn. Authority D: Dorothea, Manuela
Authority S: Edelgard, Dimitri, Claude
Is ns01 swordbreaker.png Swordbreaker +20 Hit and Avoid when using a lance against a foe using a sword. Lances B
Is ns01 lancebreaker.png Lancebreaker +20 Hit and Avoid when using an axe against a foe using a lance. Axes B
Is ns01 axebreaker.png Axebreaker +20 Hit and Avoid when using a sword against a foe using an axe. Swords B
Is ns01 model leader.png Model Leader Multiplies the experience gain of the user's equipped battalion by ×2. Authority C+: Byleth, Edelgard, Dimitri, Claude
Already learned: Seteth
Is ns01 defensive tactics.png Defensive Tactics Reduces all damage dealt to equipped battalion by 50%. Authority B
Is ns01 offensive tactics.png Offensive Tactics +5 Might and +20 Hit when using gambits. Authority S+
Is ns01 black magic range +1.png Black Magic Range +1 +1 Range when using black magic. Reason S
(except for Edelgard, Hubert, Lysithea, Jeritza, and Hapi)
Is ns01 dark magic range +1.png Dark Magic Range +1 +1 Range when using dark magic. Reason S
(Edelgard, Hubert, Lysithea, Jeritza, and Hapi only)
Is ns01 white magic range +1.png White Magic Range +1 +1 Range when using offensive white magic. Faith S
Is ns01 weight -3.png Weight -3 Nullifies 3 weight on unit. Heavy Armor C
Is ns01 weight -5.png Weight -5 Nullifies 5 weight on unit. Heavy Armor A+
Is ns01 armored effect null.png Armored Effect Null Negates bonus damage targeting armored units. Heavy Armor S+
Is ns01 cavalry effect null.png Cavalry Effect Null Negates bonus damage targeting cavalry units. Riding S+
Is ns01 flying effect null.png Flying Effect Null Negates bonus damage targeting flying units. Flying S+
Is ns01 battalion desperation.png Battalion Desperation Unit's follow-up attack occurs before the foe's counterattack if unit initiates combat when battalion endurance ≤ 33%. Authority C, B, or A for certain units
Is ns01 battalion vantage.png Battalion Vantage Unit counterattacks first if battalion endurance ≤ 33%. Authority C or A for certain units
Is ns01 battalion wrath.png Battalion Wrath +50 Crit if foe initiates combat when battalion endurance ≤ 33%. Authority C or A for certain units
Is ns01 battalion renewal.png Battalion Renewal Unit recovers 30% HP at the start of the turn if battalion endurance ≤ 33%. Authority C or A for certain units
Is ns01 alert stance.png Alert Stance +15 Avoid for one turn if unit takes no action other than wait. Flying B
Is ns01 alert stance+.png Alert Stance+ +30 Avoid for one turn if unit takes no action other than wait. Flying A+
Is ns01 close counter.png Close Counter Unit can counterattack at 1 range when using a bow. Bows C

Class mastery abilities

Class mastery abilities in Fire Emblem: Three Houses
Ability Effect Learned by
Is ns01 hp +5.png HP +5 Grants +5 maximum HP. Commoner, Noble
(20 class Exp)
Is ns01 special dance.png Special Dance +4 Dexterity, Speed, and Luck to a unit refreshed by a Dance. Dancer
(100 class Exp)
Is ns01 model leader.png Sacred Power +3 damage dealt and -3 damage taken by all adjacent allies. Enlightened One
(100 class Exp)
Is ns01 pomp & circumstance.png Pomp & Circumstance Grants +4 Luck and Charm. Armored Lord, High Lord, Wyvern Master
(150 class Exp)
Is ns01 counterattack.png Counterattack Unit can counterattack regardless of distance between unit and foe. Death Knight
(200 class Exp)
Is ns01 speed +2.png Speed +2 Grants +2 Speed. Myrmidon
(60 class Exp)
Is ns01 defense +2.png Defense +2 Grants +2 Defense. Soldier
(60 class Exp)
Is ns01 strength +2.png Strength +2 Grants +2 Strength. Fighter
(60 class Exp)
Is ns01 magic +2.png Magic +2 Grants +2 Magic. Monk
(60 class Exp)
Is ns01 resistance +2.png Resistance +2 Grants +2 Resistance. Lord
(100 class Exp)
Is ns01 vantage.png Vantage Unit counterattacks first if user's HP ≤ 50%. Mercenary
(100 class Exp)
Is ns01 steal.png Steal Allows unit to trade items with an enemy unit. Thief
(100 class Exp)
Is ns01 armored blow.png Armored Blow +6 Defense when initiating combat. Armored Knight
(100 class Exp)
Is ns01 desperation.png Desperation Unit's follow-up attack occurs before the foe's counterattack if unit initiates combat when HP ≤ 50%. Cavalier
(100 class Exp)
Is ns01 death blow.png Death Blow +6 Strength when initiating combat. Brigand
(100 class Exp)
Is ns01 hit +20.png Hit +20 Grants +20 Hit. Archer
(100 class Exp)
Is ns01 unarmed combat.png Unarmed Combat Allows unit to fight without a weapon. Brawler
(100 class Exp)
Is ns01 fiendish blow.png Fiendish Blow +6 Magic when initiating combat. Mage
(100 class Exp)
Is ns01 poison strike.png Poison Strike Foe loses up to 20% HP after combat if unit initiates combat. Dark Mage
(100 class Exp)
Is ns01 miracle.png Miracle Unit may survive a fatal attack with 1 HP, if user's HP > 1. Priest
(100 class Exp)
Is ns01 darting blow.png Darting Blow +6 attack speed when initiating combat. Pegasus Knight
(100 class Exp)
Is ns01 defiant str.png Defiant Str +8 Strength if user's HP ≤ 25%. Hero
(150 class Exp)
Is ns01 lethality.png Lethality May instantly defeat the foe if unit deals at least 1 damage. Assassin
(150 class Exp)
Is ns01 pavise.png Pavise Unit may take half damage from sword, lance, axe, brawling, or 1-range gambit attacks. Fortress Knight
(150 class Exp)
Is ns01 aegis.png Aegis Unit may take half damage from bow, black magic, dark magic, white magic, or ranged gambit attacks. Paladin
(150 class Exp)
Is ns01 seal defense.png Seal Defense Inflicts -6 Defense debuff on target after combat if unit's attack landed. Wyvern Rider
(150 class Exp)
Is ns01 wrath.png Wrath +50 Crit if user's HP ≤ 50% and foe initiates combat. Warrior
(150 class Exp)
Is ns01 tomebreaker.png Tomebreaker +20 Hit and Avoid when brawling against a foe using black magic, dark magic, or white magic. Grappler
(150 class Exp)
Is ns01 bowbreaker.png Bowbreaker +20 Hit and Avoid when using black magic, dark magic, or white magic against a foe using a bow. Warlock
(150 class Exp)
Is ns01 lifetaker.png Lifetaker Unit recovers 50% HP if unit initiates combat and defeats their target. Dark Bishop
(150 class Exp)
Is ns01 renewal.png Renewal Unit recovers up to 20% HP at the start of their turn. Bishop
(150 class Exp)
Is ns01 defiant avo.png Defiant Avo +30 Avoid if user's HP ≤ 25%. Falcon Knight
(200 class Exp)
Is ns01 defiant crit.png Defiant Crit +50 Crit if user's HP ≤ 25%. Wyvern Lord
(200 class Exp)
Is ns01 warding blow.png Warding Blow +6 Resistance when initiating combat. Mortal Savant
(200 class Exp)
Is ns01 defiant def.png Defiant Def +8 Defense if user's HP ≤ 25%. Great Knight
(200 class Exp)
Is ns01 defiant spd.png Defiant Spd +8 Speed if user's HP ≤ 25%. Bow Knight
(200 class Exp)
Is ns01 seal resistance.png Seal Resistance Inflicts -6 Resistance debuff on target after combat if unit's attack landed. Dark Knight
(200 class Exp)
Is ns01 defiant res.png Defiant Res +8 Resistance if user's HP ≤ 25%. Holy Knight
(200 class Exp)
Is ns01 quick riposte.png Quick Riposte Unit makes a follow-up attack and foe cannot if user's HP ≥ 50% and foe initiates combat. War Master
(200 class Exp)
Is ns01 defiant mag.png Defiant Mag +8 Magic if user's HP ≤ 25%. Gremory
(200 class Exp)
Is ns01 duelist's blow.png Duelist's Blow +30 Avoid when initiating combat. Trickster
(150 class Exp)
Is ns01 brawl avo +20.png Brawl Avo +20 +20 Avoid when brawling. War Monk, War Cleric
(150 class Exp)
Is ns01 transmute.png Transmute Grants +3 to all stats until the end of the unit's phase if foe initiates combat and lands a magic attack. Dark Flier
(150 class Exp)
Is ns01 uncanny blow.png Uncanny Blow +30 Hit when initiating combat. Valkyrie
(150 class Exp)

Other abilities

Other abilities in Fire Emblem: Three Houses
Ability Effect Obtained by
Is ns01 black magic crit +10.png Black Magic Crit +10 +10 Crit when using black magic. Reason Budding Talent: Edelgard, Felix, Balthus
Is ns01 white magic crit +10.png White Magic Crit +10 +10 Crit when using white magic. Unused
Is ns01 dark magic crit +10.png Dark Magic Crit +10 +10 Crit when using dark magic. Unused
Is ns01 sword avo +20.png Sword Avo +20 +20 Avoid when using a sword. Winning the White Heron Cup in Chapter 9
Is ns01 lance avo +20.png Lance Avo +20 +20 Avoid when using a lance. Unused
Is ns01 axe avo +20.png Axe Avo +20 +20 Avoid when using an axe. Enemy-only
Is ns01 bow avo +20.png Bow Avo +20 +20 Avoid when using a bow. Enemy-only
Is ns01 black magic avo +20.png Black Magic Avo +20 +20 Avoid when using black magic. Reason Budding Talent: Sylvain
Is ns01 white magic avo +20.png White Magic Avo +20 +20 Avoid when using white magic. Faith Budding Talent: Byleth, Dorothea
Is ns01 dark magic avo +20.png Dark Magic Avo +20 +20 Avoid when using dark magic. Enemy-only
Is ns01 seal strength.png Seal Strength Inflicts -6 Strength debuff on target after combat if unit's attack landed. Reason Budding Talent: Ignatz
Is ns01 seal magic.png Seal Magic Inflicts -6 Magic debuff on target after combat if unit's attack landed. Reason Budding Talent: Flayn
Is ns01 seal speed.png Seal Speed Inflicts -6 Speed debuff on target after combat if unit's attack landed. Heavy Armor Budding Talent: Ferdinand, Hilda
Is ns01 seal movement.png Seal Movement Inflicts -1 Movement debuff on target after combat if unit's attack landed. Riding Budding Talent: Dimitri
Is ns01 swordbreaker.png Swordbreaker+ +30 Hit and Avoid when using a lance against a foe using a sword. Enemy-only
Is ns01 lancebreaker.png Lancebreaker+ +30 Hit and Avoid when using an axe against a foe using a lance. Enemy-only
Is ns01 axebreaker.png Axebreaker+ +30 Hit and Avoid when using a sword against a foe using an axe. Enemy-only
Is ns01 fistbreaker.png Fistbreaker +20 Hit and Avoid when using a bow against a foe that is brawling. Unused
Is ns01 poison.png Poison May inflict poison status when landing a hit. Enemy-only
Is ns01 paragon.png Paragon Multiplies the unit's experience gain by ×2. Enemy-only
Is ns01 pass.png Pass Allows unit to pass through enemy-occupied spaces. Riding Budding Talent: Bernadetta, Anna
Is ns01 unsealable magic.png Unsealable Magic Unit is immune to silence status. Enemy-only
Is ns01 immune status.png Immune Status Unit is immune to all status effects. Enemy-only
Is ns01 general.png General Reduces damage dealt to unit from gambits by 50%.
Unit is immune to instant death effects.
Enemy-only
Is ns01 commander.png Commander Reduces damage dealt to unit from gambits by 75%.
Unit is immune to instant death effects and all status effects.
Unit cannot be moved.
Enemy-only
Is ns01 infinite magic.png Infinite Magic Unit can cast black magic, white magic, and dark magic with no limits to uses. Enemy-only
Is ns01 magic bind.png Magic Bind Inflict silence status when landing a hit. Enemy-only
Is ns01 infantry effect null.png Infantry Effect Null Negates bonus damage targeting infantry units. Unused
Is ns01 dragon effect null.png Dragon Effect Null Negates bonus damage targeting dragon units. Unused
Is ns01 monster effect null.png Monster Effect Null Negates bonus damage targeting monster units. Enemy-only
Is ns01 effect null.png Effect Null Negates all bonus damage. Unused
Is ns01 barrier ability.png Vital Defense Negates critical hits. Enemy-only
Is ns01 barrier ability.png Giant Wings +30 Avoid against a foe using a sword, lance, or axe. Enemy-only
Is ns01 barrier ability.png Anti-Magic Armor Negates damage from magic attacks. Enemy-only
Is ns01 barrier ability.png Divine Dragon Horn Unit recovers all HP if there is a White Beast within 10 spaces of the unit. Enemy-only
Is ns01 noncombatant.png Noncombatant Unit cannot be targeted by enemies. NPC-only
Is ns01 cursed power.png Cursed Power Unit recovers HP from swamp terrain instead of taking damage from it. Enemy-only
Is ns01 anchor.png Anchor Unit cannot be moved. NPC-only
Is ns01 twin crests.png Twin Crests Unit can act twice per turn. Enemy-only
Is ns01 ancient dragon wrath.png Ancient Dragon Wrath Attacks from unit target the lowest of the foe's Defense or Resistance. Enemy-only
Is ns01 surging light.png Surging Light Unit can use Staggering Blows instantly. Enemy-only
Is ns01 ancient dragonskin.png Ancient Dragonskin Reduces all damage dealt to unit by 50%.
Unit is immune to instant death effects, all status effects, and certain other abilities.
Unit cannot be moved.
Enemy-only
Is ns01 keen intuition.png Keen Intuition +30 Avoid when fighting an enemy at range > 1. Enemy-only
Is ns01 black magic uses x4.png Black Magic Uses x4 Quadruples the unit's uses of all black magic. Unused
Is ns01 dark magic uses x4.png Dark Magic Uses x4 Quadruples the unit's uses of all dark magic. Enemy-only
Is ns01 white magic uses x4.png White Magic Uses x4 Quadruples the unit's uses of all white magic. Unused
Is ns01 mighty king of legend.png Mighty King of Legend Negates one attack per turn if one of the 10 Elites is present on the map.
+3 Strength, Magic, Dexterity, Speed, Luck, Defense, Resistance, and Charm for each of the 10 Elites present on the map.
Enemy-only
Is ns01 10 elites.png 10 Elites Grants power to the Mighty King of Legend. Enemy-only
Is ns01 miasma δ.png Agarthan Technology -3 damage dealt by all adjacent foes. Enemy-only
Is ns01 skill self buff.png Blade Breaker Inflicts -6 Strength and Defense debuff on target after combat if unit's attack landed. Personal ability of Jeralt
Is ns01 umbral leech.png Umbral Leech Steals HP from "Phantom" enemies and restores it to the unit at the start of their phase. Enemy-only
Is ns01 manifest phantom.png Manifest Phantom Allows unit to summon phantoms. Enemy-only
Is ns01 enhanced fortitude.png Enhanced Fortitude Reduces all damage dealt to unit by 50%.
Unit is immune to instant death effects, all status effects, and certain other abilities.
Unit cannot be moved.
Enemy-only
-- Air of Intimidation -- Unused
-- Path of the Conqueror -- Unused


Abilities in Fire Emblem: Three Houses
Class and skill level abilities Personal abilities
Bonus damage abilities Armored Effect NullCavalry Effect NullDragon Effect NullEffect NullFlying Effect NullInfantry Effect NullMonster Effect Null Monstrous Appeal
Breaker abilities AxebreakerBowbreakerFistbreakerLancebreakerSwordbreakerTomebreaker --
Debuffing abilities Seal DefenseSeal MagicSeal MovementSeal ResistanceSeal SpeedSeal Strength Blade Breaker
Experience-related abilities Model LeaderMastermind AptitudeImperial LineageLeicester LineageMastermindProfessor's GuidanceRoyal Lineage
Faire abilities AxefaireBowfaireBlack TomefaireDark TomefaireFistfaireLancefaireSwordfaireWhite Tomefaire --
Healing abilities Battalion RenewalLifetakerRenewalWhite Magic Heal + Animal FriendCatnapGoody BasketLive to ServeSongstress
Proximity abilities CharmHeartseekerSacred Power AdvocateBorn FighterGuardianHonorable SpiritInfirmary MasterLily's PoiseSongstress
Rally abilities Rally CharmRally DefenseRally DexterityRally LuckRally MagicRally MovementRally ResistanceRally SpeedRally Strength CompassionCrest ScholarPerseverance
Skill level abilities AuthorityAxe ProwessBow ProwessBrawling ProwessFaithLance ProwessReasonSword Prowess --
Stat-boosting abilities Alert StanceAvo +10Crit +20Defense +2Defensive TacticsDefiant AvoDefiant CritDefiant DefDefiant MagDefiant ResDefiant SpdDefiant StrDexterity +4Hit +20HP +5Magic +2Movement +1Offensive TacticsPomp & CircumstanceResistance +2Special DanceSpeed +2Strength +2Weight - Business ProsperityCircadian BeatConfidenceDistinguished HouseFighting SpiritHunter's BoonKing of GrapplingLady KnightLone WolfOfficer DutyPersecution ComplexPhilandererRivalryStaunch ShieldSurvival InstinctVeteran KnightWatchful Eye
Turn-related abilities Alert StanceArmored BlowBattalion DesperationBattalion VantageBattalion WrathDarting BlowDeath BlowDesperationDuelist's BlowFiendish BlowLucky SevenPoison StrikeQuick RiposteTransmuteUncanny BlowVantageWarding BlowWrath Blade BreakerMurderous IntentStaunch ShieldSurvival Instinct
Weapon abilities Axe Avo +20Axe Crit +10Black Magic Avo +20Black Magic Crit +10Black Magic Range +1Black Magic Uses x2Bow Avo +20Bow Crit +10BowfaireBowrange +Brawl Avo +20Brawl Crit +10Close CounterDark Magic Avo +20Dark Magic Crit +10Dark Magic Range +1Dark Magic Uses x2Lance Avo +20Lance Crit +10Sword Avo +20Sword Crit +10White Magic Avo +20White Magic Crit +10White Magic Range +1White Magic Uses x2
Miscellaneous abilities AegisCantoCounterattackDanceFireHealLethalityLocktouchMiasma ΔMiraclePassPaviseStealStealthTerrain ResistanceUnarmed Combat
Enemy-exclusive abilities 10 ElitesAnchorAgarthan TechnologyAir of IntimidationAncient DragonskinAncient Dragon WrathAnti-Magic ArmorBarrierCommanderCursed PowerDark Magic Uses x4Divine Dragon HornDragon-Scale WallEnclosing WallEnhanced FortitudeEssence BarrierGeneralGiant WingsHeavily Armored WallImmune StatusInfinite MagicKeen IntuitionMagic BindManifest PhantomMighty King of LegendNoncombatantParagonPath of the ConquerorPoisonSurging LightTwin CrestsUmbral LeechUnsealable MagicVital Defense
Unused abilities Black Magic Uses x4Dark Magic Crit +10DisciplineDragon Effect NullEffect NullFistbreakerInfantry Effect NullLance Avo +20White Magic Crit +10White Magic Uses x4
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret MerchantDLC Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentClass mastery