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List of abilities in Fire Emblem: Three Houses
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
This page lists all of the abilities in Fire Emblem: Three Houses.
Personal abilities
Personal abilities in Fire Emblem: Three Houses | |||
---|---|---|---|
Ability | Effect | Personal ability of | |
Professor's Guidance | Multiplies the unit's experience gain by ×1.2. Multiplies the experience gain of any adjacent unit by ×1.2. |
Byleth (Prologue–Chapter 10) | |
Professor's Guidance+ | +2 damage dealt by unit during combat. Multiplies the unit's experience gain by ×1.2. Multiplies the experience gain of any adjacent unit by ×1.2. |
Byleth (Chapter 10 onward) | |
Imperial Lineage | Multiplies the unit's experience gain by ×1.2. | Edelgard (Part I) | |
Imperial Lineage+ | +4 Resistance for one turn if unit takes no action other than wait. Multiplies the unit's experience gain by ×1.2. |
Edelgard (Part II) | |
Royal Lineage | Multiplies the unit's experience gain by ×1.2. | Dimitri (Part I) | |
Royal Lineage+ | +20 Avoid if user's HP = 100%. Multiplies the unit's experience gain by ×1.2. |
Dimitri (Part II) | |
Leicester Lineage | Multiplies the unit's experience gain by ×1.2. | Claude (Part I) | |
Leicester Lineage+ | Allows unit to pass through enemy-occupied spaces. Multiplies the unit's experience gain by ×1.2. |
Claude (Part II) | |
Officer Duty | +5 Might when using gambits. | Hubert | |
Confidence | +15 Hit and Avoid if user's HP = 100%. | Ferdinand | |
Catnap | Recovers 10% HP if unit takes no action other than wait. | Linhardt | |
Born Fighter | -10 Avoid to adjacent enemies. | Caspar | |
Persecution Complex | +5 Attack if user's HP < 100%. | Bernadetta | |
Songstress | Restores 10% of HP to adjacent allies at the start of the turn. | Dorothea | |
Hunter's Boon | +20 Crit if foe's HP ≤ 50%. | Petra | |
Staunch Shield | +4 Defense for one turn if unit takes no action other than wait. | Dedue | |
Lone Wolf | +5 Attack if unit does not have a battalion equipped. | Felix | |
Lockpick | Unit can open doors and chests without needing a key. | Ashe | |
Philanderer | +2 damage dealt and -2 damage taken if unit is adjacent to a female ally. | Sylvain | |
Live to Serve | When healing an ally, unit recovers same amount of HP. | Mercedes | |
Perseverance | Use "rally" to grant +4 Strength to an adjacent ally for one turn. | Annette | |
Lady Knight | +3 Might and +5 Hit when using gambits. | Ingrid | |
Distinguished House | +2 damage dealt if unit has a battalion equipped. | Lorenz | |
Goody Basket | Unit may recover 10% HP at the start of the turn. | Raphael | |
Watchful Eye | Grants +20 Hit. | Ignatz | |
Mastermind | Multiplies the unit's skill experience and class experience gain by ×2 in battle. | Lysithea | |
Animal Friend | Unit recovers 20% HP if adjacent to a cavalry or flying ally at the start of the turn. | Marianne | |
Advocate | +3 damage dealt by adjacent male allies. | Hilda | |
Rivalry | +2 damage dealt and -2 damage taken if unit is adjacent to a male ally. | Leonie | |
Guardian | +3 damage dealt by adjacent female allies. | Seteth | |
Lily's Poise | -3 damage taken by adjacent allies. | Flayn | |
Crest Scholar | Use "rally" to grant +4 Magic to an adjacent ally for one turn. | Hanneman | |
Infirmary Master | +10 critical avoid to adjacent allies. | Manuela | |
Veteran Knight | -2 damage taken if unit has a battalion equipped. | Gilbert | |
Compassion | Use "rally" to grant +8 Luck to an adjacent ally for one turn. | Alois | |
Fighting Spirit | -5 damage taken if unit does not have a battalion equipped. | Catherine | |
Survival Instinct | +4 Strength, Magic, Dexterity, and Speed for one turn after defeating an enemy when initiating combat. | Shamir | |
Aptitude | Grants +20 to all of the unit's growth rates. | Cyril | |
Murderous Intent | +20 Hit when initiating combat. | Jeritza | |
Business Prosperity | Grants +5 Luck. | Anna | |
Honorable Spirit | +3 Attack when fighting an enemy at 1 range when no allies are nearby. | Yuri | |
King of Grappling | +6 Strength and Defense if user's HP ≤ 50%. | Balthus | |
Circadian Beat | +3 Strength and Magic if unit is fighting inside. +3 Defense and Resistance if unit is fighting outside. |
Constance | |
Monstrous Appeal | Makes all attacks deal bonus damage against monsters. Makes monsters more likely to target unit. |
Hapi |
Class abilities
Skill level abilities
Skill level abilities in Fire Emblem: Three Houses | |||
---|---|---|---|
Ability | Effect | Learned at | |
Sword Prowess | +5~10 Hit, +7~20 Avoid, and +5~10 critical avoid when using a sword. | E+, D+, C+, B+, A+ | |
Lance Prowess | +6~15 Hit, +6~15 Avoid, and +5~10 critical avoid when using a lance. | E+, D+, C+, B+, A+ | |
Axe Prowess | +7~20 Hit, +5~10 Avoid, and +5~10 critical avoid when using an axe. | E+, D+, C+, B+, A+ | |
Bow Prowess | +6~15 Hit, +6~15 Avoid, and +5~10 critical avoid when using a bow. | E+, D+, C+, B+, A+ | |
Brawling Prowess | +5~10 Hit, +7~20 Avoid, and +5~10 critical avoid when brawling. | E+, D+, C+, B+, A+ | |
Reason | +7~20 Hit, +5~10 Avoid, and +5~10 critical avoid when using black magic or dark magic. | E+, D+, C+, B+, A+ | |
Faith | +5~10 Hit, +7~20 Avoid, and +5~10 critical avoid when using white magic. | E+, D+, C+, B+, A+ | |
Authority | +2~10 Might when using gambits. | E+, D+, C+, B+, A+ | |
Swordfaire | +5 Attack when using a sword. | S+ | |
Lancefaire | +5 Attack when using a lance. | S+ | |
Axefaire | +5 Attack when using an axe. | S+ | |
Bowfaire | +5 Attack when using a bow. | S+ | |
Fistfaire | +5 Attack when brawling. | S+ | |
Black Tomefaire | +5 Attack when using black magic. | S+ (except for Edelgard, Hubert, Lysithea, Jeritza, and Hapi) | |
White Tomefaire | +5 Attack when using white magic. | S+ | |
Dark Tomefaire | +5 Attack when using dark magic. | S+ (Edelgard, Hubert, Lysithea, Jeritza, and Hapi only) | |
Sword Crit +10 | +10 Crit when using a sword. | S | |
Lance Crit +10 | +10 Crit when using a lance. | S | |
Axe Crit +10 | +10 Crit when using an axe. | S | |
Bow Crit +10 | +10 Crit when using a bow. | S | |
Brawl Crit +10 | +10 Crit when brawling. | S | |
Dexterity +4 | Grants +4 Dexterity. | C | |
Movement +1 | Grants +1 Movement. | A+ | |
Rally Strength | Use "rally" to grant +4 Strength to an adjacent ally for one turn. | D: Raphael, Balthus S: Ignatz Already learned: Alois | |
Rally Magic | Use "rally" to grant +4 Magic to an adjacent ally for one turn. | Already learned: Constance D: Hubert, Ingrid | |
Rally Speed | Use "rally" to grant +4 Speed to an adjacent ally for one turn. | D: Ignatz C+: Annette S: Hubert | |
Rally Defense | Use "rally" to grant +4 Defense to an adjacent ally for one turn. | Already learned: Gilbert, Seteth | |
Rally Resistance | Use "rally" to grant +4 Resistance to an adjacent ally for one turn. | D: Annette C: Constance C+: Hubert S: Seteth | |
Rally Movement | Use "rally" to grant +1 Movement to an adjacent ally for one turn. | S: Byleth, Annette | |
Rally Dexterity | Use "rally" to grant +8 Dexterity to an adjacent ally for one turn. | D: Ferdinand, Hapi C+: Ignatz | |
Rally Luck | Use "rally" to grant +8 Luck to an adjacent ally for one turn. | D: Flayn, Anna | |
Rally Charm | Use "rally" to grant +8 Charm to an adjacent ally for one turn. | D: Dorothea, Manuela S: Edelgard, Dimitri, Claude | |
Swordbreaker | +20 Hit and Avoid when using a lance against a foe using a sword. | B | |
Lancebreaker | +20 Hit and Avoid when using an axe against a foe using a lance. | B | |
Axebreaker | +20 Hit and Avoid when using a sword against a foe using an axe. | B | |
Model Leader | Multiplies the experience gain of the user's equipped battalion by ×2. | C+: Byleth, Edelgard, Dimitri, Claude Already learned: Seteth | |
Defensive Tactics | Reduces all damage dealt to equipped battalion by 50%. | B | |
Offensive Tactics | +5 Might and +20 Hit when using gambits. | S+ | |
Black Magic Range +1 | +1 Range when using black magic. | S (except for Edelgard, Hubert, Lysithea, Jeritza, and Hapi) | |
Dark Magic Range +1 | +1 Range when using dark magic. | S (Edelgard, Hubert, Lysithea, Jeritza, and Hapi only) | |
White Magic Range +1 | +1 Range when using offensive white magic. | S | |
Weight -3 | Nullifies 3 weight on unit. | C | |
Weight -5 | Nullifies 5 weight on unit. | A+ | |
Armored Effect Null | Negates bonus damage targeting armored units. | S+ | |
Cavalry Effect Null | Negates bonus damage targeting cavalry units. | S+ | |
Flying Effect Null | Negates bonus damage targeting flying units. | S+ | |
Battalion Desperation | Unit's follow-up attack occurs before the foe's counterattack if unit initiates combat when battalion endurance ≤ 33%. | C, B, or A for certain units | |
Battalion Vantage | Unit counterattacks first if battalion endurance ≤ 33%. | C or A for certain units | |
Battalion Wrath | +50 Crit if foe initiates combat when battalion endurance ≤ 33%. | C or A for certain units | |
Battalion Renewal | Unit recovers 30% HP at the start of the turn if battalion endurance ≤ 33%. | C or A for certain units | |
Alert Stance | +15 Avoid for one turn if unit takes no action other than wait. | B | |
Alert Stance+ | +30 Avoid for one turn if unit takes no action other than wait. | A+ | |
Close Counter | Unit can counterattack at 1 range when using a bow. | C |
Class mastery abilities
Class mastery abilities in Fire Emblem: Three Houses | |||
---|---|---|---|
Ability | Effect | Learned by | |
HP +5 | Grants +5 maximum HP. | Commoner, Noble (20 class Exp) | |
Special Dance | +4 Dexterity, Speed, and Luck to a unit refreshed by a Dance. | Dancer (100 class Exp) | |
Sacred Power | +3 damage dealt and -3 damage taken by all adjacent allies. | Enlightened One (100 class Exp) | |
Pomp & Circumstance | Grants +4 Luck and Charm. | Armored Lord, High Lord, Wyvern Master (150 class Exp) | |
Counterattack | Unit can counterattack regardless of distance between unit and foe. | Death Knight (200 class Exp) | |
Speed +2 | Grants +2 Speed. | Myrmidon (60 class Exp) | |
Defense +2 | Grants +2 Defense. | Soldier (60 class Exp) | |
Strength +2 | Grants +2 Strength. | Fighter (60 class Exp) | |
Magic +2 | Grants +2 Magic. | Monk (60 class Exp) | |
Resistance +2 | Grants +2 Resistance. | Lord (100 class Exp) | |
Vantage | Unit counterattacks first if user's HP ≤ 50%. | Mercenary (100 class Exp) | |
Steal | Allows unit to trade items with an enemy unit. | Thief (100 class Exp) | |
Armored Blow | +6 Defense when initiating combat. | Armored Knight (100 class Exp) | |
Desperation | Unit's follow-up attack occurs before the foe's counterattack if unit initiates combat when HP ≤ 50%. | Cavalier (100 class Exp) | |
Death Blow | +6 Strength when initiating combat. | Brigand (100 class Exp) | |
Hit +20 | Grants +20 Hit. | Archer (100 class Exp) | |
Unarmed Combat | Allows unit to fight without a weapon. | Brawler (100 class Exp) | |
Fiendish Blow | +6 Magic when initiating combat. | Mage (100 class Exp) | |
Poison Strike | Foe loses up to 20% HP after combat if unit initiates combat. | Dark Mage (100 class Exp) | |
Miracle | Unit may survive a fatal attack with 1 HP, if user's HP > 1. | Priest (100 class Exp) | |
Darting Blow | +6 attack speed when initiating combat. | Pegasus Knight (100 class Exp) | |
Defiant Str | +8 Strength if user's HP ≤ 25%. | Hero (150 class Exp) | |
Lethality | May instantly defeat the foe if unit deals at least 1 damage. | Assassin (150 class Exp) | |
Pavise | Unit may take half damage from sword, lance, axe, brawling, or 1-range gambit attacks. | Fortress Knight (150 class Exp) | |
Aegis | Unit may take half damage from bow, black magic, dark magic, white magic, or ranged gambit attacks. | Paladin (150 class Exp) | |
Seal Defense | Inflicts -6 Defense debuff on target after combat if unit's attack landed. | Wyvern Rider (150 class Exp) | |
Wrath | +50 Crit if user's HP ≤ 50% and foe initiates combat. | Warrior (150 class Exp) | |
Tomebreaker | +20 Hit and Avoid when brawling against a foe using black magic, dark magic, or white magic. | Grappler (150 class Exp) | |
Bowbreaker | +20 Hit and Avoid when using black magic, dark magic, or white magic against a foe using a bow. | Warlock (150 class Exp) | |
Lifetaker | Unit recovers 50% HP if unit initiates combat and defeats their target. | Dark Bishop (150 class Exp) | |
Renewal | Unit recovers up to 20% HP at the start of their turn. | Bishop (150 class Exp) | |
Defiant Avo | +30 Avoid if user's HP ≤ 25%. | Falcon Knight (200 class Exp) | |
Defiant Crit | +50 Crit if user's HP ≤ 25%. | Wyvern Lord (200 class Exp) | |
Warding Blow | +6 Resistance when initiating combat. | Mortal Savant (200 class Exp) | |
Defiant Def | +8 Defense if user's HP ≤ 25%. | Great Knight (200 class Exp) | |
Defiant Spd | +8 Speed if user's HP ≤ 25%. | Bow Knight (200 class Exp) | |
Seal Resistance | Inflicts -6 Resistance debuff on target after combat if unit's attack landed. | Dark Knight (200 class Exp) | |
Defiant Res | +8 Resistance if user's HP ≤ 25%. | Holy Knight (200 class Exp) | |
Quick Riposte | Unit makes a follow-up attack and foe cannot if user's HP ≥ 50% and foe initiates combat. | War Master (200 class Exp) | |
Defiant Mag | +8 Magic if user's HP ≤ 25%. | Gremory (200 class Exp) | |
Duelist's Blow | +30 Avoid when initiating combat. | Trickster (150 class Exp) | |
Brawl Avo +20 | +20 Avoid when brawling. | War Monk, War Cleric (150 class Exp) | |
Transmute | Grants +3 to all stats until the end of the unit's phase if foe initiates combat and lands a magic attack. | Dark Flier (150 class Exp) | |
Uncanny Blow | +30 Hit when initiating combat. | Valkyrie (150 class Exp) |
Other abilities
Other abilities in Fire Emblem: Three Houses | |||
---|---|---|---|
Ability | Effect | Obtained by | |
Black Magic Crit +10 | +10 Crit when using black magic. | Budding Talent: Edelgard, Felix, Balthus | |
White Magic Crit +10 | +10 Crit when using white magic. | Unused | |
Dark Magic Crit +10 | +10 Crit when using dark magic. | Unused | |
Sword Avo +20 | +20 Avoid when using a sword. | Winning the White Heron Cup in Chapter 9 | |
Lance Avo +20 | +20 Avoid when using a lance. | Unused | |
Axe Avo +20 | +20 Avoid when using an axe. | Enemy-only | |
Bow Avo +20 | +20 Avoid when using a bow. | Enemy-only | |
Black Magic Avo +20 | +20 Avoid when using black magic. | Budding Talent: Sylvain | |
White Magic Avo +20 | +20 Avoid when using white magic. | Budding Talent: Byleth, Dorothea | |
Dark Magic Avo +20 | +20 Avoid when using dark magic. | Enemy-only | |
Seal Strength | Inflicts -6 Strength debuff on target after combat if unit's attack landed. | Budding Talent: Ignatz | |
Seal Magic | Inflicts -6 Magic debuff on target after combat if unit's attack landed. | Budding Talent: Flayn | |
Seal Speed | Inflicts -6 Speed debuff on target after combat if unit's attack landed. | Budding Talent: Ferdinand, Hilda | |
Seal Movement | Inflicts -1 Movement debuff on target after combat if unit's attack landed. | Budding Talent: Dimitri | |
Swordbreaker+ | +30 Hit and Avoid when using a lance against a foe using a sword. | Enemy-only | |
Lancebreaker+ | +30 Hit and Avoid when using an axe against a foe using a lance. | Enemy-only | |
Axebreaker+ | +30 Hit and Avoid when using a sword against a foe using an axe. | Enemy-only | |
Fistbreaker | +20 Hit and Avoid when using a bow against a foe that is brawling. | Unused | |
Poison | May inflict poison status when landing a hit. | Enemy-only | |
Paragon | Multiplies the unit's experience gain by ×2. | Enemy-only | |
Pass | Allows unit to pass through enemy-occupied spaces. | Budding Talent: Bernadetta, Anna | |
Unsealable Magic | Unit is immune to silence status. | Enemy-only | |
Immune Status | Unit is immune to all status effects. | Enemy-only | |
General | Reduces damage dealt to unit from gambits by 50%. Unit is immune to instant death effects. |
Enemy-only | |
Commander | Reduces damage dealt to unit from gambits by 75%. Unit is immune to instant death effects and all status effects. Unit cannot be moved. |
Enemy-only | |
Infinite Magic | Unit can cast black magic, white magic, and dark magic with no limits to uses. | Enemy-only | |
Magic Bind | Inflict silence status when landing a hit. | Enemy-only | |
Infantry Effect Null | Negates bonus damage targeting infantry units. | Unused | |
Dragon Effect Null | Negates bonus damage targeting dragon units. | Unused | |
Monster Effect Null | Negates bonus damage targeting monster units. | Enemy-only | |
Effect Null | Negates all bonus damage. | Unused | |
Vital Defense | Negates critical hits. | Enemy-only | |
Giant Wings | +30 Avoid against a foe using a sword, lance, or axe. | Enemy-only | |
Anti-Magic Armor | Negates damage from magic attacks. | Enemy-only | |
Divine Dragon Horn | Unit recovers all HP if there is a White Beast within 10 spaces of the unit. | Enemy-only | |
Noncombatant | Unit cannot be targeted by enemies. | NPC-only | |
Cursed Power | Unit recovers HP from swamp terrain instead of taking damage from it. | Enemy-only | |
Anchor | Unit cannot be moved. | NPC-only | |
Twin Crests | Unit can act twice per turn. | Enemy-only | |
Ancient Dragon Wrath | Attacks from unit target the lowest of the foe's Defense or Resistance. | Enemy-only | |
Surging Light | Unit can use Staggering Blows instantly. | Enemy-only | |
Ancient Dragonskin | Reduces all damage dealt to unit by 50%. Unit is immune to instant death effects, all status effects, and certain other abilities. Unit cannot be moved. |
Enemy-only | |
Keen Intuition | +30 Avoid when fighting an enemy at range > 1. | Enemy-only | |
Black Magic Uses x4 | Quadruples the unit's uses of all black magic. | Unused | |
Dark Magic Uses x4 | Quadruples the unit's uses of all dark magic. | Enemy-only | |
White Magic Uses x4 | Quadruples the unit's uses of all white magic. | Unused | |
Mighty King of Legend | Negates one attack per turn if one of the 10 Elites is present on the map. +3 Strength, Magic, Dexterity, Speed, Luck, Defense, Resistance, and Charm for each of the 10 Elites present on the map. |
Enemy-only | |
10 Elites | Grants power to the Mighty King of Legend. | Enemy-only | |
Agarthan Technology | -3 damage dealt by all adjacent foes. | Enemy-only | |
Blade Breaker | Inflicts -6 Strength and Defense debuff on target after combat if unit's attack landed. | Personal ability of Jeralt | |
Umbral Leech | Steals HP from "Phantom" enemies and restores it to the unit at the start of their phase. | Enemy-only | |
Manifest Phantom | Allows unit to summon phantoms. | Enemy-only | |
Enhanced Fortitude | Reduces all damage dealt to unit by 50%. Unit is immune to instant death effects, all status effects, and certain other abilities. Unit cannot be moved. |
Enemy-only | |
-- | Air of Intimidation | -- | Unused |
-- | Path of the Conqueror | -- | Unused |
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