Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr! |
Child's Compass
| ||||||
|
Child's Compass (Japanese: 魔道の寵子の羅針盤 Sorcerous girl's compass) is a weapon skill in the red tome category which debuted in Fire Emblem Heroes; it is a personal weapon of the Khadein variant of Nino. When its user's HP is not low, Child's Compass allows its user to ignore difficult terrain and move an extra space, boosts their stats, and reduces a foe's damage after being hit by a special skill.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes |
14 | 2 | 400 | -- | Bolganone or Fenrir | -- | ✗ | Grants −1 special cooldown count. If user's HP ≥ 25% at start of turn, grants "user cannot be slowed by terrain (does not apply to impassible terrain)" to user for 1 turn and user can move 1 extra space (that turn only. If user's HP ≥ 25% at start of combat, grants +5 each to user's attack, speed, defense, and resistance during combat, grants +(number of bonuses on user × 4; maximum: 16) each to user's attack and speed, and if user damages foe (including 0 damage) with special (excluding area-of-effect specials), foe's next attack deals −50% damage (once per combat). |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Nino: Spirited Sorcerer |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes | Accelerates Special trigger (cooldown count-1).
At start of turn, if unit's HP ≥ 25%, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" to unit for 1 turn and unit can move 1 extra space. (That turn only. Does not stack.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, grants bonus to unit's Atk/Spd = number of【Bonus】effects active on unit × 4 (excluding stat bonuses; max 16), and also, if unit deals damage to foe using a Special (excluding area-of-effect Specials), reduces damage from foe's next attack by 50% (once per combat; resets at end of combat; triggers even if 0 damage is dealt). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
奥義が発動しやすい(発動カウント-1)
ターン開始時、自身のHPが25%以上なら、自分に 「自分が移動可能な地形を平地のように移動可能」、 「移動+1」(重複しない)を付与(1ターン) 戦闘開始時、自身のHPが25%以上なら、 戦闘中、攻撃、速さ、守備、魔防+5、 さらに、攻撃、速さが、自身の 【有利な状態】の数×4だけ増加 (最大16、強化は除く)、 かつ 戦闘中、奥義による攻撃でダメージを与えた時、 次の敵の攻撃のダメージを50%軽減 (与えたダメージが0でも効果は発動) (1戦闘1回のみ、その戦闘中のみ) (範囲奥義を除く) 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Child's Compass |
-- |
Japanese |
魔道の寵子の羅針盤 |
Sorcerous girl's compass |
Spanish |
Brújula infantil |
Child compass |
French |
Boussole juvénile |
Youthful compass |
German |
Zauberkompass |
Magic Compass |
Italian |
Bussola infantile |
Child compass |
Portuguese |
Bússola infantil |
Child compass |
Traditional Chinese |
魔道寵兒的指南針 |
Magic darling's compass |
Gallery
The Child's Compass as it appears in Heroes.