Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on X (Twitter) or Tumblr! |
Close Call
| ||||
|
Close Call (Japanese: 回避・一撃離脱 Avoidance · Hit-and-Run) is a four-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Close Call 1, Close Call 2, Close Call 3, and Close Call 4 in order from lowest to highest. Close Call, if its user is faster than their target, reduces any damage done to the user both during combat and from an area-of-effect special skill not associated with Røkkr Sieges based a multiple on the difference between the user's and foe's speed stats, with the user moving one space away after combat if they initiated combat; the multiple of the Speed difference increases with the skill's tier.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Close Call 1) |
B | If user's speed > foe's speed, user takes −([user's speed − foe's speed] × 2; maximum: 20)% damage (except from Røkkr specials). If user initiates combat, user moves 1 space away after combat. |
60 | -- | ✓ | -- | ||
Heroes (Close Call 2) |
B | If user's speed > foe's speed, user takes −([user's speed − foe's speed] × 3; maximum: 30)% damage (except from Røkkr specials). If user initiates combat, user moves 1 space away after combat. |
120 | Close Call 1 | ✓ | -- | ||
Heroes (Close Call 3) |
B | If user's speed > foe's speed, user takes −([user's speed − foe's speed] × 4; maximum: 40)% damage (except from Røkkr specials). If user initiates combat, user moves 1 space away after combat. |
240 | Close Call 2 | ✓ | -- | ||
Heroes (Close Call 4) |
B | Inflicts −4 each to foe's speed and defense during combat. If a skill compares user's speed to a foe's or ally's speed, treats user's speed as if granted +7. If user's speed > foe's speed, user takes −([user's speed − foe's speed] × 5; maximum: 50)% damage (except from Røkkr specials). If user initiates combat, user moves 1 space away after combat. |
300 | Close Call 3 | ✓ | -- |
Availability
Heroes
Method | Data | |||
---|---|---|---|---|
Close Call 1 | Close Call 2 | Close Call 3 | Close Call 4 | |
Unit (★★★★★) | Alear: Dragon Child • Byleth: Vengeance Vessel • Mareeta: Sword of Stars • Say'ri: Chon'sin's Blade | Alear: Dragon Child • Byleth: Vengeance Vessel • Mareeta: Sword of Stars • Say'ri: Chon'sin's Blade | Alear: Dragon Child • Byleth: Vengeance Vessel • Mareeta: Sword of Stars • Say'ri: Chon'sin's Blade | Alear: Dragon Child • Byleth: Vengeance Vessel |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Close Call 1) |
If unit's Spd > foe's Spd, reduces damage from
attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). If unit initiates combat, unit moves 1 space away after combat. |
速さが敵より高い時、受けた範囲奥義のダメージと、
戦闘中に攻撃を受けた時のダメージを 速さの差×2%軽減(最大20%) (巨影の範囲奥義を除く) 自分から攻撃した時、 戦闘後、自分を1マス手前へ移動させる |
Heroes (Close Call 2) |
If unit's Spd > foe's Spd, reduces damage from
attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). If unit initiates combat, unit moves 1 space away after combat. |
速さが敵より高い時、受けた範囲奥義のダメージと、
戦闘中に攻撃を受けた時のダメージを 速さの差×3%軽減(最大30%) (巨影の範囲奥義を除く) 自分から攻撃した時、 戦闘後、自分を1マス手前へ移動させる |
Heroes (Close Call 3) |
If unit's Spd > foe's Spd, reduces damage from
attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, unit moves 1 space away after combat. |
速さが敵より高い時、受けた範囲奥義のダメージと、
戦闘中に攻撃を受けた時のダメージを 速さの差×4%軽減(最大40%) (巨影の範囲奥義を除く) 自分から攻撃した時、 戦闘後、自分を1マス手前へ移動させる |
Heroes (Close Call 4) |
Inflicts Spd/Def-4 on foe during combat.
If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 5 (max 50%). If unit initiates combat, unit moves 1 space away after combat. |
戦闘中、敵の速さ、守備-4
速さの差を比較するスキルの比較判定時、 自身の速さ+7として判定 速さが敵より高い時、受けた範囲奥義のダメージと、 戦闘中に攻撃を受けた時のダメージを 速さの差×5%軽減(最大50%) (巨影の範囲奥義を除く) 自分から攻撃した時、 戦闘後、自分を1マス手前へ移動させる |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Close Call |
-- |
Japanese |
回避・一撃離脱 |
Avoidance · Hit-and-Run |
Spanish |
Pirueta |
Pirouette |
French |
Coup-repli |
Secret strike |
German |
Schutzüberfall |
Protection Attack |
Italian |
Stoccata e fuga |
Strike and run |
Portuguese |
Bate e foge |
Hit and run |
Traditional Chinese |
迴避・一擊即離 |
Avoid · hit and run |