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Breath of Life
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Breath of Life (Japanese: 生の息吹 Breath of Life) is a three-tiered passive type C skill and Sacred Seal which debuted in Fire Emblem Heroes; the individual tiers of the skill are Breath of Life 1, Breath of Life 2, Breath of Life 3, and Breath of Life 4 in order from lowest to highest. When its user initiates combat, Breath of Life heals allies adjacent to the user after combat; the amount of HP healed increases with the skill's tier.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Breath of Life 1) |
C | If user initiates combat, restores 3 HP to adjacent allies after combat. | 50 | -- | -- | ✓ | -- | |
Heroes (Breath of Life 2) |
C | If user initiates combat, restores 5 HP to adjacent allies after combat. | 100 | Breath of Life 1 | -- | ✓ | -- | |
Heroes (Breath of Life 3) |
C | If user initiates combat, restores 7 HP to adjacent allies after combat. | 200 | Breath of Life 2 | -- | ✓ | -- | |
Heroes (Breath of Life 4) |
C | Restores ([ally's maximum HP × 20%] + [(ally's defense − foe's defense; minimum: 0) × 4]; maximum: [(ally's maximum HP × 40%) + damage dealt to ally as combat begins]) HP to allies within 2 spaces as their combat begins. If user initiates combat, restores 7 HP to adjacent allies after combat. Grants +4 defense and reduces effect of Deep Wounds (Unit's HP cannot be healed through its next action) by 50% for allies within 2 spaces of user during their combat. If user is within 2 spaces of an ally, restores ([user's maximum HP × 20%] + [(user's defense − foe's defense; minimum: 0) × 4]; maximum: [(ally's maximum HP × 40%) + damage dealt to user as combat begins]) HP to user as combat begins. If user is within 2 spaces of an ally, grants +4 defense and reduces effect of Deep Wounds by 50% to user during combat. |
300 | Breath of Life 3 | -- | ✓ | -- |
Availability
Heroes
Method | Data | |||
---|---|---|---|---|
Breath of Life 1 | Breath of Life 2 | Breath of Life 3 | Breath of Life 4 | |
Unit (★) | Felicia: Maid Mayhem | — | — | — |
Unit (★★) | — | Felicia: Maid Mayhem | — | — |
Unit (★★★) | Florina: Lovely Flier | — | — | — |
Unit (★★★★) | — | Florina: Lovely Flier | Felicia: Maid Mayhem | — |
Unit (★★★★★) | Cordelia: Perfect Bride • Edward: Blade of Justice • Julia: Naga's Blood • Tiki: Dragon Scion | Cordelia: Perfect Bride • Edward: Blade of Justice • Julia: Naga's Blood • Tiki: Dragon Scion | Cordelia: Perfect Bride • Edward: Blade of Justice • Florina: Lovely Flier • Julia: Naga's Blood • Tiki: Dragon Scion | Edward: Blade of Justice |
Tempest Trials | Dark Clouds over Awakening: 20,000 points • Reunited at Last: 12,000 points | — | — | — |
Sacred Seal Forge | 100 , 20 , 20 | 200 , 60 , 50 , Breath of Life 1 seal | 1,000 , 400 , 100 , Breath of Life 2 seal | — |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Breath of Life 1) |
If unit initiates combat, restores 3 HP to adjacent
allies after combat. |
自分から攻撃した時、戦闘後、
自分の周囲1マスの味方を3回復 |
Heroes (Breath of Life 2) |
If unit initiates combat, restores 5 HP to adjacent
allies after combat. |
自分から攻撃した時、戦闘後、
自分の周囲1マスの味方を5回復 |
Heroes (Breath of Life 3) |
If unit initiates combat, restores 7 HP to adjacent
allies after combat. |
自分から攻撃した時、戦闘後、
自分の周囲1マスの味方を7回復 |
Heroes (Breath of Life 4) |
For allies within 2 spaces of unit, restores X HP
to that ally as their combat begins (triggers after effects that deal damage as combat begins; if ally's Def > foe's Def, X = 20% of ally's max HP + difference between stats × 4; otherwise, X = 20% of ally's max HP; max 40% of ally's max HP + damage dealt to ally as combat begins; only highest value applied; does not stack). For allies within 2 spaces of unit, grants Def+4 and reduces the effect of 【Deep Wounds】by 50% during combat. If unit is within 2 spaces of an ally, restores X HP to unit as unit's combat begins (triggers after effects that deal damage as combat begins; if unit's Def > foe's Def, X = 20% of unit's max HP + difference between stats × 4; otherwise, X = 20% of unit's max HP; max 40% of unit's max HP + damage dealt to unit as combat begins; only highest value applied; does not stack). If unit is within 2 spaces of an ally, grants Def+4 to unit and reduces the effect of【Deep Wounds】by 50% during combat. 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
周囲2マス以内の味方は、
戦闘中、守備+4、 【回復不可】を50%無効 周囲2マス以内の味方は、 戦闘開始後(戦闘開始後にダメージを受ける効果の後)、 HPが回復 回復値は、守備が敵よりも高い時は、 最大HPの20%+守備の差×4、 そうでない時は、最大HPの20% (最大:最大HPの40%+ 戦闘開始後に自身が受けたダメージで減少したHP量) (同系統効果複数時、最大値適用) 周囲2マス以内に味方がいる時、自分は、 戦闘中、守備+4、 【回復不可】を50%無効 周囲2マス以内に味方がいる時、自分は、 戦闘開始後(戦闘開始後にダメージを受ける効果の後)、 HPが回復 回復値は、守備が敵よりも高い時は、 最大HPの20%+守備の差×4、 そうでない時は、最大HPの20% (最大:最大HPの40%+ 戦闘開始後に自身が受けたダメージで減少したHP量) (同系統効果複数時、最大値適用) 【回復不可】 HPを回復できない状態異常 (敵の次回行動終了まで) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Breath of Life |
-- |
Japanese |
生の息吹 |
Breath of Life |
Spanish (Spain) |
Aliento vital |
Vital breath |
Spanish (Latin America) |
Soplo de vida |
Breath of life |
French |
Souffle vital |
Vital breath |
German |
Lebensatem |
Living Breath |
Italian |
Soffio vitale |
Vital breath |
Portuguese |
Sopro de vida |
Breath of life |
Traditional Chinese |
生命氣息 |
Life breath |
Sacred Seal skills in Heroes | ||||||||||||||||||||
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