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Frozen Land: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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|image=[[File:Cm fe12 13.png|200px]]
|image=[[File:Cm fe12 13.png|200px]]
|location=[[Ice Dragon Temple]]
|location=[[Ice Dragon Temple]]
|new units=[[Beck]]{{h|*|New Mystery only}}
|new units=[[Beck]] <small>(only in ''New Mystery of the Emblem'')</small>
|boss=[[Ice Dragon]]
|boss=[[Ice Dragon]]
|previous=[[Graveyard of Fire Dragons]]
|previous=[[Graveyard of Fire Dragons]]
|next=*[[A Mystery Revealed]]
|next=*[[A Mystery Revealed]]
*[[Within the White Darkness]]
*[[Within the White Darkness]] <small>(side quest)</small>
}}
}}


'''Frozen Land''' (Japanese: {{hl|氷の大地|Kōri no daichi}} ''Icy Land'') is the thirteenth chapter of {{FE3}} and {{FE12}}.
'''Frozen Land''' (Japanese: {{hl|氷の大地|Kōri no daichi}} ''Icy Land'') is the thirteenth chapter of {{FE3}} Book&nbsp;II and {{FE12}}.


==Plot==
==Plot==
{{main|Frozen Land/Script}}
{{main|Frozen Land/Script|Frozen Land/Conversations}}
{{sectstub}}
[[Marth]]'s army nears the Ice Dragon Temple, and [[Xane]] informs Marth about [[Medeus]]'s story, including why Medeus hates humanity. They fight through some Ice Dragons and make it to the temple's entrance, where Xane declares he will join Marth's army from now on. Xane also tells Marth that [[Gotoh]] intends to collect all five Spheres and restore the [[Binding Shield]] by combining them.


==Chapter data==
==Chapter data==
Line 25: Line 25:
|victory=Seize
|victory=Seize
|defeat=[[Marth]] dies
|defeat=[[Marth]] dies
|ally=12
|ally=1–12
|enemy=21{{h|+4|Reinforcements}}
|enemy=21{{h|+4|Reinforcements}}
|map=[[File:Cm fe03 b2 13.png]]
|map=[[File:Cm fe03 b2 13.png]]
Line 37: Line 37:
|victory=Seize
|victory=Seize
|defeat=[[Marth]] or [[Kris]] dies
|defeat=[[Marth]] or [[Kris]] dies
|ally=11{{h|+1|Upon Beck being recruited}}
|ally=1–11{{h|+1|Upon Beck being recruited}}
|enemy=28{{h|+6|Reinforcements}}{{h|-1|Upon Beck being recruited}}
|enemy=28{{h|+6|Reinforcements}}{{h|−1|Upon Beck being recruited}}
|map=[[File:Cm fe12 13.png|512px]]
|map=[[File:Cm fe12 13.png|512px]]
|col=30
|col=30
Line 46: Line 46:
|victory=Seize
|victory=Seize
|defeat=[[Marth]] or [[Kris]] dies
|defeat=[[Marth]] or [[Kris]] dies
|ally=11{{h|+1|Upon Beck being recruited}}
|ally=1–11{{h|+1|Upon Beck being recruited}}
|enemy=28{{h|+10|Reinforcements}}{{h|-1|Upon Beck being recruited}}
|enemy=28{{h|+10|Reinforcements}}{{h|−1|Upon Beck being recruited}}
|map=[[File:Cm fe12 13.png|512px]]
|map=[[File:Cm fe12 13.png|512px]]
|col=30
|col=30
Line 56: Line 56:


===Character data===
===Character data===
<choose><option>{{#vardefine:A|male}}</option><option>{{#vardefine:A|female}}</option></choose>
<choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose>
{{tab
{{tab
|width=100%
|width=100%
Line 64: Line 64:
|content1={{ChapChars
|content1={{ChapChars
|game#=03
|game#=03
|return1=marth 02
|forced1=marth 02
|return1article=Marth
|forced1article=Marth
|return2=luke
|return1=luke
|return3=arran
|return2=arran
|return4=cecil
|return3=cecil
|return5=roderick
|return4=roderick
|return6=gordin
|return5=gordin
|return7=ryan
|return6=ryan
|return8=draug
|return7=draug
|return9=marisha
|return8=marisha
|return10=catria
|return9=catria
|return11=warren
|return10=warren
|return12=linde 02
|return11=linde 02
|return12article=Linde
|return11article=Linde
|return13=palla
|return12=palla
|return14=julian
|return13=julian
|return15=matthis
|return14=matthis
|return16=ogma
|return15=ogma
|return17=yuliya
|return16=yuliya
|return18=jubelo
|return17=jubelo
|return19=sirius
|return18=sirius
|return20=castor
|return19=castor
|return21=caeda 02
|return20=caeda 02
|return21article=Caeda
|return20article=Caeda
|return22=rickard
|return21=rickard
|return23=samuel
|return22=samuel
|return24=wendell
|return23=wendell
|return25=navarre
|return24=navarre
|return26=phina
|return25=phina
|return27=cain
|return26=cain
|return28=bantu
|return27=bantu
|return29=jeorge
|return28=jeorge
|return30=minerva
|return29=minerva
|return31=merric 02
|return30=merric 02
|return31article=Merric
|return30article=Merric
|return32=arlen
|return31=arlen
}}
}}
|content2={{ChapChars
|content2={{ChapChars
Line 112: Line 112:
|recruitment method=Enemy, talk to with [[Marth]]
|recruitment method=Enemy, talk to with [[Marth]]
}}
}}
|return1=default {{#var:A}} player's unit
|forced1=marth
|return1=kris {{#var:A}}
|return1article=Kris
|return1article=Kris
|return2=ryan
|return2=ryan
Line 120: Line 121:
|return6=cecil
|return6=cecil
|return7=draug
|return7=draug
|return8=marth
|return8=arran
|return9=arran
|return9=marisha
|return10=marisha
|return10=catria
|return11=catria
|return11=warren
|return12=warren
|return12=cord
|return13=cord
|return13=linde
|return14=linde
|return14=palla
|return15=palla
|return15=bord
|return16=bord
|return16=julian
|return17=julian
|return17=matthis
|return18=matthis
|return18=wrys
|return19=wrys
|return19=ogma
|return20=ogma
|return20=yuliya
|return21=yuliya
|return21=jubelo
|return22=jubelo
|return22=sirius
|return23=sirius
|return23=castor
|return24=castor
|return24=caeda
|return25=caeda
|return25=barst
|return26=barst
|return26=rickard
|return27=rickard
|return27=frey
|return28=frey
|return28=norne
|return29=norne
|return29=samuel
|return30=samuel
|return30=wendell
|return31=wendell
|return31=caesar
|return32=caesar
|return32=radd
|return33=radd
|return33=navarre
|return34=navarre
|return34=phina
|return35=phina
|return35=cain
|return36=cain
|return36=bantu
|return37=bantu
|return37=roger
|return38=roger
|return38=jeorge
|return39=jeorge
|return39=minerva
|return40=minerva
|return40=etzel
|return41=etzel
|return41=merric
|return42=merric
|return42=arlen
|return43=arlen
|return43=dice
|return44=dice
|return44=malice
|return45=malice
|return45=horace
|return46=horace
|return46=jake
|return47=jake
|return47=darros
|return48=darros
|return48=roberto
|return49=roberto
|return49=belf
|return50=belf
|return50=reiden
|return51=reiden
}}
}}
}}
}}
Line 194: Line 194:
|item3=Spirit Dust
|item3=Spirit Dust
|obtain3=Northern chest
|obtain3=Northern chest
|item4=Elfire
|item4=Master Seal
|obtain4=Dropped by a [[Dark Mage]]
|obtain4=Dropped by the [[Ice Dragon]] boss
|item5=Vulnerary
|item5=Elfire
|obtain5=• Dropped by a [[Barbarian]]<br>• Dropped by a [[Dark Mage]]
|obtain5=Dropped by a [[Dark Mage]]
|itemlast=Master Seal
|itemlast=Vulnerary
|obtainlast=Dropped by the [[Ice Dragon]] boss
|obtainlast=• Dropped by a [[Barbarian]]<br>• Dropped by a [[Dark Mage]]
}}
}}
}}
}}
Line 250: Line 250:
|tab2=''New Mystery of the Emblem''
|tab2=''New Mystery of the Emblem''
|content1={{ChapUnitHdr|type=Enemy|platform=snes01}}
|content1={{ChapUnitHdr|type=Enemy|platform=snes01}}
{{ChapUnitCellFE3
|name=Ice Dragon
|class=Ice Dragon
|lv=1
|#=1
|hp=30
|str=10
|skill=0
|spd=0
|def=15
|res=10
|mov=6
|inventory={{Item|3|Ice Breath}} • {{Item|3|Hero Crest|type=drop}}
|notes=Does not move; stands on a [[Terrain/Super Famicom games#Fire Emblem: Mystery of the Emblem|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE3
{{ChapUnitCellFE3
|name=Ice Dragon
|name=Ice Dragon
Line 308: Line 323:
|inventory={{Item|3|Fire Breath}}
|inventory={{Item|3|Fire Breath}}
|notes=Moves to attack units in range.
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE3
|name=Ice Dragon
|class=Ice Dragon
|lv=1
|#=1
|hp=30
|str=10
|skill=0
|spd=0
|def=15
|res=10
|mov=6
|inventory={{Item|3|Ice Breath}} • {{Item|3|Hero Crest|type=drop}}
|notes=Does not move; stands on a [[Terrain/Super Famicom games#Fire Emblem: Mystery of the Emblem|gate]], the chapter's seize point.
|last=y
|last=y
}}
}}
Line 353: Line 353:
|name=Ice Dragon
|name=Ice Dragon
|class=Ice Dragon
|class=Ice Dragon
|lv=13
|lv=16
|#=9
|#=1
|hp=31.2
|hp=37
|str=11
|str=14
|mag=0
|mag=0
|skill=16.6
|skill=19
|spd=15
|lck=0
|def=18
|res=12
|inventory={{Item|12|Ice Breath}} • {{Item|12|Master Seal|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE12
|name=Ice Dragon
|class=Ice Dragon
|lv=13
|#=9
|hp=31.2
|str=11
|mag=0
|skill=16.6
|spd=12.2
|spd=12.2
|lck=0
|lck=0
Line 570: Line 586:
|inventory={{Item|12|Silver Bow}} • {{Item|12|Levin Sword}}
|inventory={{Item|12|Silver Bow}} • {{Item|12|Levin Sword}}
|notes=Does not move or initiate combat until he is attacked, or until a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13) when he begins moving unprovoked.
|notes=Does not move or initiate combat until he is attacked, or until a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13) when he begins moving unprovoked.
|last=y
}}
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE12
{{ChapUnitCellFE12
|name=Ice Dragon
|name=Ice Dragon
|class=Ice Dragon
|class=Ice Dragon
|lv=16
|lv=13
|#=1
|#=6
|hp=37
|hp=31.2
|str=14
|str=11
|mag=0
|mag=0
|skill=19
|skill=16.6
|spd=15
|lck=0
|def=18
|res=12
|inventory={{Item|12|Ice Breath}} • {{Item|12|Master Seal|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE12
|name=Ice Dragon
|class=Ice Dragon
|lv=13
|#=6
|hp=31.2
|str=11
|mag=0
|skill=16.6
|spd=12.2
|spd=12.2
|lck=0
|lck=0
Line 611: Line 611:
|name=Ice Dragon
|name=Ice Dragon
|class=Ice Dragon
|class=Ice Dragon
|lv=13
|lv=16
|#=9
|#=1
|hp=37.6
|hp=43.4
|str=18
|mag=0
|skill=22.2
|spd=17
|lck=0
|def=18
|res=12
|inventory={{Item|12|Ice Breath}} • {{Item|12|Master Seal|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE12
|name=Ice Dragon
|class=Ice Dragon
|lv=13
|#=9
|hp=37.6
|str=15
|str=15
|mag=0
|mag=0
Line 845: Line 861:
|inventory={{Item|12|Silver Bow}} • {{Item|12|Levin Sword}}
|inventory={{Item|12|Silver Bow}} • {{Item|12|Levin Sword}}
|notes=Does not move or initiate combat until he is attacked, or until a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13) when he begins moving unprovoked.
|notes=Does not move or initiate combat until he is attacked, or until a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13) when he begins moving unprovoked.
|last=y
}}
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE12
{{ChapUnitCellFE12
|name=Ice Dragon
|name=Ice Dragon
|class=Ice Dragon
|class=Ice Dragon
|lv=16
|lv=13
|#=1
|#=6
|hp=43.4
|hp=37.6
|str=18
|str=15
|mag=0
|mag=0
|skill=22.2
|skill=19.8
|spd=17
|lck=0
|def=18
|res=12
|inventory={{Item|12|Ice Breath}} • {{Item|12|Master Seal|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE12
|name=Ice Dragon
|class=Ice Dragon
|lv=13
|#=6
|hp=37.6
|str=15
|mag=0
|skill=19.8
|spd=14.12
|spd=14.12
|lck=0
|lck=0
Line 902: Line 902:
|name=Ice Dragon
|name=Ice Dragon
|class=Ice Dragon
|class=Ice Dragon
|lv=13
|lv=16
|#=9
|#=1
|hp=44
|hp=49.8
|str=22
|mag=0
|skill=25.4
|spd=19
|lck=0
|def=18
|res=12
|inventory={{Item|12|Ice Breath}} • {{Item|12|Master Seal|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE12
|name=Ice Dragon
|class=Ice Dragon
|lv=13
|#=9
|hp=44
|str=19
|str=19
|mag=0
|mag=0
Line 1,136: Line 1,152:
|inventory={{Item|12|Silver Bow}} • {{Item|12|Levin Sword}}
|inventory={{Item|12|Silver Bow}} • {{Item|12|Levin Sword}}
|notes=Does not move or initiate combat until he is attacked, or until a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13) when he begins moving unprovoked.
|notes=Does not move or initiate combat until he is attacked, or until a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13) when he begins moving unprovoked.
|last=y
}}
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE12
{{ChapUnitCellFE12
|name=Ice Dragon
|name=Ice Dragon
|class=Ice Dragon
|class=Ice Dragon
|lv=16
|lv=13
|#=1
|#=6
|hp=49.8
|hp=44
|str=22
|str=19
|mag=0
|mag=0
|skill=25.4
|skill=23
|spd=19
|lck=0
|def=18
|res=12
|inventory={{Item|12|Ice Breath}} • {{Item|12|Master Seal|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE12
|name=Ice Dragon
|class=Ice Dragon
|lv=13
|#=6
|hp=44
|str=19
|mag=0
|skill=23
|spd=16.04
|spd=16.04
|lck=0
|lck=0
Line 1,193: Line 1,193:
|name=Ice Dragon
|name=Ice Dragon
|class=Ice Dragon
|class=Ice Dragon
|lv=13
|lv=16
|#=9
|#=1
|hp=47.2
|hp=53
|str=24
|mag=0
|skill=27
|spd=20
|lck=0
|def=18
|res=12
|inventory={{Item|12|Ice Breath}}{{h|*|1–2 range version}} • {{Item|12|Master Seal|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
}}
{{ChapUnitCellFE12
|name=Ice Dragon
|class=Ice Dragon
|lv=13
|#=9
|hp=47.2
|str=21
|str=21
|mag=0
|mag=0
Line 1,204: Line 1,220:
|res=10.4
|res=10.4
|mov=6
|mov=6
|inventory={{Item|12|Ice Breath}}
|inventory={{Item|12|Ice Breath}}{{h|*|1–2 range version}}
|notes=• The two adjacent to the boss do not move or initiate combat until they are attacked, or until a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13) when they begin moving unprovoked.<br>• The two due south of the boss begin moving if either of them or one of the [[Dark Mage]]s or [[Barbarian]] south of them is provoked, or when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13).<br>• The southern two immediately begin moving unprovoked.<br>• The other three begin moving when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13)
|notes=• The two adjacent to the boss do not move or initiate combat until they are attacked, or until a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13) when they begin moving unprovoked.<br>• The two due south of the boss begin moving if either of them or one of the [[Dark Mage]]s or [[Barbarian]] south of them is provoked, or when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13).<br>• The southern two immediately begin moving unprovoked.<br>• The other three begin moving when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13)
}}
}}
Line 1,374: Line 1,390:
|res=3
|res=3
|mov=12
|mov=12
|inventory={{Item|12|Fire Breath}}
|inventory={{Item|12|Fire Breath}}{{h|*|1–2 range version}}
|notes=Immediately begins moving unprovoked.
|notes=Immediately begins moving unprovoked.
}}
}}
Line 1,393: Line 1,409:
|inventory={{Item|12|Silver Bow}} • {{Item|12|Levin Sword}}
|inventory={{Item|12|Silver Bow}} • {{Item|12|Levin Sword}}
|notes=Does not move or initiate combat until he is attacked, or until a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13) when he begins moving unprovoked.
|notes=Does not move or initiate combat until he is attacked, or until a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13) when he begins moving unprovoked.
}}
{{ChapUnitCellFE12
|name=Ice Dragon
|class=Ice Dragon
|lv=16
|#=1
|hp=53
|str=24
|mag=0
|skill=27
|spd=20
|lck=0
|def=18
|res=12
|inventory={{Item|12|Ice Breath}} • {{Item|12|Master Seal|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point.
|last=y
|last=y
}}
}}
Line 1,426: Line 1,426:
|res=10.4
|res=10.4
|mov=6
|mov=6
|inventory={{Item|12|Ice Breath}}
|inventory={{Item|12|Ice Breath}}{{h|*|1–2 range version}}
}}
}}
{{ChapUnitCellFE12
{{ChapUnitCellFE12
Line 1,442: Line 1,442:
|res=3
|res=3
|mov=12
|mov=12
|inventory={{Item|12|Fire Breath}}
|inventory={{Item|12|Fire Breath}}{{h|*|1–2 range version}}
|last=y
|last=y
}}
}}
Line 1,458: Line 1,458:
*For two turns after reaching the main island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13)
*For two turns after reaching the main island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13)
**Three [[Ice Dragon]]s from each fort
**Three [[Ice Dragon]]s from each fort
**One [[Wyvern]] each from the northeast and northwest corners of the map (not on Normal)
**One [[Wyvern]] each from the northeast and northwest corners of the map <small>(not on Normal)</small>
 
All reinforcements are halted upon the boss Ice Dragon being defeated.


===Boss data===
===Boss data===
Line 1,539: Line 1,541:


===''Mystery of the Emblem''===
===''Mystery of the Emblem''===
The secret shop to the left contains many useful items, and is worth a visit. It has Killer weapons, Shaver tomes, Physic staves, Barrier staves and Bolganone. Aside from providing a place for you to sell unwanted items and convert them into Gold, this is the only place in the game where Physic staves can be bought without limit, so make sure to grab a few. Bolganone, on the other hand, gets its 16 might tripled to 48 when used on Ice Dragons, which is so powerful that it will kill any of them in one hit so long as it hits (all enemy Ice Dragons have 30 HP and 10 resistance). It has 13 uses, just enough for the 12 total Ice Dragons in the game, so buy one and only one. It can actually be a good idea to immediately rush the Secret Shop in order to get a Bolganone tome on the field as soon as possible to kill Ice Dragons efficiently.  
The secret shop to the left contains many useful items, and is worth a visit. It has Killer weapons, Shaver tomes, Physic staves, Barrier staves and Bolganone. Aside from providing a place for you to sell unwanted items and convert them into Gold, this is the only place in the game where Physic staves can be bought without limit, so make sure to grab a few. Bolganone, on the other hand, gets its 16 might tripled to 48 when used on Ice Dragons, which is so powerful that it will always kill them one hit so long as it hits (all enemy Ice Dragons have 30 HP and 10 resistance). It has 13 uses, just enough for the 12 total Ice Dragons in the game, so buy one and only one. It can actually be a good idea to immediately rush the Secret Shop in order to get a Bolganone tome on the field as soon as possible to kill Ice Dragons efficiently.  


Note that the Ice Dragons can and will move over the water to attack your units. They only deal 20 damage, and can't double, so most units will be able to safely fight one, but not two.
Note that the Ice Dragons can and will move over the water to attack your units. They only deal 20 damage, and can't double, so most units will be able to safely fight one, but not two.


===''New Mystery of the Emblem''===
===''New Mystery of the Emblem''===
In order to access [[Within the White Darkness|Chapter 13x]], the player must not let any [[Thief]] escape, or must clear this chapter in a certain number of turns. The turn count of the latter requirement varies by difficulty, as follows:
In order to access [[Within the White Darkness|Chapter&nbsp;13x]], the player must not let any [[Thief]] escape, or must clear this chapter in a certain number of turns. The turn count of the latter requirement varies by difficulty, as follows:


{| style="margin: auto; text-align: center"
{| style="margin: auto; text-align: center"
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|eng-fan-name=Frozen Land
|eng-fan-name=Frozen Land
|eng-fan-mean=Used in the [[Fan translation#Fire Emblem: Mystery of the Emblem|''Mystery of the Emblem'']] and [[Fan translation#Fire Emblem: New Mystery of the Emblem|''New Mystery of the Emblem'' fan translations]].{{clarify|which?}}
|eng-fan-mean=Used in the [[Fan translation#Fire Emblem: Mystery of the Emblem|''Mystery of the Emblem'']] and [[Fan translation#Fire Emblem: New Mystery of the Emblem|''New Mystery of the Emblem'' fan translations]].{{clarify|which?}}
|jap-name={{h|氷の大地|Kōri no daichi}}
|jpn-name={{h|氷の大地|Kōri no daichi}}
|jap-mean=Icy Land
|jpn-mean=Icy Land. Officially romanized as '''The Frozen Land''' in the [[Fire Emblem: Mystery of the Emblem (guide)|''Mystery of the Emblem'' guide]].
}}
}}


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