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Weapon level: Difference between revisions

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[[File:Ss fe01 gordin using parthia.png|thumb|[[Gordin]]'s weapon level is high enough to wield [[Parthia]], which, as a [[regalia]] weapon, has a high weapon level requirement.]]
[[File:Ss fe01 gordin using parthia.png|thumb|256px|[[Gordin]]'s weapon level is high enough to wield [[Parthia]], which, as a [[regalia]] weapon, has a high weapon level requirement.]]
[[File:Ss fe04 lachesis weapon levels.png|thumb|<small>Highlighted: [[Lachesis]]'s weapon levels as a [[Master Knight]]. By the standards of {{title|Genealogy of the Holy War}}, she has the maximum normal level for most weapon types, the lowest for [[Light (magic)|light magic]], and is unable to use [[Dark (magic)|dark magic]].</small>]]


{{Quote|You want to know something? You need to give weapons to those who can wield them. Otherwise, it's just a waste of a perfectly good weapon.|[[Matthew]], upon receiving an [[Armorslayer]].}}
{{Quote|You want to know something? You need to give weapons to those who can wield them. Otherwise, it's just a waste of a perfectly good weapon.|[[Matthew]], upon receiving an [[Armorslayer]].}}


The '''weapon level''' system (Japanese: {{hover|武器レベル|Buki reberu}} ''weapon level''), rarely abbreviated '''Wpn Lv''',<ref>{{cite|Wpn Lv|[[Bonus experience|Award Exp]] menu|Path of Radiance}}</ref> is a system of weapon access management.
The '''weapon level''' system (Japanese: {{hl|武器レベル|Buki reberu}} ''weapon level''), abbreviated '''Wpn Lv''' in {{title|Path of Radiance}}<ref>{{cite|Wpn Lv|[[Bonus experience|Award Exp]] menu|Path of Radiance}}</ref> and '''Wpn. LV.''' in {{title|Shadow Dragon & the Blade of Light}}, is a system of weapon access management.


In {{FE1}}, {{title|Mystery of the Emblem}}, and {{FEBS}}, the range of weapons a unit has is dependent on their weapon level stat; like the level system all weapons are assigned a minimum weapon level required to use them. Weapon level is increased through level-ups, and it has its own [[growth rate]]. The stat applies equally to all weapon types available to the unit's class, allowing for a unit with access to multiple types equal proficiency in all of them. It was revamped in {{FE4}} and later fleshed out into its current form in {{title|Thracia 776}}.
In {{FE1}}, {{title|Mystery of the Emblem}}, and {{FEBS}}, the range of weapons a unit has is dependent on their weapon level stat; like the level system all weapons are assigned a minimum weapon level required to use them. Weapon level is increased through level-ups, and it has its own [[growth rate]]. The stat applies equally to all weapon types available to the unit's class, allowing for a unit with access to multiple types equal proficiency in all of them. It was revamped in {{FE4}} and later fleshed out into its current form in {{title|Thracia 776}}.
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Weapon levels do not exist in {{FE2}} or {{title|Shadows of Valentia}}. In these games, a unit can use any weapon their class allows them to (excluding [[personal weapon]]s).
Weapon levels do not exist in {{FE2}} or {{title|Shadows of Valentia}}. In these games, a unit can use any weapon their class allows them to (excluding [[personal weapon]]s).


In {{title|Three Houses}}, weapon levels are replaced with '''skill levels''' (Japanese: {{hover|技能レベル|Ginō reberu}} ''proficiency level''), which are essentially the same mechanic except with the ability to level up a unit's proficiency in four non-weapon abilities, which are [[Authority]], Riding, Heavy Armor, and Flying.
In {{title|Three Houses}}, weapon levels are replaced with '''skill levels''' (Japanese: {{hl|技能レベル|Ginō reberu}} ''proficiency level''), which are essentially the same mechanic except with the ability to level up a unit's proficiency in four non-weapon abilities, which are [[Authority]], Riding, Heavy Armor, and Flying.


==Overview==
==Overview==
In the original Archanea games, it is a stat which can be increased upon level up. If the unit's stat is greater than or equal to the weapon's level requirement, the unit can use that weapon, provided their class allows it. Weapon level numbers in these games were not standardized as they are today; for example, in most modern games, all silver weapons are leveled at B, but in the original Archanea games, the [[Silver Sword]] was level 9, the [[Silver Lance]] and [[Silver Bow|Bow]] were level 7, and the [[Silver Axe]] was level 10.
[[File:Ss fe04 lachesis weapon levels.png|thumb|<small>Highlighted: [[Lachesis]]'s weapon levels as a [[Master Knight]]. By the standards of {{title|Genealogy of the Holy War}}, she has the maximum normal level for most weapon types, the lowest for [[light magic]], and is unable to use [[dark magic]].</small>]]
In the original Archanea games, it is a stat which can be increased upon level up. If the unit's stat is greater than or equal to the weapon's level requirement, the unit can use that weapon, provided their class allows it. Weapon level numbers in these games were not standardized as they are today; for example, in most modern games, all silver weapons are leveled at B, but in the original Archanea games, the [[Silver Sword]] was level&nbsp;9, the [[Silver Lance]] and [[Silver Bow]] were level&nbsp;7, and the [[Silver Axe]] was level&nbsp;10.


Modern weapon levels exist as a progressive scale of individual levels denoted by letters, ranging from E to A (or sometimes S); in almost all games the lowest possible weapon level is E, with weapons of this level usable by any unit with access to the matching weapon type. Generally speaking, the higher a weapon's level, the more [[Might|powerful]] it is in exchange for greater [[Weight (weapon)|weight]], [[worth]] and lower [[durability]]. This progression is usually made evident in the naming scheme of weapons; for example, most physical weapon types come in a set of basic Bronze/Iron/Steel/Silver variants, while anima magic types possess a series of increasing prefixes with the exception of the most powerful basic spell (e.g. [[Fire (tome)|Fire]]/[[Elfire]]/[[Arcfire]]/[[Bolganone]]). Typically, the game's highest level (normally A or S) is reserved for a set of powerful or holy weapons which are often central to the game's plot. Depending on the game, [[personal weapons]] are either separated from the core level system or still have a level while being locked to individual units.
Modern weapon levels exist as a progressive scale of individual levels denoted by letters, ranging from E to A (or sometimes S); in almost all games the lowest possible weapon level is E, with weapons of this level usable by any unit with access to the matching weapon type. Generally speaking, the higher a weapon's level, the more [[Might|powerful]] it is in exchange for greater [[Weight (weapon)|weight]] and [[worth]] and lower [[durability]]. This progression is usually made evident in the naming scheme of weapons; for example, most physical weapon types come in a set of basic Bronze, Iron, Steel, and Silver variants, while anima magic types possess a series of increasing prefixes with the exception of the most powerful basic spell (e.g. [[Fire]], [[Elfire]], [[Arcfire]], and  [[Bolganone]]). Typically, the game's highest level (normally A or S) is reserved for a set of powerful or holy weapons which are often central to the game's plot. Depending on the game, [[personal weapons]] are either separated from the core level system or still have a level while being locked to individual units.


In almost all uses of the system, weapon levels can be increased by gaining [[weapon experience]] (abbreviated as WEx), with the unit's level increasing by one after their weapon experience reaches a certain threshold. In this system, all weapons have an associated WEx value (hidden from the player's view), and when a unit uses that weapon they gain the weapon's amount of WEx every time they successfully use the weapon to strike an enemy or, in the case of most [[Staff|staves]], to heal an ally. The exception to this system is ''Genealogy of the Holy War'', where weapon levels are almost entirely static and are dictated primarily by a unit's [[class]], only ever increasing when the unit undergoes a [[class change]]; units who possess [[Holy Blood]] have their weapon levels altered depending on what kind of blood they possess.
In almost all uses of the system, weapon levels can be increased by gaining [[weapon experience]] (abbreviated as WEx), with the unit's level increasing by one after their weapon experience reaches a certain threshold. In this system, all weapons have an associated WEx value (hidden from the player's view), and when a unit uses that weapon they gain the weapon's amount of WEx every time they successfully use the weapon to strike an enemy or, in the case of most [[staves]], to heal an ally. The exceptions to this system are ''Genealogy of the Holy War'' and {{FE17}}, where weapon levels are almost entirely static and are dictated primarily by a unit's [[class]]. In ''Genealogy'', units who possess [[Holy Blood]] have their weapon levels altered depending on what kind of blood they possess. In ''Engage'', every unit has one weapon type they are innately more proficient with, marked in blue on the weapon [[proficiency]] sheet; this weapon's level will be increased by one when the unit is in certain classes that can use that weapon—for example, [[Paladin]] naturally has A-level in [[lance]]s, but a unit proficient in lances will have S-level lances as a Paladin.


==Weapon levels by game==
==Weapon levels by game==
While for the most part the set of levels is static across all games, each features its own variation on available levels, with some treating A as the highest while others add the higher S or SS levels.
While for the most part the set of levels is static across all games, each features its own variation on available levels, with some treating A as the highest while others add the higher S or SS levels.


{|width="80%" align="center" style="padding: 3px; border-spacing: 4px; {{round}}; border:2px solid {{Color2}}; background: {{Color1}}; text-align: center"
{| class="basic" style="width: 80%; padding: 3px; border-spacing: 4px; border-width: 2px"
!style="border:none" colspan="9"|Weapon levels by game
! style="background: none" colspan="9" | Weapon levels by game
|- style="background: {{Color3}}"
!style="{{Roundtl}}; border:none;" width="20%" rowspan="2"| Game
!style="border:none" colspan="7"| <small>Level (Lowest → Highest)</small>
!style="{{Roundtr}}; border:none" width="45%" rowspan="2"| Notes
|- style="background: {{Color3}}; font-size: larger"
!style="border:none" width="5%"| E
!style="border:none" width="5%"| D
!style="border:none" width="5%"| C
!style="border:none" width="5%"| B
!style="border:none" width="5%"| A
!style="border:none" width="5%"| S
!style="border:none" width="5%"| SS
|- style="background: {{Color3}}"
|style="border:none"| {{title|Genealogy of the Holy War}}
|style="border:none"| {{n}}
|style="border:none"| {{n}}
|style="border:none"| {{y}}
|style="border:none"| {{y}}
|style="border:none"| {{y}}
|style="border:none"| {{n}}
|style="border:none"| {{n}}
|style="border:none"| Units who possess major [[Holy Blood]] have the respective weapon type marked with a ★; for more details, see [[Holy Blood#Weapon levels|here]].
|- style="background: {{Color3}}"
|style="border:none"| {{title|Thracia 776}}
|style="border:none"| {{y}}
|style="border:none"| {{y}}
|style="border:none"| {{y}}
|style="border:none"| {{y}}
|style="border:none"| {{y}}
|style="border:none"| {{n}}
|style="border:none"| {{n}}
|style="border:none"| --
|- style="background: {{Color3}}"
|style="border:none"| {{title|The Binding Blade}}
|style="border:none"| {{y}}
|style="border:none"| {{y}}
|style="border:none"| {{y}}
|style="border:none"| {{y}}
|style="border:none"| {{y}}
|style="border:none"| {{y}}
|style="border:none"| {{n}}
|style="border:none"| --
|- style="background: {{Color3}}"
|style="border:none"| {{title|The Blazing Blade}}
|style="border:none"| {{y}}
|style="border:none"| {{y}}
|style="border:none"| {{y}}
|style="border:none"| {{y}}
|style="border:none"| {{y}}
|style="border:none"| {{y}}
|style="border:none"| {{n}}
|style="border:none"| A unit may only possess a single S level at a time; once an S level is obtained, all other weapon types will stop at an A level.
|- style="background: {{Color3}}"
|style="border:none"| {{title|The Sacred Stones}}
|style="border:none"| {{y}}
|style="border:none"| {{y}}
|style="border:none"| {{y}}
|style="border:none"| {{y}}
|style="border:none"| {{y}}
|style="border:none"| {{y}}
|style="border:none"| {{n}}
|style="border:none"| A unit may only possess a single S level at a time; once an S level is obtained, all other weapon types will stop at an A level.
|- style="background: {{Color3}}"
|style="border:none"| {{title|Path of Radiance}}
|style="border:none"| {{y}}
|style="border:none"| {{y}}
|style="border:none"| {{y}}
|style="border:none"| {{y}}
|style="border:none"| {{y}}
|style="border:none"| {{y}}
|style="border:none"| {{n}}
|style="border:none"| A unit may only possess a single S level at a time; once an S level is obtained, all other weapon types will stop at an A level.
|- style="background: {{Color3}}"
|style="border:none"| {{title|Radiant Dawn}}
|style="border:none"| {{y}}
|style="border:none"| {{y}}
|style="border:none"| {{y}}
|style="border:none"| {{y}}
|style="border:none"| {{y}}
|style="border:none"| {{y}}
|style="border:none"| {{y}}
|style="border:none"| For classes with access to multiple weapon types, typically their maximum levels are uneven with a single S or SS, while others are forced to be A or S at maximum.
|- style="background: {{Color3}}"
|style="border:none"| {{title|Shadow Dragon}}
|style="border:none"| {{y}}
|style="border:none"| {{y}}
|style="border:none"| {{y}}
|style="border:none"| {{y}}
|style="border:none"| {{y}}
|style="border:none"| {{n}}
|style="border:none"| {{n}}
|style="border:none"| --
|- style="background: {{Color3}}"
|style="border:none"| {{title|New Mystery of the Emblem}}
|style="border:none"| {{y}}
|style="border:none"| {{y}}
|style="border:none"| {{y}}
|style="border:none"| {{y}}
|style="border:none"| {{y}}
|style="border:none"| {{n}}
|style="border:none"| {{n}}
|style="border:none"| --
|- style="background: {{Color3}}"
|style="border:none"| {{title|Awakening}}
|style="border:none"| {{y}}
|style="border:none"| {{y}}
|style="border:none"| {{y}}
|style="border:none"| {{y}}
|style="border:none"| {{y}}
|style="border:none"| {{n}}
|style="border:none"| {{n}}
|style="border:none"| --
|- style="background: {{Color3}}"
|style="border:none"| {{title|Fates}}
|style="border:none"| {{y}}
|style="border:none"| {{y}}
|style="border:none"| {{y}}
|style="border:none"| {{y}}
|style="border:none"| {{y}}
|style="border:none"| {{y}}
|style="border:none"| {{n}}
|style="border:none"| All non-human weapon types share a weapon level (ex. A [[Keaton]]-fathered male [[Kana]] raised to a B level in [[Stone (weapon)|dragonstones]] as a [[Nohr Prince]] and then reclassed into a [[Wolfskin]] will have a B level in [[Stone (weapon)|beaststones]] as a Wolfskin).
|- style="background: {{Color3}}"
|style="border:none"| {{title|Three Houses}}
|style="border:none"| {{y}}
|style="border:none"| {{y}}
|style="border:none"| {{y}}
|style="border:none"| {{y}}
|style="border:none"| {{y}}
|style="border:none"| {{y}}
|style="border:none"| {{n}}
|style="border:none"| Each skill level also has a "+" level that is unlocked before reaching the next letter grade (i.e. gaining enough skill experience at E rank will raise it to E+, gaining enough skill experience at E+ rank will raise it do D, and so on until S+).
|-
|-
!colspan="9" style="{{Roundb}}; border:none; background: {{Color3}}; padding: 3px" |
! style="border-top-left-radius: 15px; width: 20%" rowspan="2" | Game
! colspan="7" | <small>Level (Lowest → Highest)</small>
! style="border-top-right-radius: 15px; width: 45%" rowspan="2" | Notes
|- style="font-size: larger"
! style="width: 5%" | E
! style="width: 5%" | D
! style="width: 5%" | C
! style="width: 5%" | B
! style="width: 5%" | A
! style="width: 5%" | S
! style="width: 5%" | SS
|-
| {{title|Genealogy of the Holy War}}
| {{n}}
| {{n}}
| {{y}}
| {{y}}
| {{y}}
| {{n}}
| {{n}}
| Units who possess [[Holy Blood]] increase their weapon ranks if their class can equip the Holy Weapon of their lineage. Minor Holy Blood grants +1 rank in the relevant weapon type while Major Blood marks weapon rank as a ★, equivalent to an automatic A-rank in addition to being able to use the relevant Holy Weapon.
|-
| {{title|Thracia 776}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{n}}
| {{n}}
| --
|-
| {{title|The Binding Blade}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{n}}
| --
|-
| {{title|The Blazing Blade}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{n}}
| A unit may only possess a single S level at a time; once an S level is obtained, all other weapon types will stop at an A level.
|-
| {{title|The Sacred Stones}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{n}}
| A unit may only possess a single S level at a time; once an S level is obtained, all other weapon types will stop at an A level.
|-
| {{title|Path of Radiance}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{n}}
| A unit may only possess a single S level at a time; once an S level is obtained, all other weapon types will stop at an A level.
|-
| {{title|Radiant Dawn}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| For classes with access to multiple weapon types, typically their maximum levels are uneven with a single S or SS, while others are forced to be A or S at maximum.
|-
| {{title|Shadow Dragon}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{n}}
| {{n}}
| --
|-
| {{title|New Mystery of the Emblem}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{n}}
| {{n}}
| --
|-
| {{title|Awakening}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{n}}
| {{n}}
| --
|-
| {{title|Fates}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{n}}
| All non-human weapon types share a weapon level (e.g. A [[Keaton]]-fathered male [[Kana]] raised to a B level in [[Stone|dragonstones]] as a [[Nohr Prince]] will also have a B level in [[Stone|beaststones]] as a [[Wolfskin]]). With the exceptions of [[Paladin]] (A-Swords + A-Lances), [[Master Ninja]] (S-Shurikens + B-Katanas) and [[Maid]]/[[Butler]] (both S-Staves + B-Daggers), all playable multi-weapon advanced/special classes have one weapon type with an A-rank cap and B-rank caps on all other weapon types. With the exceptions of [[Songstress]] (C-Naginata) and [[Ballistician]] (B-Yumi), all playable single-weapon advanced/special classes reach S-rank in their only weapon type.
|-
| {{title|Three Houses}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{n}}
| Each skill level also has a "+" level that is unlocked before reaching the next letter grade (i.e. gaining enough skill experience at E rank will raise it to E+, gaining enough skill experience at E+ rank will raise it to D, and so on until S+).
|-
| {{title|Engage}}
| {{n}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{n}}
| If a unit's [[Proficiency|weapon proficiency]] is denoted with a blue icon instead of white, this will grant them a +1 rank in the corresponding weapon type for certain advanced classes (e.g. [[Goldmary]]'s [[lance]] proficiency icon is colored blue, increasing the lance rank of her advanced class, [[Hero]], to a B&nbsp;rank instead of the C&nbsp;rank the class normally has).
|-
! colspan="9" class="roundb" style="padding: 3px" |
|}
|}


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All games from {{title|Shadow Dragon}} to {{title|Fates}} have featured a weapon level bonus, which further increases the unit's strength and/or accuracy with their chosen weapon type. The weapon level bonus only takes effect when the unit's weapon level for their current weapon type is C or higher. The bonuses received vary depending on the type of weapon equipped. If the unit has a [[weapon triangle]] disadvantage, the weapon level bonus does not take effect.
All games from {{title|Shadow Dragon}} to {{title|Fates}} have featured a weapon level bonus, which further increases the unit's strength and/or accuracy with their chosen weapon type. The weapon level bonus only takes effect when the unit's weapon level for their current weapon type is C or higher. The bonuses received vary depending on the type of weapon equipped. If the unit has a [[weapon triangle]] disadvantage, the weapon level bonus does not take effect.


{|width="70%" class="cellpadding-3 mw-collapsible mw-collapsed" style="border-spacing: 3px; margin: auto; {{round}}; border:2px solid {{Color2}}; background: {{Color1}}; text-align: center"
{| class="cellpadding-3 mw-collapsible mw-collapsed basic" style="border-width: 2px; width: 70%"
!style="border:none"|Weapon level bonuses in ''Shadow Dragon''<ref>{{cite web|url=http://serenesforest.net/shadow-dragon/miscellaneous/calculations/|title=Shadow Dragon - Calculations|site=Serenes Forest|retrieved=2013-07-31}}</ref> and ''New Mystery of the Emblem''<ref>{{cite web|url=https://serenesforest.net/light-and-shadow/miscellaneous/calculations/|title=Heroes of Light and Shadow - Calculations|site=Serenes Forest|retrieved=2013-07-31}}</ref>
! style="background: none" colspan="4" | Weapon level bonuses in ''Shadow Dragon''<ref>{{cite web|url=http://serenesforest.net/shadow-dragon/miscellaneous/calculations/|title=Shadow Dragon - Calculations|site=Serenes Forest|retrieved=July 31, 2013}}</ref> and ''New Mystery of the Emblem''<ref>{{cite web|url=https://serenesforest.net/light-and-shadow/miscellaneous/calculations/|title=Heroes of Light and Shadow - Calculations|site=Serenes Forest|retrieved=July 31, 2013}}</ref>
|- style="color: #fff"
! style="border-top-left-radius: 15px; width: 25%" | Weapon
! style="width: 25%" | C level
! style="width: 25%" | B level
! style="border-top-right-radius: 15px; width: 25%" | A level
|-
| [[Sword]]
| Attack +1
| Attack +2
| Attack +3
|-
| [[Lance]], [[Bow]], [[Tome]]
| Attack +1
| Attack +1, Hit +5
| Attack +2, Hit +5
|-
|-
|
| [[Axe]]
{|width="100%" style="border-spacing: 3px; margin: auto; {{round}}; background: {{Color1}}; text-align: center"
| Hit +5
|- style="background: {{Color3}}; color: #fff"
| Hit +10
!style="{{roundtl}}; border:none" width="25%"|Weapon
| Hit +15
!style="border:none" width="25%"|C level
!style="border:none" width="25%"|B level
!style="{{roundtr}}; border:none" width="25%"|A level
|- style="background: {{Color3}}"
|style="border:none"|[[Sword]]
|style="border:none"|Attack +1
|style="border:none"|Attack +2
|style="border:none"|Attack +3
|- style="background: {{Color3}}"
|style="border:none"|[[Lance (weapon)|Lance]], [[Bow]], [[Tome]]
|style="border:none"|Attack +1
|style="border:none"|Attack +1, Hit +5
|style="border:none"|Attack +2, Hit +5
|- style="background: {{Color3}}"
|style="border:none"|[[Axe]]
|style="border:none"|Hit +5
|style="border:none"|Hit +10
|style="border:none"|Hit +15
|- style="background: {{Color3}}"
|style="border:none"|[[Staff]]<br>(Only in ''New Mystery of the Emblem'')
|style="border:none"|Heal +1
|style="border:none"|Heal +2
|style="border:none"|Heal +3
|-
|-
!style="{{roundb}}; border: none; background: {{Color3}}" colspan="4"|
| [[Staff]]<br>(Only in ''New Mystery of the Emblem'')
|}
| Heal +1
| Heal +2
| Heal +3
|-
! style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px" colspan="4" |
|}
|}


{|width="70%" class="cellpadding-3 mw-collapsible mw-collapsed" style="border-spacing: 3px; margin: auto; {{round}}; border:2px solid {{Color2}}; background: {{Color1}}; text-align: center"
{| class="cellpadding-3 mw-collapsible mw-collapsed basic" style="border-width: 2px; width: 70%"
!style="border:none"|Weapon level bonuses in ''Awakening''<ref>{{cite web|url=https://serenesforest.net/awakening/miscellaneous/calculations/|title=Awakening - Calculations|site=Serenes Forest|retrieved=2013-07-31}}</ref>
! style="background: none" colspan="4" | Weapon level bonuses in ''Awakening''<ref>{{cite web|url=https://serenesforest.net/awakening/miscellaneous/calculations/|title=Awakening - Calculations|site=Serenes Forest|retrieved=July 31, 2013}}</ref>
|- style="color: #fff"
! style="border-top-left-radius: 15px; width: 25%" | Weapon
! style="width: 25%" | C level
! style="width: 25%" | B level
! style="border-top-right-radius: 15px; width: 25%" | A level
|-
| [[Sword]]
| Attack +1
| Attack +2
| Attack +3
|-
| [[Lance]], [[Bow]], [[Tome]]
| Attack +1
| Attack +1, Hit +5
| Attack +2, Hit +5
|-
| [[Axe]]
| Hit +5
| Hit +10
| Attack +1, Hit +10
|-
|-
|
| [[Staff]]
{|width="100%" style="border-spacing: 3px; margin: auto; {{round}}; background: {{Color1}}; text-align: center"
| Heal +1
|- style="background: {{Color3}}; color: #fff"
| Heal +2
!style="{{roundtl}}; border:none" width="25%"|Weapon
| Heal +3
!style="border:none" width="25%"|C level
!style="border:none" width="25%"|B level
!style="{{roundtr}}; border:none" width="25%"|A level
|- style="background: {{Color3}}"
|style="border:none"|[[Sword]]
|style="border:none"|Attack +1
|style="border:none"|Attack +2
|style="border:none"|Attack +3
|- style="background: {{Color3}}"
|style="border:none"|[[Lance (weapon)|Lance]], [[Bow]], [[Tome]]
|style="border:none"|Attack +1
|style="border:none"|Attack +1, Hit +5
|style="border:none"|Attack +2, Hit +5
|- style="background: {{Color3}}"
|style="border:none"|[[Axe]]
|style="border:none"|Hit +5
|style="border:none"|Hit +10
|style="border:none"|Attack +1, Hit +10
|- style="background: {{Color3}}"
|style="border:none"|[[Staff]]
|style="border:none"|Heal +1
|style="border:none"|Heal +2
|style="border:none"|Heal +3
|-
|-
!style="{{roundb}}; border: none; background: {{Color3}}" colspan="4"|
! style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px" colspan="4" |
|}
|}
|}


{|width="70%" class="cellpadding-3 mw-collapsible mw-collapsed" style="border-spacing: 3px; margin: auto; {{round}}; border:2px solid {{Color2}}; background: {{Color1}}; text-align: center"
{| class="cellpadding-3 mw-collapsible mw-collapsed basic" style="border-width: 2px; width: 70%"
!style="border:none"|Weapon level bonuses in ''Fates''
! style="background: none" colspan="5" | Weapon level bonuses in ''Fates''
|- style="color: #fff"
! style="border-top-left-radius: 15px; width: 28%" | Weapon
! style="width: 18%" | C level
! style="width: 18%" | B level
! style="width: 18%" | A level
! style="border-top-right-radius: 15px; width: 18%" | S level
|-
|-
|
| [[Sword]]/[[Katana]], [[Dagger]]/[[Shuriken]]
{|width="100%" style="border-spacing: 3px; margin: auto; {{round}}; background: {{Color1}}; text-align: center"
| Attack +1
|- style="background: {{Color3}}; color: #fff"
| Attack +2
!style="{{roundtl}}; border:none" width="28%"|Weapon
| Attack +3
!style="border:none" width="18%"|C level
| Attack +4, Hit +5
!style="border:none" width="18%"|B level
!style="border:none" width="18%"|A level
!style="{{roundtr}}; border:none" width="18%"|S level
|- style="background: {{Color3}}"
|style="border:none"|[[Sword]]/[[Katana]], [[Knife|Dagger]]/[[Shuriken]]
|style="border:none"|Attack +1
|style="border:none"|Attack +2
|style="border:none"|Attack +3
|style="border:none"|Attack +4, Hit +5
|- style="background: {{Color3}}"
|style="border:none"|[[Lance (weapon)|Lance]]/[[Naginata]], [[Bow]]/[[Yumi]], [[Tome]]/[[Scroll]], [[Stone (weapon)#Dragonstones|Dragonstone]], [[Stone (weapon)#Beaststones|Beaststone]], [[Strike#Monster weapons|Monster weapons]], [[Strike#Automaton weapons|Automaton weapons]], [[Breath]]
|style="border:none"|Attack +1
|style="border:none"|Attack +1, Hit +5
|style="border:none"|Attack +2, Hit +5
|style="border:none"|Attack +3, Hit +10
|- style="background: {{Color3}}"
|style="border:none"|[[Axe]]/[[Club]]
|style="border:none"|Hit +5
|style="border:none"|Hit +10
|style="border:none"|Attack +1, Hit +10
|style="border:none"|Attack +2, Hit +15
|- style="background: {{Color3}}"
|style="border:none"|[[Staff]]/[[Rod]]
|style="border:none"|Heal +1
|style="border:none"|Heal +1, Hit +5
|style="border:none"|Heal +2, Hit +5
|style="border:none"|Heal +3, Hit +10
|-
|-
!style="{{roundb}}; border: none; background: {{Color3}}" colspan="5"|
| [[Lance]]/[[Naginata]], [[Bow]]/[[Yumi]], [[Tome]]/[[Scroll]], [[Stone#Dragonstones|Dragonstone]], [[Stone#Beaststones|Beaststone]], [[Monster weapon]]s, [[Strike#Automaton weapons|Automaton weapons]], [[Breath]]
|}
| Attack +1
| Attack +1, Hit +5
| Attack +2, Hit +5
| Attack +3, Hit +10
|-
| [[Axe]]/[[Club]]
| Hit +5
| Hit +10
| Attack +1, Hit +10
| Attack +2, Hit +15
|-
| [[Staff]]/[[Rod]]
| Heal +1
| Heal +1, Hit +5
| Heal +2, Hit +5
| Heal +3, Hit +10
|-
! style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px" colspan="5" |
|}
|}


Line 289: Line 287:


==Items and skills affecting weapon levels and WEx==
==Items and skills affecting weapon levels and WEx==
{|width="70%" class="cellpadding-3 mw-collapsible mw-collapsed" style="border-spacing: 3px; margin: auto; {{round}}; border:2px solid {{Color2}}; background: {{Color1}}; text-align: center"
{| class="cellpadding-3 mw-collapsible mw-collapsed basic" style="border-width: 2px; width: 70%"
!style="border:none"|Items and skills affecting the stat
! style="background: none" colspan="4" | Items and skills affecting the stat
|- style="color: #fff"
! style="border-top-left-radius: 15px; width: 1%" |
! style="width: 14%" | Item
! style="width: 35%" | Effect
! style="border-top-right-radius: 15px; width: 40%" | Games
|-
| [[File:Is snes01 manual.png]]
| [[Manual]]
| Permanent +5 increase when used.
| {{title|Shadow Dragon & the Blade of Light}}, {{title|Mystery of the Emblem}}
|-
| [[File:Is snes01 taurus shard.png]]
| [[Taurus Shard]]
| +5% to growth rate when in inventory.
| {{title|Mystery of the Emblem}}
|-
| [[File:Is snes01 gemini shard.png]]
| [[Gemini Shard]]
| -10% to growth rate when in inventory.
| {{title|Mystery of the Emblem}}
|-
| [[File:Is snes01 virgo shard.png]]
| [[Virgo Shard]]
| +20% to growth rate when in inventory.
| {{title|Mystery of the Emblem}}
|-
| [[File:Is snes01 libra shard.png]]
| [[Libra Shard]]
| +10% to growth rate when in inventory.
| {{title|Mystery of the Emblem}}
|-
| [[File:Is snes01 capricorn shard.png]]
| [[Capricorn Shard]]
| +30% to growth rate when in inventory.
| {{title|Mystery of the Emblem}}
|-
| [[File:Is snes01 aquarius shard.png]]
| [[Aquarius Shard]]
| +10% to growth rate when in inventory.
| {{title|Mystery of the Emblem}}
|-
| [[File:Is snes01 starsphere.png]]
| [[Starsphere]]
| +30% to growth rate when in inventory.
| {{title|Mystery of the Emblem}}
|-
|-
|
| [[File:Is 3ds01 arms scroll.png]]
{|width="100%" class="sortable" style="border-spacing: 3px; margin: auto; {{round}}; background: {{Color1}}; text-align: center"
| [[Arms Scroll]]
|- style="background: {{Color3}}; color: #fff"
| Permanently increases {{h|all weapon levels|Awakening, Fates}}/{{h|the level matching the user's current equipped weapon|All other games}} by one level each when used.
!style="{{roundtl}}; border:none" width="1%"|
| {{title|Path of Radiance}}, {{title|Radiant Dawn}}, {{title|Shadow Dragon}}, {{title|New Mystery of the Emblem}}, {{title|Awakening}}, {{title|Fates}}
!style="border:none" width="14%"|Item
!style="border:none" width="35%"|Effect
!style="{{roundtr}}; border:none" width="40%"|Games
|- style="background: {{Color3}}"
|style="border:none"| [[File:Is snes01 manual.png]]
|style="border:none"| [[Manual]]
|style="border:none"| Permanent +5 increase when used.
|style="border:none"| {{title|Shadow Dragon & the Blade of Light}}, {{title|Mystery of the Emblem}}
|- style="background: {{Color3}}"
|style="border:none"| [[File:Is snes01 taurus shard.png]]
|style="border:none"| [[Taurus Shard]]
|style="border:none"| +5% to growth rate when in inventory.
|style="border:none"| {{title|Mystery of the Emblem}}
|- style="background: {{Color3}}"
|style="border:none"| [[File:Is snes01 gemini shard.png]]
|style="border:none"| [[Gemini Shard]]
|style="border:none"| -10% to growth rate when in inventory.
|style="border:none"| {{title|Mystery of the Emblem}}
|- style="background: {{Color3}}"
|style="border:none"| [[File:Is snes01 virgo shard.png]]
|style="border:none"| [[Virgo Shard]]
|style="border:none"| +20% to growth rate when in inventory.
|style="border:none"| {{title|Mystery of the Emblem}}
|- style="background: {{Color3}}"
|style="border:none"| [[File:Is snes01 libra shard.png]]
|style="border:none"| [[Libra Shard]]
|style="border:none"| +10% to growth rate when in inventory.
|style="border:none"| {{title|Mystery of the Emblem}}
|- style="background: {{Color3}}"
|style="border:none"| [[File:Is snes01 capricorn shard.png]]
|style="border:none"| [[Capricorn Shard]]
|style="border:none"| +30% to growth rate when in inventory.
|style="border:none"| {{title|Mystery of the Emblem}}
|- style="background: {{Color3}}"
|style="border:none"| [[File:Is snes01 aquarius shard.png]]
|style="border:none"| [[Aquarius Shard]]
|style="border:none"| +10% to growth rate when in inventory.
|style="border:none"| {{title|Mystery of the Emblem}}
|- style="background: {{Color3}}"
|style="border:none"| [[File:Is snes01 starsphere.png]]
|style="border:none"| [[Starsphere]]
|style="border:none"| +30% to growth rate when in inventory.
|style="border:none"| {{title|Mystery of the Emblem}}
|- style="background: {{Color3}}"
|style="border:none"|[[File:Is 3ds01 arms scroll.png]]
|style="border:none"|[[Arms Scroll]]
|style="border:none"|Permanently increases {{hover|all weapon levels|Awakening, Fates}}/{{hover|the level matching the user's current equipped weapon|All other games}} by one level each when used.
|style="border:none"|{{title|Path of Radiance}}, {{title|Radiant Dawn}}, {{title|Shadow Dragon}}, {{title|New Mystery of the Emblem}}, {{title|Awakening}}, {{title|Fates}}
|- style="background: {{Color3}}"
|style="border:none"|[[File:Is 3ds01 discipline.png]]
|style="border:none"|[[Discipline]]
|style="border:none"|Doubles the user's weapon experience gain when equipped.
|style="border:none"|{{title|Radiant Dawn}}, {{title|Awakening}}
|- style="background: {{Color3}}"
|style="border:none"|[[File:Is ns01 mastermind.png|20px]]
|style="border:none"|[[Mastermind]]
|style="border:none"|Doubles the user's skill experience gain when equipped.
|style="border:none"|{{title|Three Houses}}
|- style="background: {{Color3}}"
|style="border:none"|[[File:Is ns01 gem.png|20px]]
|style="border:none"|[[Knowledge Gem]]
|style="border:none"|Doubles the user's skill experience gain when equipped.
|style="border:none"|{{title|Three Houses}}
|-
|-
!style="{{roundb}}; border: none; background: {{Color3}}" colspan="4"|
| [[File:Is 3ds01 discipline.png]]
|}
| [[Discipline]]
| Doubles the user's weapon experience gain when equipped.
| {{title|Radiant Dawn}}, {{title|Awakening}}
|-
| [[File:Is ns01 mastermind.png|20px]]
| [[Mastermind]]
| Doubles the user's skill experience gain when equipped.
| {{title|Three Houses}}
|-
| [[File:Is ns01 gem.png|20px]]
| [[Knowledge Gem]]
| Doubles the user's skill experience gain when equipped.
| {{title|Three Houses}}
|-
! style="border-bottom-left-radius: 15px; border-bottom-right-radius: 15px" colspan="4" |
|}
|}
==Flavor text==
{{DescriptionHdr}}
{{DescriptionCell
|game={{title|Path of Radiance}}
|english=The weapon levels for the weapons<br>this unit can wield.
|japanese=ユニットが使える武器のレベルです
}}
{{DescriptionCell
|game={{title|Radiant Dawn}}
|english=The weapon levels for the weapons this<br>unit can currently wield.
|japanese=現在使える武器の種類とレベル
}}
{{DescriptionFtr}}


==Trivia==
==Trivia==
* The game {{TRS1}}, a game directed by [[Shouzou Kaga]], features the weapon level stat as it functioned in the early {{FES}} games.
* In {{title|Thracia 776}}, every character has their own "weapon growth" that dictates the chance the character has to gain a point of weapon experience from every attack or staff use. This mechanic is effectively unused as all playable characters have 100% growths for all weapon ranks, though most non-playable units only gain weapon experience 20% of the time.<ref>{{cite web|url=https://feuniverse.us/t/fe5-tidbits/10985/3|title=FE5 Tidbits|author=Zane|site=Fire Emblem Universe|published=January 26, 2021|retrieved=April 8, 2024}}</ref>
* The game {{TRS1}}, a game directed by [[Shouzou Kaga]], features the weapon level stat as it functioned in the early {{FES}} games. In its sequel, {{TRS2}}, weapons only require a certain character level to equip without penalties. Instead, the [[Skill (stat)|Skill]] stat is split between weapon types. Each weapon's skill stat goes up both when leveling (like weapon level) and when attacking with that weapon (like weapon experience).


==Etymology and other languages==
==Etymology and other languages==
Line 371: Line 380:
{{names
{{names
|eng-name=Weapon level
|eng-name=Weapon level
|eng-fan-name=Weapon level
|eng-fan-name=Weapon rank
|eng-fan-mean=Colloquially used to distinguish the lettered system of ''Genealogy of the Holy War'' onward from the original numbered system.
|eng-fan-mean=Colloquially used to distinguish the lettered system of ''Genealogy of the Holy War'' onward from the original numbered system.
|jap-name={{hover|武器レベル|Buki reberu}}
|jpn-name={{h|武器レベル|Buki reberu}}
|jap-mean=Weapon level
|jpn-mean=Weapon level
|span-name=Armas grado
|span-name=Destreza
|span-mean=Weapon level
|span-mean=Prowess
|fren-name=Niveau d'arme
|fren-name=Niveau d'arme
|fren-mean=Weapon level
|fren-mean=Weapon level
|ger-name=Waffen level
|ger-name=Waffen-Level
|ger-mean=Weapon level
|ger-mean=Weapon level
|ital-name=Livello arma
|ital-name=Livello arma
|ital-mean=Weapon level
|ital-mean=Weapon level
|kor-name=
|kor-name={{h|무기의 레벨|Mugiui rebel}}
|kor-mean=
|kor-mean=Weapon level
|ch-simp-name={{h|武器等级|Wǔqì děngjí}}
|ch-simp-mean=Weapon level
|ch-trad-name={{h|武器等級|Wǔqì děngjí}}
|ch-trad-mean=Weapon level
}}
}}


Line 391: Line 404:
|eng-name=Skill level
|eng-name=Skill level
|eng-mean=
|eng-mean=
|jap-name={{hover|技能レベル|Ginō reberu}}
|jpn-name={{h|技能レベル|Ginō reberu}}
|jap-mean=Proficiency level
|jpn-mean=Proficiency level
|span-name=
|span-name=
|span-mean=
|span-mean=
Line 408: Line 421:
|ch-trad-mean=
|ch-trad-mean=
}}
}}
<!--
==Gallery==
-->
{{Refbar}}


==Gallery==
==See also==
==See also==
* [[Weapon experience]]
* [[Weapon experience]]


{{Refbar}}
{{NavMech}}
{{NavMech}}


[[Category:Game mechanics]][[Category:Unit stats]][[Category:Weapon stats]]
[[Category:Game mechanics]]
[[Category:Unit stats]]
[[Category:Weapon stats]]