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Frozen Land: Difference between revisions
m (Text replacement - "Super Nintendo Entertainment System games" to "Super Famicom games") |
Thecornerman (talk | contribs) (Added FE12 enemy stats and notes; misc.) |
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Line 28: | Line 28: | ||
|enemy=21{{h|+4|Reinforcements}} | |enemy=21{{h|+4|Reinforcements}} | ||
|map=[[File:Cm fe03 b2 13.png]] | |map=[[File:Cm fe03 b2 13.png]] | ||
|col=30 | |||
|row=30 | |||
}} | |||
|content2={{Tab | |||
|tab1=Normal | |||
|tab2=Hard/Maniac/Lunatic | |||
|content1={{ChapData | |||
|victory=Seize | |||
|defeat=[[Marth]] or [[Kris]] dies | |||
|ally=11{{h|+1|Upon Beck being recruited}} | |||
|enemy=28{{h|+6|Reinforcements}}{{h|-1|Upon Beck being recruited}} | |||
|map=[[File:Cm fe12 13.png|512px]] | |||
|col=30 | |||
|row=30 | |||
}} | }} | ||
|content2={{ChapData | |content2={{ChapData | ||
Line 33: | Line 47: | ||
|defeat=[[Marth]] or [[Kris]] dies | |defeat=[[Marth]] or [[Kris]] dies | ||
|ally=11{{h|+1|Upon Beck being recruited}} | |ally=11{{h|+1|Upon Beck being recruited}} | ||
|enemy=28{{h|+ | |enemy=28{{h|+10|Reinforcements}}{{h|-1|Upon Beck being recruited}} | ||
|map=[[File:Cm fe12 13.png|512px]] | |map=[[File:Cm fe12 13.png|512px]] | ||
|col=30 | |||
|row=30 | |||
}} | |||
}} | }} | ||
}} | }} | ||
Line 41: | Line 58: | ||
<choose><option>{{#vardefine:A|male}}</option><option>{{#vardefine:A|female}}</option></choose> | <choose><option>{{#vardefine:A|male}}</option><option>{{#vardefine:A|female}}</option></choose> | ||
{{tab | {{tab | ||
|width=100% | |||
|default=2 | |default=2 | ||
|tab1=''Mystery of the Emblem'' | |tab1=''Mystery of the Emblem'' | ||
Line 152: | Line 170: | ||
{{tab | {{tab | ||
|width=100% | |width=100% | ||
|default=2 | |||
|tab1=''Mystery of the Emblem'' | |tab1=''Mystery of the Emblem'' | ||
|tab2=''New Mystery of the Emblem'' | |tab2=''New Mystery of the Emblem'' | ||
Line 175: | Line 194: | ||
|item3=Spirit Dust | |item3=Spirit Dust | ||
|obtain3=Northern chest | |obtain3=Northern chest | ||
|item4= | |item4=Elfire | ||
|obtain4= | |obtain4=Dropped by a [[Dark Mage]] | ||
|item5= | |item5=Vulnerary | ||
|obtain5=Dropped by a [[Dark Mage]] | |obtain5=• Dropped by a [[Barbarian]]<br>• Dropped by a [[Dark Mage]] | ||
|itemlast=Master Seal | |itemlast=Master Seal | ||
|obtainlast=Dropped by the [[Ice Dragon]] boss | |obtainlast=Dropped by the [[Ice Dragon]] boss | ||
Line 186: | Line 205: | ||
===Shop data=== | ===Shop data=== | ||
{{tab | {{tab | ||
|width=100% | |||
|default=2 | |default=2 | ||
|tab1=''Mystery of the Emblem'' | |tab1=''Mystery of the Emblem'' | ||
Line 203: | Line 223: | ||
|secost6=9600 | |secost6=9600 | ||
}} | }} | ||
:''The secret shop is located in the center of the non-snowy patch in the west.'' | |||
|content2={{ChapShop DS | |content2={{ChapShop DS | ||
|secret1=Killing Edge | |secret1=Killing Edge | ||
Line 218: | Line 239: | ||
}} | }} | ||
:''Only three of each item may be purchased from the secret shop.'' | :''Only three of each item may be purchased from the secret shop.'' | ||
:''The secret shop is located between two trees near [[Beck]].'' | |||
}} | }} | ||
===Enemy data=== | ===Enemy data=== | ||
{{tab | {{tab | ||
|default=2 | |default=2 | ||
|header=Enemy data | |||
|width=100% | |width=100% | ||
|tab1=''Mystery of the Emblem'' | |tab1=''Mystery of the Emblem'' | ||
Line 259: | Line 278: | ||
|inventory={{Item|3|Silver Axe}} | |inventory={{Item|3|Silver Axe}} | ||
|notes=Moves to attack units in range. | |notes=Moves to attack units in range. | ||
}} | |||
{{ChapUnitCellFE3 | |||
|name=Ice Tribe | |||
|class=Thief | |||
|lv=10 | |||
|#=2 | |||
|hp=21 | |||
|str=5 | |||
|skill=5 | |||
|spd=12 | |||
|def=4 | |||
|res=0 | |||
|mov=7 | |||
|inventory={{Item|3|Devil Sword}} | |||
|notes=Ignores combat; moves to open [[chest]]s, then escape once every chest has been opened. The eastern one escapes to the northeast, the western one the northwest. | |||
}} | }} | ||
{{ChapUnitCellFE3 | {{ChapUnitCellFE3 | ||
Line 274: | Line 308: | ||
|inventory={{Item|3|Fire Breath}} | |inventory={{Item|3|Fire Breath}} | ||
|notes=Moves to attack units in range. | |notes=Moves to attack units in range. | ||
}} | }} | ||
{{ChapUnitCellFE3 | {{ChapUnitCellFE3 | ||
Line 323: | Line 342: | ||
}} | }} | ||
{{ChapUnitFtr}} | {{ChapUnitFtr}} | ||
|content2= | |content2=:''Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.'' | ||
{{Tab | |||
|width=100% | |width=100% | ||
|tab1=Normal | |tab1=Normal | ||
|tab2=Lunatic | |tab2=Hard | ||
|content1= | |tab3=Maniac | ||
|platform= | |tab4=Lunatic | ||
| | |content1={{ChapUnitHdr|type=Enemy|platform=ds01}} | ||
| | {{ChapUnitCellFE12 | ||
| | |name=Ice Dragon | ||
|# | |class=Ice Dragon | ||
| | |lv=13 | ||
| | |#=9 | ||
| | |hp=31.2 | ||
| | |str=11 | ||
| | |mag=0 | ||
|skill=16.6 | |||
| | |spd=12.2 | ||
| | |lck=0 | ||
|def=16 | |||
| | |res=10.4 | ||
| | |mov=6 | ||
| | |inventory={{Item|12|Ice Breath}} | ||
|notes=• The two adjacent to the boss do not move or initiate combat until they are attacked, or until a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13) when they begin moving unprovoked.<br>• The two due south of the boss begin moving if either of them or one of the [[Dark Mage]]s or [[Barbarian]] south of them is provoked, or when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13).<br>• The southern two immediately begin moving unprovoked.<br>• The other three begin moving when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13) | |||
| | }} | ||
{{ChapUnitCellFE12 | |||
|name=Ice Tribe | |||
|class=Dark Mage | |||
|lv=12 | |||
|#=2 | |||
|hp=22.4 | |||
| | |str=0 | ||
| | |mag=5.3 | ||
| | |skill=8.3 | ||
|# | |spd=9.3 | ||
| | |lck=0 | ||
| | |def=7.2 | ||
| | |res=5.2 | ||
| | |mov=6 | ||
| | |inventory={{Item|12|Elfire}} | ||
| | |notes=Do not move or initiate combat until they are attacked, or until a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13) when they begin moving unprovoked. | ||
| | }} | ||
| | {{ChapUnitCellFE12 | ||
| | |name=Ice Tribe | ||
| | |class=Barbarian | ||
| | |lv=14 | ||
|# | |#=2 | ||
| | |hp=27.7 | ||
| | |str=12.5 | ||
| | |mag=0 | ||
| | |skill=11.25 | ||
| | |spd=12.95 | ||
| | |lck=0 | ||
| | |def=8.5 | ||
| | |res=1.65 | ||
|mov=6 | |||
| | |inventory={{Item|12|Tomahawk}} | ||
| | |notes=• The central one begins moving if one of the nearby [[Ice Dragon]]s or [[Dark Mage]]s is provoked, or when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13).<br>• The southeast one immediately begins moving unprovoked. | ||
|# | }} | ||
| | {{ChapUnitCellFE12 | ||
| | |name=Ice Tribe | ||
| | |class=Dark Mage | ||
| | |lv=12 | ||
| | |#=1 | ||
| | |hp=22.4 | ||
| | |str=0 | ||
| | |mag=5.3 | ||
|skill=8.3 | |||
|spd=9.3 | |||
|lck=0 | |||
|def=7.2 | |||
|res=5.2 | |||
| | |mov=6 | ||
|inventory={{Item|12|Elfire|type=drop}} | |||
| | |notes=Begins moving if the nearby [[Ice Dragon]]s, Dark Mage, or [[Barbarian]] is provoked, or when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13). | ||
| | }} | ||
|# | {{ChapUnitCellFE12 | ||
| | |name=Ice Tribe | ||
| | |class=Dark Mage | ||
| | |lv=12 | ||
| | |#=1 | ||
| | |hp=22.4 | ||
| | |str=0 | ||
| | |mag=5.3 | ||
| | |skill=8.3 | ||
|spd=9.3 | |||
| | |lck=0 | ||
|def=7.2 | |||
|res=5.2 | |||
| | |mov=6 | ||
| | |inventory={{Item|12|Bolganone}} | ||
| | |notes=Begins moving if the nearby [[Ice Dragon]]s, Dark Mage, or [[Barbarian]] is provoked, or when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13). | ||
}} | |||
| | {{ChapUnitCellFE12 | ||
| | |name=Ice Tribe | ||
| | |class=Barbarian | ||
| | |lv=14 | ||
|#=2 | |||
|hp=27.7 | |||
|str=12.5 | |||
|mag=0 | |||
|skill=11.25 | |||
|spd=12.95 | |||
|lck=0 | |||
|def=8.5 | |||
|res=1.65 | |||
|mov=6 | |||
|inventory={{Item|12|Silver Axe}} | |||
|notes=Immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE12 | |||
|name=Ice Tribe | |||
|class=Barbarian | |||
|lv=14 | |||
|#=1 | |||
|hp=27.7 | |||
|str=12.5 | |||
|mag=0 | |||
|skill=11.25 | |||
|spd=12.95 | |||
|lck=0 | |||
|def=8.5 | |||
|res=1.65 | |||
|mov=6 | |||
|inventory={{Item|12|Tomahawk}} • {{Item|12|Vulnerary|type=drop}} | |||
|notes=Immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE12 | |||
|name=Ice Tribe | |||
|class=Dark Mage | |||
|lv=12 | |||
|#=1 | |||
|hp=22.4 | |||
|str=0 | |||
|mag=5.3 | |||
|skill=8.3 | |||
|spd=9.3 | |||
|lck=0 | |||
|def=7.2 | |||
|res=5.2 | |||
|mov=6 | |||
|inventory={{Item|12|Blizzard}} | |||
|notes=Immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE12 | |||
|name=Ice Tribe | |||
|class=Thief | |||
|lv=12 | |||
|#=1 | |||
|hp=21.6 | |||
|str=8.2 | |||
|mag=0 | |||
|skill=9.4 | |||
|spd=13.5 | |||
|lck=0 | |||
|def=5.3 | |||
|res=0 | |||
|mov=7 | |||
|inventory={{Item|12|Killing Edge}} | |||
|notes=Moves to open the east [[chest]], then moves to escape northeast; ignores combat, except to attack player units blocking the escape point. | |||
}} | |||
{{ChapUnitCellFE12 | |||
|name=Ice Tribe | |||
|class=Dark Mage | |||
|lv=12 | |||
|#=1 | |||
|hp=22.4 | |||
|str=0 | |||
|mag=5.3 | |||
|skill=8.3 | |||
|spd=9.3 | |||
|lck=0 | |||
|def=7.2 | |||
|res=5.2 | |||
|mov=6 | |||
|inventory={{Item|12|Blizzard}} • {{Item|12|Vulnerary|type=drop}} | |||
|notes=Immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE12 | |||
|name=Ice Tribe | |||
|class=Thief | |||
|lv=12 | |||
|#=1 | |||
|hp=21.6 | |||
|str=8.2 | |||
|mag=0 | |||
|skill=9.4 | |||
|spd=13.5 | |||
|lck=0 | |||
|def=5.3 | |||
|res=0 | |||
|mov=7 | |||
|inventory={{Item|12|Levin Sword}} | |||
|notes=Moves to open the central [[chest]], then moves to escape northwest; ignores combat, except to attack player units blocking the escape point. | |||
}} | |||
{{ChapUnitCellFE12 | |||
|name=Wyvern | |||
|class=Wyvern | |||
|lv=11 | |||
|#=4 | |||
|hp=30 | |||
|str=13 | |||
|mag=0 | |||
|skill=12 | |||
|spd=15 | |||
|lck=0 | |||
|def=10 | |||
|res=3 | |||
|mov=12 | |||
|inventory={{Item|12|Fire Breath}} | |||
|notes=Immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE12 | |||
|name=[[Beck]] | |||
|class=Horseman | |||
|lv=5 | |||
|#=1 | |||
|hp=32 | |||
|str=12 | |||
|mag=3 | |||
|skill=11 | |||
|spd=14 | |||
|lck=8 | |||
|def=10 | |||
|res=3 | |||
|mov=9 | |||
|inventory={{Item|12|Silver Bow}} • {{Item|12|Levin Sword}} | |||
|notes=Does not move or initiate combat until he is attacked, or until a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13) when he begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE12 | |||
|name=Ice Dragon | |||
|class=Ice Dragon | |||
|lv=16 | |||
|#=1 | |||
|hp=37 | |||
|str=14 | |||
|mag=0 | |||
|skill=19 | |||
|spd=15 | |||
|lck=0 | |||
|def=18 | |||
|res=12 | |||
|mov=6 | |||
|inventory={{Item|12|Ice Breath}} • {{Item|12|Master Seal|type=drop}} | |||
|notes=Immobile; stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point. | |||
|last=y | |||
}} | |||
{{ChapUnitReinf|type=Enemy|platform=ds}} | |||
{{ChapUnitCellFE12 | |||
|name=Ice Dragon | |||
|class=Ice Dragon | |||
|lv=13 | |||
|#=6 | |||
|hp=31.2 | |||
|str=11 | |||
|mag=0 | |||
|skill=16.6 | |||
|spd=12.2 | |||
|lck=0 | |||
|def=16 | |||
|res=10.4 | |||
|mov=6 | |||
|inventory={{Item|12|Ice Breath}} | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
|content2={{ChapUnitHdr|type=Enemy|platform=ds01}} | |||
{{ChapUnitCellFE12 | |||
|name=Ice Dragon | |||
|class=Ice Dragon | |||
|lv=13 | |||
|#=9 | |||
|hp=37.6 | |||
|str=15 | |||
|mag=0 | |||
|skill=19.8 | |||
|spd=14.12 | |||
|lck=0 | |||
|def=16 | |||
|res=10.4 | |||
|mov=6 | |||
|inventory={{Item|12|Ice Breath}} | |||
|notes=• The two adjacent to the boss do not move or initiate combat until they are attacked, or until a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13) when they begin moving unprovoked.<br>• The two due south of the boss begin moving if either of them or one of the [[Dark Mage]]s or [[Barbarian]] south of them is provoked, or when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13).<br>• The southern two immediately begin moving unprovoked.<br>• The other three begin moving when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13) | |||
}} | |||
{{ChapUnitCellFE12 | |||
|name=Ice Tribe | |||
|class=Dark Mage | |||
|lv=12 | |||
|#=2 | |||
|hp=26.4 | |||
|str=0 | |||
|mag=8.1 | |||
|skill=11.1 | |||
|spd=12.1 | |||
|lck=0 | |||
|def=7.2 | |||
|res=5.2 | |||
|mov=6 | |||
|inventory={{Item|12|Elfire}} | |||
|notes=Do not move or initiate combat until they are attacked, or until a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13) when they begin moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE12 | |||
|name=Ice Tribe | |||
|class=Barbarian | |||
|lv=14 | |||
|#=2 | |||
|hp=34.9 | |||
|str=16.1 | |||
|mag=0 | |||
|skill=13.65 | |||
|spd=14.95 | |||
|lck=0 | |||
|def=8.5 | |||
|res=1.65 | |||
|mov=6 | |||
|inventory={{Item|12|Tomahawk}} | |||
|notes=• The central one begins moving if one of the nearby [[Ice Dragon]]s or [[Dark Mage]]s is provoked, or when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13).<br>• The southeast one immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE12 | |||
|name=Ice Tribe | |||
|class=Dark Mage | |||
|lv=12 | |||
|#=1 | |||
|hp=26.4 | |||
|str=0 | |||
|mag=8.1 | |||
|skill=11.1 | |||
|spd=12.1 | |||
|lck=0 | |||
|def=7.2 | |||
|res=5.2 | |||
|mov=6 | |||
|inventory={{Item|12|Elfire|type=drop}} | |||
|notes=Begins moving if the nearby [[Ice Dragon]]s, Dark Mage, or [[Barbarian]] is provoked, or when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13). | |||
}} | |||
{{ChapUnitCellFE12 | |||
|name=Ice Tribe | |||
|class=Dark Mage | |||
|lv=12 | |||
|#=1 | |||
|hp=26.4 | |||
|str=0 | |||
|mag=8.1 | |||
|skill=11.1 | |||
|spd=12.1 | |||
|lck=0 | |||
|def=7.2 | |||
|res=5.2 | |||
|mov=6 | |||
|inventory={{Item|12|Bolganone}} | |||
|notes=Begins moving if the nearby [[Ice Dragon]]s, Dark Mage, or [[Barbarian]] is provoked, or when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13). | |||
}} | |||
{{ChapUnitCellFE12 | |||
|name=Ice Tribe | |||
|class=Barbarian | |||
|lv=14 | |||
|#=1 | |||
|hp=34.9 | |||
|str=16.1 | |||
|mag=0 | |||
|skill=13.65 | |||
|spd=14.95 | |||
|lck=0 | |||
|def=8.5 | |||
|res=1.65 | |||
|mov=6 | |||
|inventory={{Item|12|Silver Axe}} • {{Item|12|Hammer}} | |||
|notes=Immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE12 | |||
|name=Ice Tribe | |||
|class=Barbarian | |||
|lv=14 | |||
|#=1 | |||
|hp=34.9 | |||
|str=16.1 | |||
|mag=0 | |||
|skill=13.65 | |||
|spd=14.95 | |||
|lck=0 | |||
|def=8.5 | |||
|res=1.65 | |||
|mov=6 | |||
|inventory={{Item|12|Tomahawk}} • {{Item|12|Vulnerary|type=drop}} | |||
|notes=Immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE12 | |||
|name=Ice Tribe | |||
|class=Dark Mage | |||
|lv=12 | |||
|#=1 | |||
|hp=26.4 | |||
|str=0 | |||
|mag=8.1 | |||
|skill=11.1 | |||
|spd=12.1 | |||
|lck=0 | |||
|def=7.2 | |||
|res=5.2 | |||
|mov=6 | |||
|inventory={{Item|12|Blizzard}} | |||
|notes=Immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE12 | |||
|name=Ice Tribe | |||
|class=Thief | |||
|lv=12 | |||
|#=1 | |||
|hp=26.4 | |||
|str=9.8 | |||
|mag=0 | |||
|skill=12.6 | |||
|spd=16.94 | |||
|lck=0 | |||
|def=5.3 | |||
|res=0 | |||
|mov=7 | |||
|inventory={{Item|12|Killing Edge}} | |||
|notes=Moves to open the east [[chest]], then moves to escape northeast; ignores combat, except to attack player units blocking the escape point. | |||
}} | |||
{{ChapUnitCellFE12 | |||
|name=Ice Tribe | |||
|class=Barbarian | |||
|lv=14 | |||
|#=1 | |||
|hp=34.9 | |||
|str=16.1 | |||
|mag=0 | |||
|skill=13.65 | |||
|spd=14.95 | |||
|lck=0 | |||
|def=8.5 | |||
|res=1.65 | |||
|mov=6 | |||
|inventory={{Item|12|Silver Axe}} • {{Item|12|Poleax}} | |||
|notes=Immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE12 | |||
|name=Ice Tribe | |||
|class=Dark Mage | |||
|lv=12 | |||
|#=1 | |||
|hp=26.4 | |||
|str=0 | |||
|mag=8.1 | |||
|skill=11.1 | |||
|spd=12.1 | |||
|lck=0 | |||
|def=7.2 | |||
|res=5.2 | |||
|mov=6 | |||
|inventory={{Item|12|Blizzard}} • {{Item|12|Vulnerary|type=drop}} | |||
|notes=Immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE12 | |||
|name=Ice Tribe | |||
|class=Thief | |||
|lv=12 | |||
|#=1 | |||
|hp=26.4 | |||
|str=9.8 | |||
|mag=0 | |||
|skill=12.6 | |||
|spd=16.94 | |||
|lck=0 | |||
|def=5.3 | |||
|res=0 | |||
|mov=7 | |||
|inventory={{Item|12|Levin Sword}} | |||
|notes=Moves to open the central [[chest]], then moves to escape northwest; ignores combat, except to attack player units blocking the escape point. | |||
}} | |||
{{ChapUnitCellFE12 | |||
|name=Wyvern | |||
|class=Wyvern | |||
|lv=11 | |||
|#=4 | |||
|hp=36.4 | |||
|str=15.8 | |||
|mag=0 | |||
|skill=14 | |||
|spd=17.8 | |||
|lck=0 | |||
|def=10 | |||
|res=3 | |||
|mov=12 | |||
|inventory={{Item|12|Fire Breath}} | |||
|notes=Immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE12 | |||
|name=[[Beck]] | |||
|class=Horseman | |||
|lv=5 | |||
|#=1 | |||
|hp=32 | |||
|str=12 | |||
|mag=3 | |||
|skill=11 | |||
|spd=14 | |||
|lck=8 | |||
|def=10 | |||
|res=3 | |||
|mov=9 | |||
|inventory={{Item|12|Silver Bow}} • {{Item|12|Levin Sword}} | |||
|notes=Does not move or initiate combat until he is attacked, or until a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13) when he begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE12 | |||
|name=Ice Dragon | |||
|class=Ice Dragon | |||
|lv=16 | |||
|#=1 | |||
|hp=43.4 | |||
|str=18 | |||
|mag=0 | |||
|skill=22.2 | |||
|spd=17 | |||
|lck=0 | |||
|def=18 | |||
|res=12 | |||
|mov=6 | |||
|inventory={{Item|12|Ice Breath}} • {{Item|12|Master Seal|type=drop}} | |||
|notes=Immobile; stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point. | |||
|last=y | |||
}} | |||
{{ChapUnitReinf|type=Enemy|platform=ds}} | |||
{{ChapUnitCellFE12 | |||
|name=Ice Dragon | |||
|class=Ice Dragon | |||
|lv=13 | |||
|#=6 | |||
|hp=37.6 | |||
|str=15 | |||
|mag=0 | |||
|skill=19.8 | |||
|spd=14.12 | |||
|lck=0 | |||
|def=16 | |||
|res=10.4 | |||
|mov=6 | |||
|inventory={{Item|12|Ice Breath}} | |||
}} | |||
{{ChapUnitCellFE12 | |||
|name=Wyvern | |||
|class=Wyvern | |||
|lv=11 | |||
|#=4 | |||
|hp=36.4 | |||
|str=15.8 | |||
|mag=0 | |||
|skill=14 | |||
|spd=17.8 | |||
|lck=0 | |||
|def=10 | |||
|res=3 | |||
|mov=12 | |||
|inventory={{Item|12|Fire Breath}} | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
|content3={{ChapUnitHdr|type=Enemy|platform=ds01}} | |||
{{ChapUnitCellFE12 | |||
|name=Ice Dragon | |||
|class=Ice Dragon | |||
|lv=13 | |||
|#=9 | |||
|hp=44 | |||
|str=19 | |||
|mag=0 | |||
|skill=23 | |||
|spd=16.04 | |||
|lck=0 | |||
|def=16 | |||
|res=10.4 | |||
|mov=6 | |||
|inventory={{Item|12|Ice Breath}} | |||
|notes=• The two adjacent to the boss do not move or initiate combat until they are attacked, or until a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13) when they begin moving unprovoked.<br>• The two due south of the boss begin moving if either of them or one of the [[Dark Mage]]s or [[Barbarian]] south of them is provoked, or when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13).<br>• The southern two immediately begin moving unprovoked.<br>• The other three begin moving when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13) | |||
}} | |||
{{ChapUnitCellFE12 | |||
|name=Ice Tribe | |||
|class=Dark Mage | |||
|lv=12 | |||
|#=2 | |||
|hp=30.4 | |||
|str=0 | |||
|mag=10.9 | |||
|skill=13.9 | |||
|spd=14.9 | |||
|lck=0 | |||
|def=7.2 | |||
|res=5.2 | |||
|mov=6 | |||
|inventory={{Item|12|Elfire}} | |||
|notes=Do not move or initiate combat until they are attacked, or until a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13) when they begin moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE12 | |||
|name=Ice Tribe | |||
|class=Barbarian | |||
|lv=14 | |||
|#=2 | |||
|hp=42.1 | |||
|str=19.7 | |||
|mag=0 | |||
|skill=16.05 | |||
|spd=16.95 | |||
|lck=0 | |||
|def=8.5 | |||
|res=1.65 | |||
|mov=6 | |||
|inventory={{Item|12|Tomahawk}} | |||
|notes=• The central one begins moving if one of the nearby [[Ice Dragon]]s or [[Dark Mage]]s is provoked, or when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13).<br>• The southeast one immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE12 | |||
|name=Ice Tribe | |||
|class=Dark Mage | |||
|lv=12 | |||
|#=1 | |||
|hp=30.4 | |||
|str=0 | |||
|mag=10.9 | |||
|skill=13.9 | |||
|spd=14.9 | |||
|lck=0 | |||
|def=7.2 | |||
|res=5.2 | |||
|mov=6 | |||
|inventory={{Item|12|Elfire|type=drop}} | |||
|notes=Begins moving if the nearby [[Ice Dragon]]s, Dark Mage, or [[Barbarian]] is provoked, or when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13). | |||
}} | |||
{{ChapUnitCellFE12 | |||
|name=Ice Tribe | |||
|class=Dark Mage | |||
|lv=12 | |||
|#=1 | |||
|hp=30.4 | |||
|str=0 | |||
|mag=10.9 | |||
|skill=13.9 | |||
|spd=14.9 | |||
|lck=0 | |||
|def=7.2 | |||
|res=5.2 | |||
|mov=6 | |||
|inventory={{Item|12|Bolganone}} | |||
|notes=Begins moving if the nearby [[Ice Dragon]]s, Dark Mage, or [[Barbarian]] is provoked, or when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13). | |||
}} | |||
{{ChapUnitCellFE12 | |||
|name=Ice Tribe | |||
|class=Barbarian | |||
|lv=14 | |||
|#=1 | |||
|hp=42.1 | |||
|str=19.7 | |||
|mag=0 | |||
|skill=16.05 | |||
|spd=16.95 | |||
|lck=0 | |||
|def=8.5 | |||
|res=1.65 | |||
|mov=6 | |||
|inventory={{Item|12|Silver Axe}} • {{Item|12|Hammer}} | |||
|notes=Immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE12 | |||
|name=Ice Tribe | |||
|class=Barbarian | |||
|lv=14 | |||
|#=1 | |||
|hp=42.1 | |||
|str=19.7 | |||
|mag=0 | |||
|skill=16.05 | |||
|spd=16.95 | |||
|lck=0 | |||
|def=8.5 | |||
|res=1.65 | |||
|mov=6 | |||
|inventory={{Item|12|Tomahawk}} • {{Item|12|Vulnerary|type=drop}} | |||
|notes=Immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE12 | |||
|name=Ice Tribe | |||
|class=Dark Mage | |||
|lv=12 | |||
|#=1 | |||
|hp=30.4 | |||
|str=0 | |||
|mag=10.9 | |||
|skill=13.9 | |||
|spd=14.9 | |||
|lck=0 | |||
|def=7.2 | |||
|res=5.2 | |||
|mov=6 | |||
|inventory={{Item|12|Blizzard}} | |||
|notes=Immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE12 | |||
|name=Ice Tribe | |||
|class=Thief | |||
|lv=12 | |||
|#=1 | |||
|hp=31.2 | |||
|str=11.4 | |||
|mag=0 | |||
|skill=15.8 | |||
|spd=20.38 | |||
|lck=0 | |||
|def=5.3 | |||
|res=0 | |||
|mov=7 | |||
|inventory={{Item|12|Killing Edge}} | |||
|notes=Moves to open the east [[chest]], then moves to escape northeast; ignores combat, except to attack player units blocking the escape point. | |||
}} | |||
{{ChapUnitCellFE12 | |||
|name=Ice Tribe | |||
|class=Barbarian | |||
|lv=14 | |||
|#=1 | |||
|hp=42.1 | |||
|str=19.7 | |||
|mag=0 | |||
|skill=16.05 | |||
|spd=16.95 | |||
|lck=0 | |||
|def=8.5 | |||
|res=1.65 | |||
|mov=6 | |||
|inventory={{Item|12|Silver Axe}} • {{Item|12|Poleax}} | |||
|notes=Immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE12 | |||
|name=Ice Tribe | |||
|class=Dark Mage | |||
|lv=12 | |||
|#=1 | |||
|hp=30.4 | |||
|str=0 | |||
|mag=10.9 | |||
|skill=13.9 | |||
|spd=14.9 | |||
|lck=0 | |||
|def=7.2 | |||
|res=5.2 | |||
|mov=6 | |||
|inventory={{Item|12|Blizzard}} • {{Item|12|Vulnerary|type=drop}} | |||
|notes=Immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE12 | |||
|name=Ice Tribe | |||
|class=Thief | |||
|lv=12 | |||
|#=1 | |||
|hp=31.2 | |||
|str=11.4 | |||
|mag=0 | |||
|skill=15.8 | |||
|spd=20.38 | |||
|lck=0 | |||
|def=5.3 | |||
|res=0 | |||
|mov=7 | |||
|inventory={{Item|12|Levin Sword}} | |||
|notes=Moves to open the central [[chest]], then moves to escape northwest; ignores combat, except to attack player units blocking the escape point. | |||
}} | |||
{{ChapUnitCellFE12 | |||
|name=Wyvern | |||
|class=Wyvern | |||
|lv=11 | |||
|#=4 | |||
|hp=42.8 | |||
|str=18.6 | |||
|mag=0 | |||
|skill=16 | |||
|spd=20.6 | |||
|lck=0 | |||
|def=10 | |||
|res=3 | |||
|mov=12 | |||
|inventory={{Item|12|Fire Breath}} | |||
|notes=Immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE12 | |||
|name=[[Beck]] | |||
|class=Horseman | |||
|lv=5 | |||
|#=1 | |||
|hp=32 | |||
|str=12 | |||
|mag=3 | |||
|skill=11 | |||
|spd=14 | |||
|lck=8 | |||
|def=10 | |||
|res=3 | |||
|mov=9 | |||
|inventory={{Item|12|Silver Bow}} • {{Item|12|Levin Sword}} | |||
|notes=Does not move or initiate combat until he is attacked, or until a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13) when he begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE12 | |||
|name=Ice Dragon | |||
|class=Ice Dragon | |||
|lv=16 | |||
|#=1 | |||
|hp=49.8 | |||
|str=22 | |||
|mag=0 | |||
|skill=25.4 | |||
|spd=19 | |||
|lck=0 | |||
|def=18 | |||
|res=12 | |||
|mov=60 | |||
|inventory={{Item|12|Ice Breath}} • {{Item|12|Master Seal|type=drop}} | |||
|notes=Immobile; stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point. | |||
|last=y | |||
}} | |||
{{ChapUnitReinf|type=Enemy|platform=ds}} | |||
{{ChapUnitCellFE12 | |||
|name=Ice Dragon | |||
|class=Ice Dragon | |||
|lv=13 | |||
|#=6 | |||
|hp=44 | |||
|str=19 | |||
|mag=0 | |||
|skill=23 | |||
|spd=16.04 | |||
|lck=0 | |||
|def=16 | |||
|res=10.4 | |||
|mov=6 | |||
|inventory={{Item|12|Ice Breath}} | |||
}} | |||
{{ChapUnitCellFE12 | |||
|name=Wyvern | |||
|class=Wyvern | |||
|lv=11 | |||
|#=4 | |||
|hp=42.8 | |||
|str=18.6 | |||
|mag=0 | |||
|skill=16 | |||
|spd=20.6 | |||
|lck=0 | |||
|def=10 | |||
|res=3 | |||
|mov=12 | |||
|inventory={{Item|12|Fire Breath}} | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
|content4={{ChapUnitHdr|type=Enemy|platform=ds01}} | |||
{{ChapUnitCellFE12 | |||
|name=Ice Dragon | |||
|class=Ice Dragon | |||
|lv=13 | |||
|#=9 | |||
|hp=47.2 | |||
|str=21 | |||
|mag=0 | |||
|skill=24.6 | |||
|spd=17 | |||
|lck=0 | |||
|def=16 | |||
|res=10.4 | |||
|mov=6 | |||
|inventory={{Item|12|Ice Breath}} | |||
|notes=• The two adjacent to the boss do not move or initiate combat until they are attacked, or until a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13) when they begin moving unprovoked.<br>• The two due south of the boss begin moving if either of them or one of the [[Dark Mage]]s or [[Barbarian]] south of them is provoked, or when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13).<br>• The southern two immediately begin moving unprovoked.<br>• The other three begin moving when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13) | |||
}} | |||
{{ChapUnitCellFE12 | |||
|name=Ice Tribe | |||
|class=Dark Mage | |||
|lv=12 | |||
|#=4 | |||
|hp=32.4 | |||
|str=0 | |||
|mag=12.3 | |||
|skill=15.3 | |||
|spd=16.3 | |||
|lck=0 | |||
|def=7.2 | |||
|res=5.2 | |||
|mov=6 | |||
|inventory={{Item|12|Bolganone}} | |||
|notes=• The two near the boss do not move or initiate combat until they are attacked, or until a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13) when they begin moving unprovoked.<br>• The one near the central [[chest]] begins moving if the nearby [[Ice Dragon]]s, Dark Mage, or [[Barbarian]] is provoked, or when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13).<br>• The southeast one immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE12 | |||
|name=Ice Tribe | |||
|class=Barbarian | |||
|lv=14 | |||
|#=2 | |||
|hp=45.7 | |||
|str=21.5 | |||
|mag=0 | |||
|skill=17.25 | |||
|spd=17.95 | |||
|lck=0 | |||
|def=8.5 | |||
|res=1.65 | |||
|mov=6 | |||
|inventory={{Item|12|Tomahawk}} | |||
|notes=• The central one begins moving if one of the nearby [[Ice Dragon]]s or [[Dark Mage]]s is provoked, or when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13).<br>• The southeast one immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE12 | |||
|name=Ice Tribe | |||
|class=Dark Mage | |||
|lv=12 | |||
|#=1 | |||
|hp=32.4 | |||
|str=0 | |||
|mag=12.3 | |||
|skill=15.3 | |||
|spd=16.3 | |||
|lck=0 | |||
|def=7.2 | |||
|res=5.2 | |||
|mov=6 | |||
|inventory={{Item|12|Bolganone}} • {{Item|12|Elfire|type=drop}} | |||
|notes=Begins moving if the nearby [[Ice Dragon]]s, Dark Mage, or [[Barbarian]] is provoked, or when a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13). | |||
}} | |||
{{ChapUnitCellFE12 | |||
|name=Ice Tribe | |||
|class=Barbarian | |||
|lv=14 | |||
|#=1 | |||
|hp=45.7 | |||
|str=21.5 | |||
|mag=0 | |||
|skill=17.25 | |||
|spd=17.95 | |||
|lck=0 | |||
|def=8.5 | |||
|res=1.65 | |||
|mov=6 | |||
|inventory={{Item|12|Silver Axe}} • {{Item|12|Hammer|type=forged}} | |||
|notes=Immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE12 | |||
|name=Ice Tribe | |||
|class=Barbarian | |||
|lv=14 | |||
|#=1 | |||
|hp=45.7 | |||
|str=21.5 | |||
|mag=0 | |||
|skill=17.25 | |||
|spd=17.95 | |||
|lck=0 | |||
|def=8.5 | |||
|res=1.65 | |||
|mov=6 | |||
|inventory={{Item|12|Tomahawk}} • {{Item|12|Vulnerary|type=drop}} | |||
|notes=Immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE12 | |||
|name=Ice Tribe | |||
|class=Thief | |||
|lv=12 | |||
|#=1 | |||
|hp=33.6 | |||
|str=12.2 | |||
|mag=0 | |||
|skill=17.4 | |||
|spd=22.1 | |||
|lck=0 | |||
|def=5.3 | |||
|res=0 | |||
|mov=7 | |||
|inventory={{Item|12|Killing Edge|type=forged}} | |||
|notes=Moves to open the east [[chest]], then moves to escape northeast; ignores combat, except to attack player units blocking the escape point. | |||
}} | |||
{{ChapUnitCellFE12 | |||
|name=Ice Tribe | |||
|class=Barbarian | |||
|lv=14 | |||
|#=1 | |||
|hp=45.7 | |||
|str=21.5 | |||
|mag=0 | |||
|skill=17.25 | |||
|spd=17.95 | |||
|lck=0 | |||
|def=8.5 | |||
|res=1.65 | |||
|mov=6 | |||
|inventory={{Item|12|Silver Axe}} • {{Item|12|Poleax|type=forged}} | |||
|notes=Immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE12 | |||
|name=Ice Tribe | |||
|class=Dark Mage | |||
|lv=12 | |||
|#=1 | |||
|hp=32.4 | |||
|str=0 | |||
|mag=12.3 | |||
|skill=15.3 | |||
|spd=16.3 | |||
|lck=0 | |||
|def=7.2 | |||
|res=5.2 | |||
|mov=6 | |||
|inventory={{Item|12|Bolganone}} • {{Item|12|Vulnerary|type=drop}} | |||
|notes=Immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE12 | |||
|name=Ice Tribe | |||
|class=Thief | |||
|lv=12 | |||
|#=1 | |||
|hp=33.6 | |||
|str=12.2 | |||
|mag=0 | |||
|skill=17.4 | |||
|spd=22.1 | |||
|lck=0 | |||
|def=5.3 | |||
|res=0 | |||
|mov=7 | |||
|inventory={{Item|12|Levin Sword|type=forged}} | |||
|notes=Moves to open the central [[chest]], then moves to escape northwest; ignores combat, except to attack player units blocking the escape point. | |||
}} | |||
{{ChapUnitCellFE12 | |||
|name=Wyvern | |||
|class=Wyvern | |||
|lv=11 | |||
|#=4 | |||
|hp=46 | |||
|str=20 | |||
|mag=0 | |||
|skill=17 | |||
|spd=22 | |||
|lck=0 | |||
|def=10 | |||
|res=3 | |||
|mov=12 | |||
|inventory={{Item|12|Fire Breath}} | |||
|notes=Immediately begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE12 | |||
|name=[[Beck]] | |||
|class=Horseman | |||
|lv=5 | |||
|#=1 | |||
|hp=32 | |||
|str=12 | |||
|mag=3 | |||
|skill=11 | |||
|spd=14 | |||
|lck=8 | |||
|def=10 | |||
|res=3 | |||
|mov=9 | |||
|inventory={{Item|12|Silver Bow}} • {{Item|12|Levin Sword}} | |||
|notes=Does not move or initiate combat until he is attacked, or until a player unit ends their turn on the central island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13) when he begins moving unprovoked. | |||
}} | |||
{{ChapUnitCellFE12 | |||
|name=Ice Dragon | |||
|class=Ice Dragon | |||
|lv=16 | |||
|#=1 | |||
|hp=53 | |||
|str=24 | |||
|mag=0 | |||
|skill=27 | |||
|spd=20 | |||
|lck=0 | |||
|def=18 | |||
|res=12 | |||
|mov=6 | |||
|inventory={{Item|12|Ice Breath}} • {{Item|12|Master Seal|type=drop}} | |||
|notes=Immobile; stands on a [[Terrain/Nintendo DS games#Fire Emblem: New Mystery of the Emblem|gate]], the chapter's seize point. | |||
|last=y | |||
}} | |||
{{ChapUnitReinf|type=Enemy|platform=ds}} | |||
{{ChapUnitCellFE12 | |||
|name=Ice Dragon | |||
|class=Ice Dragon | |||
|lv=13 | |||
|#=6 | |||
|hp=47.2 | |||
|str=21 | |||
|mag=0 | |||
|skill=24.6 | |||
|spd=17 | |||
|lck=0 | |||
|def=16 | |||
|res=10.4 | |||
|mov=6 | |||
|inventory={{Item|12|Ice Breath}} | |||
}} | |||
{{ChapUnitCellFE12 | |||
|name=Wyvern | |||
|class=Wyvern | |||
|lv=11 | |||
|#=4 | |||
|hp=46 | |||
|str=20 | |||
|mag=0 | |||
|skill=17 | |||
|spd=22 | |||
|lck=0 | |||
|def=10 | |||
|res=3 | |||
|mov=12 | |||
|inventory={{Item|12|Fire Breath}} | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
All {{forged|forged|article=Forge}} weapons have +4 might and +20 hit. | |||
}} | }} | ||
}} | }} | ||
Line 425: | Line 1,457: | ||
=====''Mystery of the Emblem''===== | =====''Mystery of the Emblem''===== | ||
*Starting turn 3, continuing until 4 have appeared; whether one appear per turn is random | *Starting turn 3, continuing until 4 have appeared; whether one appear per turn is random | ||
** | **One [[Ice Dragon]] from the fort west of the gate | ||
=====''New Mystery of the Emblem''===== | =====''New Mystery of the Emblem''===== | ||
*For | *For two turns after reaching the main island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13) | ||
** | **Three [[Ice Dragon]]s from each fort | ||
**One [[Wyvern]] each from the northeast and northwest corners of the map (not on Normal) | |||
===Boss data=== | ===Boss data=== | ||
:''Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.'' | |||
{{Tab | {{Tab | ||
|tab1=Normal | |tab1=Normal | ||
Line 457: | Line 1,492: | ||
|class=Ice Dragon | |class=Ice Dragon | ||
|lv=16 | |lv=16 | ||
|HP= | |HP=43.4 | ||
|str=18 | |str=18 | ||
|magic=0 | |magic=0 | ||
|skill= | |skill=22.2 | ||
|spd=17 | |spd=17 | ||
|luck=0 | |luck=0 | ||
Line 473: | Line 1,508: | ||
|class=Ice Dragon | |class=Ice Dragon | ||
|lv=16 | |lv=16 | ||
|HP= | |HP=49.8 | ||
|str=22 | |str=22 | ||
|magic=0 | |magic=0 | ||
|skill=25 | |skill=25.4 | ||
|spd=19 | |spd=19 | ||
|luck=0 | |luck=0 | ||
Line 497: | Line 1,532: | ||
|def=18 | |def=18 | ||
|res=12 | |res=12 | ||
|inventory={{Item|ds|Ice Breath}}{{h|*| | |inventory={{Item|ds|Ice Breath}}{{h|*|1–2 range version}}<br>{{Item|ds|Master Seal|type=drop}} | ||
|12=y | |12=y | ||
}} | }} | ||
}} | }} | ||
:''This enemy is not classified as a boss in ''Mystery of the Emblem''.'' | :''This enemy is not classified as a boss in ''Mystery of the Emblem''.'' | ||
Line 514: | Line 1,548: | ||
===''New Mystery of the Emblem''=== | ===''New Mystery of the Emblem''=== | ||
In order to access | In order to access [[Within the White Darkness|Chapter 13x]], the player must not let any [[Thief]] escape, or must clear this chapter in a certain number of turns. The turn count of the latter requirement varies by difficulty, as follows: | ||
{| style="margin: auto; text-align: center" | {| style="margin: auto; text-align: center" | ||
Line 532: | Line 1,566: | ||
<!-- | <!-- | ||
==Trivia== | ==Trivia== | ||
--> | --> | ||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-fan-name=Frozen Land | |eng-fan-name=Frozen Land | ||
|eng-fan-mean=Used in the [[Fan translation#Fire Emblem: Mystery of the Emblem|''Mystery of the Emblem'']] and [[Fan translation#Fire Emblem: New Mystery of the Emblem|''New Mystery of the Emblem'']] | |eng-fan-mean=Used in the [[Fan translation#Fire Emblem: Mystery of the Emblem|''Mystery of the Emblem'']] and [[Fan translation#Fire Emblem: New Mystery of the Emblem|''New Mystery of the Emblem'' fan translations]].{{clarify|which?}} | ||
|jap-name={{h|氷の大地|Kōri no daichi}} | |jap-name={{h|氷の大地|Kōri no daichi}} | ||
|jap-mean=Icy Land | |jap-mean=Icy Land |
Revision as of 20:51, 9 September 2022
This page has been marked as a stub. Please help improve the page by adding information. |
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Frozen Land (Japanese: 氷の大地 Icy Land) is the thirteenth chapter of Fire Emblem: Mystery of the Emblem and Fire Emblem: New Mystery of the Emblem.
Plot
- Main article:
Frozen Land/Script
This section has been marked as a stub. Please help improve the page by adding information.
Chapter data
Mystery of the Emblem New Mystery of the Emblem
Character data
Mystery of the Emblem New Mystery of the Emblem
Characters | |||||||||||
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New units
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Available characters
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Default male player's unit |
Item data
Mystery of the Emblem New Mystery of the Emblem
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Shop data
Mystery of the Emblem New Mystery of the Emblem
Swords Lances Axes Bows Tomes Staves Items Secret
None
- Only three of each item may be purchased from the secret shop.
- The secret shop is located between two trees near Beck.
Enemy data
Mystery of the Emblem New Mystery of the Emblem
- Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
Normal Hard Maniac Lunatic
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Reinforcements
Mystery of the Emblem
- Starting turn 3, continuing until 4 have appeared; whether one appear per turn is random
- One Ice Dragon from the fort west of the gate
New Mystery of the Emblem
- For two turns after reaching the main island (columns 13–17, rows 7–12; column 12, rows 8–11; column 18, rows 8–12; and columns 14–17, row 13)
- Three Ice Dragons from each fort
- One Wyvern each from the northeast and northwest corners of the map (not on Normal)
Boss data
- Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
Normal Hard Maniac Lunatic
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- This enemy is not classified as a boss in Mystery of the Emblem.
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This section has been marked as a stub. Please help improve the page by adding information.
Mystery of the Emblem
The secret shop to the left contains many useful items, and is worth a visit. It has Killer weapons, Shaver tomes, Physic staves, Barrier staves and Bolganone. Aside from providing a place for you to sell unwanted items and convert them into Gold, this is the only place in the game where Physic staves can be bought without limit, so make sure to grab a few. Bolganone, on the other hand, gets its 16 might tripled to 48 when used on Ice Dragons, which is so powerful that it will kill any of them in one hit so long as it hits (all enemy Ice Dragons have 30 HP and 10 resistance). It has 13 uses, just enough for the 12 total Ice Dragons in the game, so buy one and only one. It can actually be a good idea to immediately rush the Secret Shop in order to get a Bolganone tome on the field as soon as possible to kill Ice Dragons efficiently.
Note that the Ice Dragons can and will move over the water to attack your units. They only deal 20 damage, and can't double, so most units will be able to safely fight one, but not two.
New Mystery of the Emblem
In order to access Chapter 13x, the player must not let any Thief escape, or must clear this chapter in a certain number of turns. The turn count of the latter requirement varies by difficulty, as follows:
Difficulty | Turn count |
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Normal | 20 |
Hard | 24 |
Maniac | 28 |
Lunatic | 32 |
Lunatic′ | 36 |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English (unofficial) |
Frozen Land |
Used in the Mystery of the Emblem and New Mystery of the Emblem fan translations.[which?] |
Gallery
CG image displayed during the intro in Mystery of the Emblem
CG image displayed during the intro in New Mystery of the Emblem
References
← Graveyard of Fire Dragons • | Frozen Land | • A Mystery Revealed → • Within the White Darkness (New Mystery only) → |
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Fire Emblem: New Mystery of the Emblem: Heroes of Light and Shadow | ||||||||||||||||||||||||||||||||||
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