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| ==Calculations== | | ==Calculations== |
| {| style="border-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color1}}; font-size: 85%" | | {{StaffCalculation |
| ! style="border-top-left-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color3}}" | Game
| | |game1={{title|Path of Radiance}} |
| ! style="border: 1px solid {{Color2}}; background: {{Color3}}" | Effect
| | |effect1=Fully restores [[HP]] and cures [[status conditions]] of all allies. |
| ! style="border-top-right-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color3}}" | Experience acquired by the healer
| | |exp1=100 |
| |- | | |- |
| | style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Path of Radiance}} | | |game2={{title|Radiant Dawn}} |
| ! style="border: 1px solid {{Color2}}; background: {{Color3}}" | Fully restores [[HP]] and cures [[status conditions]] of all allies.
| | |effect2=Fully restores [[HP]] and cures [[status conditions]] of all allies. |
| ! style="border: 1px solid {{Color2}}; background: {{Color3}}" | 100
| | |exp2=100 |
| |- | | |- |
| | style="border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Radiant Dawn}} | | |gamelast={{title|Awakening}} |
| ! style="border: 1px solid {{Color2}}; background: {{Color3}}" | Fully restores [[HP]] and cures [[status conditions]] of all allies.
| | |effectlast=Fully restores [[HP]] to all allies in range. |
| ! style="border: 1px solid {{Color2}}; background: {{Color3}}" | 100
| | |explast=100{{h|*|For a Level 1 unpromoted unit; experience gain varies according to level.}} |
| |-
| | }} |
| | style="border-bottom-left-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color3}}; text-align: center" | {{title|Awakening}} | |
| ! style="border: 1px solid {{Color2}}; background: {{Color3}}" | Fully restores [[HP]] to all allies in range.
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| ! style="border-bottom-right-radius: 15px;; border: 1px solid {{Color2}}; background: {{Color3}}" | 100{{hover|*|For a Level 1 unpromoted unit; experience gain varies according to level.}}
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| |}
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| ==Locations== | | ==Locations== |